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Group Perception


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Re: Group Perception

 

Fair enough. In most of my games, stealth tends to be one of those skills that you really can't do (or at least do well) without, so the gap tends to be much narrower. Especially after a couple games, when Clumsy Clyde gets tired of always being the one who gives the whole party away and finally decides to put a couple XP into Stealth.

 

It's like that in the game I'm currently runnng. It's a dark, mysterious game and the players have to tread lightly (litterally) most of the time. There is a Clumsy Clyde, but that character knows it and knows not to try to sneak around with the rest of the group when stealth is really important (another character has teleport with floating locations he usually sets to other team members, so if having everyone sneak is important there's always a way to get everyone in).

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