LREggers Posted July 5, 2006 Report Share Posted July 5, 2006 I'm revising an old character from Revised 1st Edition (yeah, he's an oldy) and adding a wrinkle or 3 in the process. Anyhow...what would be the advantages and/or limitations needed to modify a standard EB for an electricity based hero into an Electro Magnetic Pulse (effectively, an EMP Surge)?? Thanks! Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted July 5, 2006 Report Share Posted July 5, 2006 Re: How would you set it up??? Some ideas: Transformation vs. electronic devices (rendering them non-functional for a time) RKA only vs. electrical and electronic devices with NND advantage (defense is being hardened against EMP or Power Defense) Drain INT only vs. computers and AI with the NND and Ranged advantages (defense is being hardened against EMP or Power Defense) I hope this helps! Matt "Glittering-generalities" Frisbee P.S. -- would you mind posting the original gangster for an old schooler like me? Quote Link to comment Share on other sites More sharing options...
LREggers Posted July 5, 2006 Author Report Share Posted July 5, 2006 Re: How would you set it up??? Some ideas: Transformation vs. electronic devices (rendering them non-functional for a time) RKA only vs. electrical and electronic devices with NND advantage (defense is being hardened against EMP or Power Defense) Drain INT only vs. computers and AI with the NND and Ranged advantages (defense is being hardened against EMP or Power Defense) I hope this helps! Matt "Glittering-generalities" Frisbee P.S. -- would you mind posting the original gangster for an old schooler like me? I fergot to mention that this would be part of a MultiPower framework, but the ideas are still workable. If anyone else has any workable ideas, feel free to post `em. As for the original gangster, I'll have to look that up...but he'll arrive soon. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted July 6, 2006 Report Share Posted July 6, 2006 Re: How would you set it up??? How about a Drain Endurance (Electrical Effect)? Or possibly a Dispel END (Electrical)? Quote Link to comment Share on other sites More sharing options...
LREggers Posted July 6, 2006 Author Report Share Posted July 6, 2006 The Thugs (Was Re: How would you set it up???) P.S. -- would you mind posting the original gangster for an old schooler like me? Had to dig out my copy of Champions II, but here are the Thugs; I'll just post the numbers on the characteristics. Full original description will proceed each each set. Thug #1: This category includes athletic men and women, people who are in good physical shape. Women would tend to have 1 or 2 less BODY than men, due to size. These people have some combat training and a good CON, to keep going. It's not unreasonable to give them a skill level with a knife or a firearm, especially if the person is a criminal. A criminal might have Stealth or Security Systems, perhaps only on an 8 or less. This category includes the average policeman or soldier. Thug #1 10 - 00 3 1 Level w/Firearm 11 - 03 13 - 06 10 - 00 10 - 00 10 - 00 10 - 00 08 - -1 04 - 02 03 - 00 02 - 00 05 - 00 26 - 02 22 - 00 CHA Cost = 12 Total Cost = 15 OCV = 4 DCV = 4 ECV = 3 PHA = 6, 12 Thug #2 These are much tougher people, including those people who have had some combat training. These would be professional athletes, well trained police (SWAT team members), specially trained soldiers (Rangers or Special Forces), FBI or CIA Agents. Better quality criminals are also found in this category. Thug #2: 13 - 03 3 1 Level w/Firearm 11 - 03 13 - 06 10 - 00 10 - 00 10 - 00 10 - 00 08 - -1 05 - 02 03 - 00 03 - 09 05 - 00 26 - 00 24 - 00 CHA Cost = 22 Total Cost = 25 OCV = 4 DCV = 4 ECV = 3 PHA = 4, 8, 12 Thug #3 These are the toughest people you're likely to encounter on the street. These people have been highly trained in combat and are in prime physical condition. Elite troops, very tough criminals, and professional fighters (perhaps with the addition of Martial Arts) all fit into this category. Thug #3: 15 - 05 3 1 Level w/Firearm 14 - 12 13 - 06 10 - 00 10 - 00 10 - 00 10 - 00 08 - -1 06 - 03 04 - 01 03 - 06 06 - 00 26 - 00 25 - 00 CHA Cost = 32 Total Cost = 35 OCV = 5 DCV = 5 ECV = 0 PHA = 4, 8, 12 Quote Link to comment Share on other sites More sharing options...
LREggers Posted July 6, 2006 Author Report Share Posted July 6, 2006 Re: How would you set it up??? How about a Drain Endurance (Electrical Effect)? Or possibly a Dispel END (Electrical)? Another pair of ideas worth looking at. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted July 6, 2006 Report Share Posted July 6, 2006 Re: How would you set it up??? To expand a bit ... 75.....EMP: Dispel Electrical powers 8d6+1, all electrical powers simultaneously (+2) [7 END] Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted July 6, 2006 Report Share Posted July 6, 2006 Re: How would you set it up??? Here's one way I've done it. Not saying its the best way, let alone the only way: EMP Pulse: Dispel Electrical Devices 6d6, All Powers Simultaneously (+2) (54 Active Points) [Edit: Sorry, somehow missed Sketchpad's post - should've just said Ditto.] Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.