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Gemini Ascendant Campaign


Nolgroth

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Re: Gemini Ascendant Campaign

 

IRL fighter pilots red out/blackout at around 7g. IRRC the highest recorded g pulled where the pilot stayed cohesive to date has been 9g. This is with the pilot wearing a G-Suit to help prevent red/black outs. Of course in a sci-fi setting more advanced systems to handle high acceleration could make a huge difference, or even cancel out the effects of acceleration altogether.

 

There are even some amusment park rides that generate up to 4g, so I agree that 3g for a starfighter is... wimpy :D

 

One of my desigantions in the Navy was as an Enlisted Air Warfare Specialist. And in the last few years I even taught the EAWS classes. Just my bonafides B)

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Re: Gemini Ascendant Campaign

 

I always figured for a Space Opera game as long as you had an EVA we just ignored that whole thing. Unless we want a bit of Hard Science. Then we'll need Inertial Fluid, EVA, and/or Inertial Dampers on pretty much everything that flies in space.

 

Hey Nol - you will need the ships Tonnage. Wade and Sam add +2 DCV when they pilot anything 100 ktons or smaller, which is up to around Size 20, due to Hot Shot Pilots. The Destroyer in Spacer's Toolkit is Size 17.

 

It's like a really BIG space fighter, really.

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Re: Gemini Ascendant Campaign

 

I always figured for a Space Opera game as long as you had an EVA we just ignored that whole thing. Unless we want a bit of Hard Science. Then we'll need Inertial Fluid' date=' EVA, and/or Inertial Dampers on pretty much everything that flies in space.[/quote']I don't want to get burdened by realism, but I don't want to ignore it either. Most ships that can hurt you have some sort of inertial dampening.

 

Hey Nol - you will need the ships Tonnage. Wade and Sam add +2 DCV when they pilot anything 100 ktons or smaller, which is up to around Size 20, due to Hot Shot Pilots. The Destroyer in Spacer's Toolkit is Size 17.

 

It's like a really BIG space fighter, really.

Here is a preliminary write-up of the Washington. Some things may change. I upgraded the "Flight" (acceleration speed) from 1g Max to 3g max.
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Re: Gemini Ascendant Campaign

 

I don't want to get burdened by realism' date=' but I don't want to ignore it either. Most ships that can hurt you have some sort of inertial dampening.[/quote']

 

Personally, if we pay lip service by acknowledging it (no trying to dogfight in your civilian clothes), without getting into details (just how many Gs is that?) we'll be doing good IMO.

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Re: Gemini Ascendant Campaign

 

So far the Washington write up is cool. The only question I have is how do we keep from getting squished into space jelly when we accelerate. And are the deck plates metal for magnetic boots, or do we float through the ship in zero-g? If we are in zero-g what are the skill penalties involved for those not trained in zero-g?

 

Like Merovign, Solron drew a destroyer concept for the washington. I will be starting on a model for his concept tonight and should have a WIP ready to post by tomorrow night.

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Re: Gemini Ascendant Campaign

 

So far the Washington write up is cool. The only question I have is how do we keep from getting squished into space jelly when we accelerate. And are the deck plates metal for magnetic boots' date=' or do we float through the ship in zero-g? If we are in zero-g what are the skill penalties involved for those not trained in zero-g?[/quote']Calculate the G force of maximum acceleration and get back to me. Remember that 1 g is 60" per turn. The decks are arranged in a vertical axis, much like a skyscraper in space. The centrifugal force of acceleration acts like gravity. Merovign discussed the possibility of a spinning section of the hull, but my original idea did not include such a feature. Until I get a nice alternative to my original idea, we go with what we have.

 

That said, there will be times when the ship is not accelerating and the environment will be Zero G. In those times, there will be penalties for those not trained to deal with Zero G operations. I believe Star HERO has the affects of Zero G.

 

Like Merovign, Solron drew a destroyer concept for the washington. I will be starting on a model for his concept tonight and should have a WIP ready to post by tomorrow night.
I'm looking forward to seeing it.
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Re: Gemini Ascendant Campaign

 

That's pretty nice. Any way to place one of the turrets on the bottom of the hull?

 

Most definately. That will be reflected in the next WIP. I'll post it later tonight. :thumbup:

 

All of the turrets and the big dish on top of the bridge also swivel, so they can be aimed. :cool:

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Re: Gemini Ascendant Campaign

 

The rail guns are the 2 large main turrets. The long narrow structures on the sides are the STL engines, the void drive is a huge structure aft/and centered on the hull. The "flight deck" is a flat area just aft of the superstructure. The flight deck is a combination landing/launch/elevator platform with the "hangar" area in a large bay below the superstructure. The nose cone looking thing in the bow is our torpedoe launcher with a torp loaded for firing. I will be moving the front main gun turret to the bottom hull of the ship.

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A request

 

I am missing a couple of game logs. I know big surprise there. :) Anyway, I specifically need the logs from the week that the Washington was first discovered. It has some dates that I need to extract from it.

 

I am wanting to build a comparative timeline between the AW/TE and the separate colonization of the Frontier. This is not exactly important or high priority, but it would be nice.

 

Some suggestions on just how to do a timeline would be appreciated too. Right now, I'm thinking a spreadsheet using a vertical line with branches to one side being AW/TE and branches on the other side being Frontier.

 

Thanks for any help you can provide.

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Re: Gemini Ascendant Campaign

 

That's real sharp. Isn't Killian and the Doc our computer wiz kids. I say we strap them down to their computer and have them start making a program for the rail cannons and the anti-fighter guns as well.

 

I think the problem is more hardware than software in why the rail-cannons can't be turned into auto-rail-cannons.
The "problem" is deliberate design feature. By making a loader be responsible for transporting the heavy rounds from the lift to the loading tube, a human could visually inspect the procedure and make sure the round went in correctly.

 

Since all of the mechanisms can interact with each other, automating the process would be a "simple" matter of designing some sort of hardware interface that would allow a program to direct the controls instead of needing a human to press the buttons. Beyond that, some sort of sensor relay would in turn need to be tied into the relay in order to sense that the round was safely and correctly loaded into the loading tube.

 

And of course, the next question is; where are you going to find replacement ammunition? :)

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Re: Gemini Ascendant Campaign

 

as a by the by ... I haven't had as much fun playing a character as I've had playing Sam in a long time - part in due to having some other really cool characters around her.

 

the game is tres awesome, I so cannot wait to see what Sam's history is....

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Re: Gemini Ascendant Campaign

 

as a by the by ... I haven't had as much fun playing a character as I've had playing Sam in a long time - part in due to having some other really cool characters around her.
I'll posit that "really cool characters" come from really good players. In the beginning, I had some serious doubts about the longevity of the campaign. Here I was, starting a gaming session with what amounted to a bunch of internet acquaintances. Little did I know then, just how close I would come to this group and just how well we'd mesh together in play style. And here we are, over a year later and still going strong. If you've had fun playing Sam, I've had fun being the host for her and all the other characters.

 

the game is tres awesome, I so cannot wait to see what Sam's history is....
Well, reading the comments made in character, I'd say you have a pretty good idea of the general "super secret" character history. Now the specifics, I can have fun with that for years and years. :eg:

 

Looking forward to Thursday. I felt the last two weeks lagged a bit and now I am looking forward to injecting some energy back into the game.

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