william_nova Posted September 7, 2011 Report Share Posted September 7, 2011 Re: Megascale and Teleport Sighting Oi, that last one was post 10! I'm not officially off the Hero forums short bus! Yeah. More coffee is needed. Quote Link to comment Share on other sites More sharing options...
Folded Posted September 7, 2011 Report Share Posted September 7, 2011 Re: Megascale and Teleport Sighting OK, first, IMO, it's a Blind Port, with all of the restrictions attendant. Second, It's not gimping the power when the player didn't build it to deal with this situation, and is trying to adapt on the fly. Third, I might consider giving her a Power roll to try something like the skipping teleport described above, with an overall increased END cost (say, one point less than she has available?). Not sure I'd want to try it with Unluck involved. Fourth, the Megascale Teleporter with multiple Fixed/Floating locations doesn't have her own base as a Fixed location? THAT's a build problem, squarely on the shoulders of the player. And, as far as I know, Fixed/Floating locations are automatically safe ports. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted September 9, 2011 Report Share Posted September 9, 2011 Re: Megascale and Teleport Sighting Aside: do Size Modifiers come into play, since the target hex is apparently a kilometer wide? Also, is Sean Waters ever going to tell us who filled his base with concrete and what happened? Quote Link to comment Share on other sites More sharing options...
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