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Master List of Scales in HERO


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Re: Master List of Scales in HERO

 

"a specific idea" ... "in a more general sense." OK. :rolleyes:

 

I'm not so sure that the characters would ever see an "offense factor," because it doesn't mean anything by itself. In order to determine how likely it is to hit, you need both the "offense factor" and the "defense factor," or more simply, the difference between the two. It is this difference (between OCV and DCV) that especially observant and patient characters might eventually see. But for the sake of the discussion, I'll buy an observable "offense factor" for now, but only in conjunction with a "defense factor."

I'm not sure you'd ever directly see an offense factor, or a defense factor, but I think that their existance would be implied to the characters in the game.

 

If they were to accept the offense factor concept, then this offense factor is what is being increased by things like the amulet (which I mentioned before).

 

And this increase is reflected in contests between offense factors and defense factors, as some change in percent change to hit.

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