Jump to content

Now to: Missing time


JmOz

Recommended Posts

OK, I realise it will be a disad

 

Basicaly the players will have been "gone" for about a year and a half

 

and they will have no idea where or why

 

What disad(s) would you call this?

 

In addition all the players will be required to take "Mystery Disads---25)

Link to comment
Share on other sites

Re: Now to: Missing time

 

If the PCs have a chance of remembering anything:

Psychological Limitation: Memory Loss

 

If the PCs have no chance of remembering anything:

Physical Limitation: Memory Hole.

 

Frequency and Level are dependant on how often you plan on bringing it into play.

Link to comment
Share on other sites

Re: Now to: Missing time

 

If the PCs have a chance of remembering anything:

Psychological Limitation: Memory Loss

 

If the PCs have no chance of remembering anything:

Physical Limitation: Memory Hole.

 

Frequency and Level are dependant on how often you plan on bringing it into play.

 

My gut is saying right now two disads

 

A Psyc lim & a social lim (Covering two different aspects of it)

Link to comment
Share on other sites

Re: Now to: Missing time

 

If anything it is a physical lim: they can't recover what they don't know with an Ego roll. Also they can minimise any social limtiation once they realise what is going on, unless, of course they have become wanted criminals or something int eh missing time, whicj you can presumably cover under the mystery disadvantages.

 

I mean if I was EDM'd 1 1/2 years into the future I wouldn't expect to pick up disadvantages. Ditto if I spent the time in a coma or as the mentally transformed lackey of Doctor Mindwarp. Yes there are consequences (the authotities may be after me, for example) but I would imagine the PCs will adapt pretty quickly tot he knowledge that they have lost a chunk of time.

 

Can't get Buck Rogers out of my head for some reason....

Link to comment
Share on other sites

Re: Now to: Missing time

 

I'd leave it with the Mystery Disad - 25 points is big enough to make people wonder.

 

What you can do, however, is open the option to take disads based on the missing time - intensely curious, paranoid, embarrassed, that kind of thing. In one pulp campaign I ran, a character had a multiyear gap in his memeory, and had an intense phobia of the occult. The two were linked, but of course, the character had no clue how.

Link to comment
Share on other sites

Re: Now to: Missing time

 

:) We had a character lose some time in a scenario way back, and when he woke up, what he didn't realise is that the villain had tattoo'd what was basically a big clue on his back. Well, you wouldn't notice would you?

 

In fact it didn't come up again for about 3 more scenarios, when the team went to the beach. How we laughed. Well, I laughed, anyway. The player just sort of snarled and came at me with a knife.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...