Gemphyre Posted May 14, 2007 Report Share Posted May 14, 2007 Val Char Cost 10 STR 0 24 DEX 42 23 CON 26 10 BODY 0 13 INT 3 10 EGO 0 13 PRE 3 10 COM 0 5/20 PD 3 5/20 ED 0 5 SPD 16 10 REC 6 70 END 12 50 STUN 23 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 134 Cost Power END 75 Fire and Ice, 75-point reserve 7u 1) EB 12d6, Variable Special Effects (Limited Group of SFX : Fire and Ice effects; +1/4) (75 Active Points) 7 7u 2) A Fog Rolls In: Change Environment 8" radius, -7 to Sight Group PER Rolls, -7 to Infrared Perception PER Rolls, Multiple Combat Effects, Personal Immunity (+1/4) (72 Active Points) 7 6u 3) Ice Bonds: Entangle 6d6, 6 DEF (60 Active Points) 6 6u 4) Ice Field: Entangle 3d6, 3 DEF, Area Of Effect (3" Radius; +1) (60 Active Points) 6 7u 5) Fire Break/Ice Wall: FW (10 PD/10 ED/4 Flash Defense: Sight Group), Variable Special Effects (Limited Group of SFX: Fire or Ice; +1/4) (75 Active Points) 7 4u 6) Ice Sheet: Change Environment 16" radius, -6 DEX Roll and all Skill Rolls based on DEX, Personal Immunity (+1/4) (56 Active Points); Limited Power Only Affects Persons Moving on the Ground (-1/4) 6 5 IR Perception (Sight Group) 0 39 Flight 17", x4 Noncombat 4 40 FF (15 PD/15 ED) (Protect Carried Items) 4 4 LS (Safe in Intense Cold; Safe in Intense Heat) 0 5 Eyes used to Bright Snow and Fire: Sight Group Flash Defense (5 points) 0 Powers Cost: 205 Cost Skill 3 Seduction 12- 3 SS: Chemistry 12- 3 Persuasion 12- Skills Cost: 9 Cost Talent 2 Environmental Movement (no penalties on ICE) Talents Cost: 2 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity Frequently (11-), Major 10 Social Limitation: Former Viper Agent under witness protection. Viper will assasinate if they find out who he is. (Occasionally, Major) 20 Psychological Limitation: Code Versus Killing Common, Total 20 Psychological Limitation: Gentleman's Code of Honor (Very Common, Strong) [Notes: Polite to the ladies. Will not attack from ambush. Gentlemanly at all times.] 10 Psychological Limitation: Protective of Innocents (Common, Moderate) 15 DNPC: Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID) 10 Vulnerability: 2 x STUN Air/Wind Powers (Uncommon) 5 Distinctive Features: Very unusual heat signature. Viewable with IR Perception. (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) 25 Hunted: Primus 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) History/Background: Sometimes everthing looks like it is going right, and turns out all wrong. Philip was just another agent of Viper when he was "selected" to be a test subject for another of their series of Super Agent programs. He apparently had the right "genetic makeup" to have a good chance of surviving the test, and some chance of getting some significant powers. Something like 25% chance of survival, and 10% of powers if he survived. Good odds, for Viper. He was subjected to a battery of painful injections, irradiations, and who-knows-whats during the process, and was in excruciating pain for a month afterwards. However, after he recovered, it did not seem that he had acquired any significant enhanced abilities at all. He was a little faster and marginally tougher than previously, but not enough to justify the expense of the procedure. Philip was returned to active dury with a bonus and a commendation in his record. In reality, the process did change him significantly. The fact that he had no say in the process or his selection disturbed him greatly. And while he felt the power growing inside him, he decided not to mention it. He was also questioning his involvement in Viper and in crime in general. He was remembering the people that he hurt, and sometimes killed, and wondering if it was really worth it. (read "scared straight") Soon, he was being sent out on missions again. And, of course, he got tangled up with some supers that came to foil the crime. However, by this time, he decided that it was time to leave Viper, and go straight. One of the attacks destroyed their transport, and another scattered the agents to the 4 winds. As is SOP for his nest, if separated, change into street clothes and blend in with the crowd, which he did. However, instead of returning to the rendezvous, he instead went to the city's PRIMUS office and turned himself in. He then proceded to spill his guts about EVERYTHING that he knew about local Viper operations and personnel, while allowing a telepath to read him. He told PRIMUS that he was the product of a recent Super Agent project, and demonstrated the powers that he had at the time. He requests, and gets, put into the witness protection program as well as cosmetic surgery to change his appearance after he turns state's evidence and testifies at the trials of the Viper agents that were captured in the raid on the Nest he was attached to. He is also implanted with a tracker during the surgery so that Primus can keep tabs on him. He has been registered in under the US Supers Registration Act under his old name. Since he is using his powers to help the police and law enforcement, as well as against Viper, Primus is not giving him a hard time about it. With Primus's help, he has continued his education and now has a decent job. He knows that Viper wants him for turning traitor, and Primus is keeping an eye on him to make sure that he does not go back to crime, which he has no intention of doing. Note: He will help Primus whenever they ask, since he knows that they have enough on him to send him away for a long time, even though he does have amnesty from past crimes for turning state's witness. He would rather just stay on their good side if he can. End character description. This is designed to be something of a loner character to new players. Also, I was intrigued by reversing the concept of reversing how a lot of villains go their start. Exposed to experiment/accident/whatever, went crazy, became villain. So I turned the formula around. Started out a criminal, "selected" for an experiment (effectively at gunpoint), went sane, and became a hero. Opinions? Gemphyre Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 14, 2007 Report Share Posted May 14, 2007 Re: Char: FrostFire I probably would have done some things a bit differently (have you considered adding an EC for the flight and force field, assuming compatible SFX?), but the backgrounds not bad. The skills, however, don't seem in line for a VIPER agent. What exactly did he do in the organization? Quote Link to comment Share on other sites More sharing options...
Gemphyre Posted May 14, 2007 Author Report Share Posted May 14, 2007 Re: Char: FrostFire I probably would have done some things a bit differently (have you considered adding an EC for the flight and force field, assuming compatible SFX?), but the backgrounds not bad. The skills, however, don't seem in line for a VIPER agent. What exactly did he do in the organization? The drop of skills was more of a "need to shave points from somewhere". Since he is unlikely to use them, they can be put aside for now. And as far as the Flight and FF, using an EC slipped my mind. The SFX are compatible since all his powers are effectively from the same source, control of Fire and Ice. Which gives me some points for a few Viper related skills. In Viper, he was basically a Basic Agent, and moderately new to the organization. In the Army, he would be a PFC at best. Gemphyre Quote Link to comment Share on other sites More sharing options...
pinecone Posted May 26, 2007 Report Share Posted May 26, 2007 Re: Char: FrostFire Really just a style thang...you spent points on both End and Stun, so you might find some savings by boosting up your Con instead...you'll save points on ED as well... Quote Link to comment Share on other sites More sharing options...
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