Mark Rand Posted June 4, 2007 Report Share Posted June 4, 2007 This is another idea that's easy to drop into any campaign. The PCs and their associates will know them only as mystical, independent heroines. Isis operates internationally and has mystical powers that many would give anything to have. Solara, on the other hand, is a sailor scout. She has three powers, solar flare (a flash attack), solar blast (a heat EB), and solar storm (a more powerful EB), and fights either a supernatural or extradimentional foe. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted June 11, 2007 Author Report Share Posted June 11, 2007 Re: Isis and Solara Here's a bit more. Isis uses thaumaturgy and may be a spirit hybrid. Solara, originally called Sailor Sun, practices hermetic theurgy. I may add a couple of slots to Solara's spell multipower. Quote Link to comment Share on other sites More sharing options...
Clonus Posted June 12, 2007 Report Share Posted June 12, 2007 Re: Isis and Solara On the whole I find NPC opponents more useful than NPC heroes. Quote Link to comment Share on other sites More sharing options...
SKJAM! Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Isis and Solara Perhaps if you actually had character sheets attached? Actually, you keep tinkering with Solara, but it feels like you haven't quite got a handle on the magical girl genre. You might want to approach him/her from the "what problems can I inflict" angle. For example: Solara's male identity has a sister or first cousin of about the same age who believes that the power/inheritance should have come to her. She's not evil or anything, but she's very upset, and very vocal about her disappointment. Instead of a sympathetic mother, aunt or grandmother, male identity is being raised by a single father, who has a vested interest in having his son be as macho/jockish as possible. The male identity has to hide his Solara identity because his father would freak. The transformation isn't fully under control--sometimes the powers (and gender) switch on or off at seemingly random but highly embarrassing moments. Or perhaps if Solara isn't concentrating when she switches off, her costume doesn't switch back to the clothes that the male identity was wearing, but their female equivalent. Male identity's male buddy falls in love at first sight with Solara, and dedicates himself to trying to woo her, even dragooning male identity into the cause. The girl that male identity has a huge crush on is, alas, trans-phobic, and has made it clear that she could never love a man who turns into a woman, even temporarily. Solara's sexuality switches with her gender, so Solara starts having the hots for a male teammate, while male identity is wigged out about the concept. The Solara identity has a powerful hereditary enemy who has a good reason to be angry at all Solaras, and can't just be defeated once and gotten rid of. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted June 19, 2007 Author Report Share Posted June 19, 2007 Re: Isis and Solara Perhaps if you actually had character sheets attached? Actually, you keep tinkering with Solara, but it feels like you haven't quite got a handle on the magical girl genre. You might want to approach him/her from the "what problems can I inflict" angle. For example: Solara's male identity has a sister or first cousin of about the same age who believes that the power/inheritance should have come to her. She's not evil or anything, but she's very upset, and very vocal about her disappointment. Instead of a sympathetic mother, aunt or grandmother, male identity is being raised by a single father, who has a vested interest in having his son be as macho/jockish as possible. The male identity has to hide his Solara identity because his father would freak. The transformation isn't fully under control--sometimes the powers (and gender) switch on or off at seemingly random but highly embarrassing moments. Or perhaps if Solara isn't concentrating when she switches off, her costume doesn't switch back to the clothes that the male identity was wearing, but their female equivalent. Male identity's male buddy falls in love at first sight with Solara, and dedicates himself to trying to woo her, even dragooning male identity into the cause. The girl that male identity has a huge crush on is, alas, trans-phobic, and has made it clear that she could never love a man who turns into a woman, even temporarily. Solara's sexuality switches with her gender, so Solara starts having the hots for a male teammate, while male identity is wigged out about the concept. The Solara identity has a powerful hereditary enemy who has a good reason to be angry at all Solaras, and can't just be defeated once and gotten rid of. Good stuff. Repped. Tim's dad played football in high school and served two hitches in the Marines. When he got out, he became an iron worker. He believes the only way to fight is with your fists and considers martial arts and most male entertainers sissies. Tim's interest in the theater and the fact that he's also androgynous don't sit well with his father, who keeps trying to make his son macho. They do, however, sit well with his twin sister, who is also interested in the theater. Not only do they act together, but, since he sometimes plays females, his sister is his coach. Sis does have one slight problem. Her skin on her left arm and hand are white while the skin on the rest of her is the normal color. She wears gloves and long sleeves to hide her birth defect. Tim's sister was with him when he picked the amulet/bracelet up and was the first one to try it. Although it didn't work for her, it worked for him. She was upset by this, and complained, loudly, to him, and various higher powers. There is going to be a hereditary enemy. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted June 25, 2007 Author Report Share Posted June 25, 2007 Re: Isis and Solara The heroes know little about Isis. Their closest contact with her happened in mid-air. She passed either the team's or a hero's aircraft, then generated a space warp and slipped through it. Moments later, it vanished. The next day, there was a story in the paper about her dealing with a problem across the country. They encountered Solara when she was battling a minion of her heredity enemy. She pulled something from the enemy, and it vanished. "This is an energy tag," she explained, tossing it to them. "It keeps those creatures in our reality." She then directed them to an occult expert the heroes would know about before flying off. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted July 18, 2007 Author Report Share Posted July 18, 2007 Re: Isis and Solara I've attached Solara's multipowers for your comments. The headband/tiara is of the style the sailor scouts wear with their costumes. Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted July 18, 2007 Report Share Posted July 18, 2007 Re: Isis and Solara Actually, you keep tinkering with Solara, but it feels like you haven't quite got a handle on the magical girl genre. You might want to approach him/her from the "what problems can I inflict" angle. For example: Solara's male identity has a sister or first cousin of about the same age who believes that the power/inheritance should have come to her. She's not evil or anything, but she's very upset, and very vocal about her disappointment. Instead of a sympathetic mother, aunt or grandmother, male identity is being raised by a single father, who has a vested interest in having his son be as macho/jockish as possible. The male identity has to hide his Solara identity because his father would freak. The transformation isn't fully under control--sometimes the powers (and gender) switch on or off at seemingly random but highly embarrassing moments. Or perhaps if Solara isn't concentrating when she switches off, her costume doesn't switch back to the clothes that the male identity was wearing, but their female equivalent. Male identity's male buddy falls in love at first sight with Solara, and dedicates himself to trying to woo her, even dragooning male identity into the cause. The girl that male identity has a huge crush on is, alas, trans-phobic, and has made it clear that she could never love a man who turns into a woman, even temporarily. Solara's sexuality switches with her gender, so Solara starts having the hots for a male teammate, while male identity is wigged out about the concept. The Solara identity has a powerful hereditary enemy who has a good reason to be angry at all Solaras, and can't just be defeated once and gotten rid of. Stan Lee, is that you? Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted July 23, 2007 Author Report Share Posted July 23, 2007 Re: Isis and Solara I'll probably use them in a four-color campaign set here in Pittsburgh. Isis is a background heroine, one that's occasionally in the news, but the PCs may never meet. Solara, on the other hand, is an NPC member of the team and my character when I let someone else take a turn as GM. I've made a couple of adjustments to Solara's spell sheet and it'll be updated ASAP. Edit: sheet updated Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted August 20, 2007 Author Report Share Posted August 20, 2007 Re: Isis and Solara Solara's spell sheet has been deleted and will be placed in a different thread on her. Quote Link to comment Share on other sites More sharing options...
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