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Isis and Solara


Mark Rand

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This is another idea that's easy to drop into any campaign. The PCs and their associates will know them only as mystical, independent heroines.

 

Isis operates internationally and has mystical powers that many would give anything to have.

 

Solara, on the other hand, is a sailor scout. She has three powers, solar flare (a flash attack), solar blast (a heat EB), and solar storm (a more powerful EB), and fights either a supernatural or extradimentional foe.

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Re: Isis and Solara

 

Perhaps if you actually had character sheets attached?

 

Actually, you keep tinkering with Solara, but it feels like you haven't quite got a handle on the magical girl genre.

 

You might want to approach him/her from the "what problems can I inflict" angle.

 

For example: Solara's male identity has a sister or first cousin of about the same age who believes that the power/inheritance should have come to her. She's not evil or anything, but she's very upset, and very vocal about her disappointment.

 

Instead of a sympathetic mother, aunt or grandmother, male identity is being raised by a single father, who has a vested interest in having his son be as macho/jockish as possible. The male identity has to hide his Solara identity because his father would freak.

 

The transformation isn't fully under control--sometimes the powers (and gender) switch on or off at seemingly random but highly embarrassing moments. Or perhaps if Solara isn't concentrating when she switches off, her costume doesn't switch back to the clothes that the male identity was wearing, but their female equivalent.

 

Male identity's male buddy falls in love at first sight with Solara, and dedicates himself to trying to woo her, even dragooning male identity into the cause.

 

The girl that male identity has a huge crush on is, alas, trans-phobic, and has made it clear that she could never love a man who turns into a woman, even temporarily.

 

Solara's sexuality switches with her gender, so Solara starts having the hots for a male teammate, while male identity is wigged out about the concept.

 

The Solara identity has a powerful hereditary enemy who has a good reason to be angry at all Solaras, and can't just be defeated once and gotten rid of.

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Re: Isis and Solara

 

Perhaps if you actually had character sheets attached?

 

Actually, you keep tinkering with Solara, but it feels like you haven't quite got a handle on the magical girl genre.

 

You might want to approach him/her from the "what problems can I inflict" angle.

 

For example: Solara's male identity has a sister or first cousin of about the same age who believes that the power/inheritance should have come to her. She's not evil or anything, but she's very upset, and very vocal about her disappointment.

 

Instead of a sympathetic mother, aunt or grandmother, male identity is being raised by a single father, who has a vested interest in having his son be as macho/jockish as possible. The male identity has to hide his Solara identity because his father would freak.

 

The transformation isn't fully under control--sometimes the powers (and gender) switch on or off at seemingly random but highly embarrassing moments. Or perhaps if Solara isn't concentrating when she switches off, her costume doesn't switch back to the clothes that the male identity was wearing, but their female equivalent.

 

Male identity's male buddy falls in love at first sight with Solara, and dedicates himself to trying to woo her, even dragooning male identity into the cause.

 

The girl that male identity has a huge crush on is, alas, trans-phobic, and has made it clear that she could never love a man who turns into a woman, even temporarily.

 

Solara's sexuality switches with her gender, so Solara starts having the hots for a male teammate, while male identity is wigged out about the concept.

 

The Solara identity has a powerful hereditary enemy who has a good reason to be angry at all Solaras, and can't just be defeated once and gotten rid of.

 

Good stuff. Repped.

 

Tim's dad played football in high school and served two hitches in the Marines. When he got out, he became an iron worker. He believes the only way to fight is with your fists and considers martial arts and most male entertainers sissies.

 

Tim's interest in the theater and the fact that he's also androgynous don't sit well with his father, who keeps trying to make his son macho. They do, however, sit well with his twin sister, who is also interested in the theater. Not only do they act together, but, since he sometimes plays females, his sister is his coach. Sis does have one slight problem. Her skin on her left arm and hand are white while the skin on the rest of her is the normal color. She wears gloves and long sleeves to hide her birth defect.

 

Tim's sister was with him when he picked the amulet/bracelet up and was the first one to try it. Although it didn't work for her, it worked for him. She was upset by this, and complained, loudly, to him, and various higher powers.

 

There is going to be a hereditary enemy.

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Re: Isis and Solara

 

The heroes know little about Isis. Their closest contact with her happened in mid-air. She passed either the team's or a hero's aircraft, then generated a space warp and slipped through it. Moments later, it vanished. The next day, there was a story in the paper about her dealing with a problem across the country.

 

They encountered Solara when she was battling a minion of her heredity enemy. She pulled something from the enemy, and it vanished. "This is an energy tag," she explained, tossing it to them. "It keeps those creatures in our reality." She then directed them to an occult expert the heroes would know about before flying off.

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  • 4 weeks later...

Re: Isis and Solara

 

Actually, you keep tinkering with Solara, but it feels like you haven't quite got a handle on the magical girl genre.

 

You might want to approach him/her from the "what problems can I inflict" angle.

 

For example: Solara's male identity has a sister or first cousin of about the same age who believes that the power/inheritance should have come to her. She's not evil or anything, but she's very upset, and very vocal about her disappointment.

 

Instead of a sympathetic mother, aunt or grandmother, male identity is being raised by a single father, who has a vested interest in having his son be as macho/jockish as possible. The male identity has to hide his Solara identity because his father would freak.

 

The transformation isn't fully under control--sometimes the powers (and gender) switch on or off at seemingly random but highly embarrassing moments. Or perhaps if Solara isn't concentrating when she switches off, her costume doesn't switch back to the clothes that the male identity was wearing, but their female equivalent.

 

Male identity's male buddy falls in love at first sight with Solara, and dedicates himself to trying to woo her, even dragooning male identity into the cause.

 

The girl that male identity has a huge crush on is, alas, trans-phobic, and has made it clear that she could never love a man who turns into a woman, even temporarily.

 

Solara's sexuality switches with her gender, so Solara starts having the hots for a male teammate, while male identity is wigged out about the concept.

 

The Solara identity has a powerful hereditary enemy who has a good reason to be angry at all Solaras, and can't just be defeated once and gotten rid of.

 

Stan Lee, is that you? :D

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Re: Isis and Solara

 

I'll probably use them in a four-color campaign set here in Pittsburgh.

 

Isis is a background heroine, one that's occasionally in the news, but the PCs may never meet.

 

Solara, on the other hand, is an NPC member of the team and my character when I let someone else take a turn as GM.

 

I've made a couple of adjustments to Solara's spell sheet and it'll be updated ASAP.

 

Edit: sheet updated

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  • 4 weeks later...

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