Michael Hopcroft Posted February 11, 2003 Report Share Posted February 11, 2003 Has anyone figured out good converstion forumalas between the Hero System and the D10 Tri-Stat system used in Guardians of Order's Silver Age Sentinels RPG? I figured with all the "friendly" rivalry going on between the two companies and their fans that someone would want to see what having a character like the Sentinel in your campaign would REALLY entail.... Quote Link to comment Share on other sites More sharing options...
Monolith Posted February 11, 2003 Report Share Posted February 11, 2003 I think someone on the SAS/HERO Showdown boards stated that they were very close to having a version finished. You might want to check there to get his name and email address. Quote Link to comment Share on other sites More sharing options...
Logan D Posted February 11, 2003 Report Share Posted February 11, 2003 It would be nice to have a conversion system. There are many characters and concepts in SAS that I'd like to see worked up in Hero system terms. But what wouold be the best source to convert from? The tri-stat version or the D20 version? Seems like the D20 version would have a little more "granularity". That might make it easier to 'port to Hero. Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted February 11, 2003 Report Share Posted February 11, 2003 Morningstar and I had bounced a few things back and forth. He was working from D20 and I from TriStat D10. We were often close but differences did crop up. On the whole, he was further along than I. Now Steve probably has something but doesn't want to publish it. His comments about how many points Kreuzritter was relative to Dr. Destroyer were eerily accurate. Quote Link to comment Share on other sites More sharing options...
Logan D Posted February 11, 2003 Report Share Posted February 11, 2003 Originally posted by Tom McCarthy Now Steve probably has something but doesn't want to publish it. His comments about how many points Kreuzritter was relative to Dr. Destroyer were eerily accurate. I missed that thread. How many points did he say Kreuzritter was? And what did you guys calculate? Did you actually do a character sheet in Hero for him? One thread that I saw before the old boards went down had a Sentinal write-up that I snagged. Boy was he high-powered! Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted February 11, 2003 Report Share Posted February 11, 2003 Name: KreuzritterPlayer: Silver Age Sentinels Val Char Base Cost Max Pts 35 STR 10 x1 ____ 25 30/34 DEX 10 x3 ____ 60 35 CON 10 x2 ____ 50 24 BODY 10 x2 ____ 28 25 INT 10 x1 ____ 15 23 EGO 10 x2 ____ 26 25 PRE 10 x1 ____ 15 8 COM 10 x½ ____ -1 14/36 PD (STR/5) 7 x1 ____ 7 14/48 ED (CON/5) 7 x1 ____ 7 4 SPD (1+DEX/10) 4 x10 ____ 0 14 REC (STR/5)+    (CON/5) 14 x2 ____ 0 70 END (CONx2) 70 x½ ____ 0 118 STUN (Body)+    (STR/2)+(CON/2) 60 x1 ____ 58 Characteristics Cost: 290 CHA Roll=9+CHA/5 Run:    6"   Swim:   2"   Jump: 7"/4" STR Roll:   16DEX Roll:   15/16 INT Roll:   14 EGO Roll:   14 PER Roll:(9+INT)/5   14 Disadvantages Base ( 200 ) +Pts Reputation 14- worldwide as magical superpowered conqueror (extreme) 20 Distinctive Features: lava skin (concealable; extreme reaction) 20 Public ID: Monarch of Thule; son of WWII Nazi villain (occasionally; severe) 15 Secret ID: Is actually the WWII Nazi villain (occasionally; severe) 15 Psych Lim: Haunted by nightmares of own "death" 10 Phys Lim: Ugly and unappealing 5 Hunted by Sentinel; 8-; as powerful; jail; limited geography 10 Hunted by the Guard; 8-; as powerful; jail; limited geography 10 Hunted by world law enforcement agencies; 8-; less powerful; NCI; jail; limited geography 10 Exp 0 Plot0 Disadvantages Total:  115 Experience Spent +:   446 Total Cost=  761 Pts Skill /Talent / Perk / Power END/Roll 5 Lucky: 2D6 Luck - Only to escape capture or death (-1)  18 Heightened Awareness: +6 PER - 3 Adapted to cold and pressure: LS: extreme cold; high pressure - 1 Cold adaptation: Armour (0rPD; 2 rED) - Only vs. cold (-1)  1 Pressure adaptation: Armour (2 rPD; 0 rED) - Only vs. pressure (-1)  9 Heat resistance: Armour (0 rPD; 12 rED) - Only vs. heat (-1)  17 LS: Slow aging (1 pt); immune to disease (10); eat once per week (1); reduced breathing (4 points); sleep once per week (1) - 20 Thulian armour: Armour(10 rPD; 10 rED) - OIF Thulian armour (-½)  15 Thulian armour: Armour(10 rPD; 10 rED) - OIF Thulian armour (-½) Activation 14- (-½) 14-  8 Bonded to earth: -10" KB resistance - Only when touching the earth (-¼)  8 Mental defence 13 - 120 Thulian Mastery of Elements (Variable Power Pool) - 27 Thulian mastery of Elements (VPP Control Cost) - Side effects 2D6 drain vs. all physical characteristics; return 5 points / hour (-1) Powers unavailable for amount of time equal to their use (-¼)  3 Linguist   3 Scholar   2 KS: Ancient Architecture 14 5 PS: Restoration of Artwork (+2) 16 6 AK: City of Thulestag (+3) 17 7 SS: Archaeology (+4) 18 2 KS: American Culture 14 2 KS: British Culture 14 2 KS: Russian Culture 14 2 KS: Japanese Culture 14 3 Tactics 14 2 Navigation - Primary Wilderness 14 9 High Society (+3) 17 5 Interrogation (+1) 15 5 Persuasion (+1) 15 7 Bureaucratics (+2) 16 9 Power Thulian Elemental Mastery (+3) 17 5 Oratory (+1) 15 1 Fluent Czech (German native)   1 Fluent Dutch   1 Fluent English   1 Fluent French   1 Fluent Japanese   1 Fluent Norwegian   1 Fluent Russian   1 Fluent Spanish   32 +4 with combat   5 +1 DCV   5 +1 with ranged combat DCV only   5 +1 with HTH combat   3 +1 with tight group Elemental Mastery powers   6 Lightning Reflexes - All actions (+4) 4 Resistance (+3) 3 Simulate Death 35 Follower Secret Service: 32 agent-level followers 10 Fringe Benefit Monarch of Thule 15 Money Filthy Rich: $10 billion 9 Reputation 14- worldwide/+3/+3D6 violent superpowered conqueror   471 : Skills and Powers Cost   290 : + Char Cost   761 : = Total Cost Base OCV: 10 Base DCV: 10 Adjustment + ___ Adjustment + ___ Final OCV = 10 Final DCV = 10 Levels:+4 with combat +1 DCV +1 with ranged combat DCV only +1 with HTH combat +1 with tight group Elemental Mastery powers Combat Maneuvers Maneuver Phase OCV DCV Effect Block ½ - - stops attacks; abort Brace 0 +2 ½ +2 vs. RMod Disarm ½ -2 - can disarm;STR v STR Dodge ½ - +3 vs. all attacks; abort Grab ½ -1 -2 grab, do STR Grab By ½ -3 -4 Move and grab Haymaker ½ - -5 STR + 4D6 Move By ½ -2 -2 STR/2 + v/5 Move Through ½ -v/5 -3 STR +v/3 Set 1 +1 - Strike ½ - - STR or weapon type Range RMod 0-40 5-8-2 9-16-4 17-32-6 33-64-8 65-128-10 DEX: 30    SPD: 4    ECV(EGO/3): 8 Phases:  1  2  3  4  5  6  7  8  9  10  11  12 PD/rPD: 14(36) / 0(22)    ED/rED: 14(48) / 0(34) END: 70    STUN: 118(60)    BODY: 24 Quote Link to comment Share on other sites More sharing options...
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