Jump to content

Mutations for Plants


Jkeown

Recommended Posts

So, you're playing some Wahoo version of Post Apocalyptic HERO, and you select Botanoid from Star HERO. Great, you're a walking rosebush... but how's about some mutant genes to get your botanical mojo workin'?

 

Here are some mutations for plants. I'm sure there are more to be had... Have fun!

 

Vines

Vines are a handy method employed by many plants to act at a distance.

Finger Vines: Stretching 2" (10 Active Points); no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) END: 1 Real Cost: 7

 

Vines: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4) END: 0 Real Cost: 4

 

Thorny Vines: (Total: 35 Active Cost, 32 Real Cost) HKA 1 1/2d6 (2d6+1 w/STR) (Real Cost: 25) plus Stretching 2" (10 Active Points); no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 7) END: 3 Real Cost: 32

 

Gas Bags

The plant can float on wind currents, often dragging tendrils or vines beneath it so it can anchor on terrain features.

Gas Bags: Gliding 4" (4 Active Points); Subject to Wind Conditions (-1) END: 0 Real Cost: 2

 

Thorns

The plant is covered in large, evil looking thorns.

Thorns: HKA 1d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (45 Active Points) END: 0 Real Cost: 45

 

Thorns!: HKA 1 1/2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (75 Active Points) END: 0 Real Cost: 75

 

Fruits and Vegetables

Many Mutated Plants can grow fruits or vegetables that contain beneficial or dangerous chemicals. Some of the observed types are listed below, along with the most common name for such structures.

 

Grenapes I: EB 4d6, Explosion (+1/2) (30 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1), Side Effects (Explodes In Character's Hex; -1/2) END: [4] Real Cost: 4

 

Grenapes II: EB 6d6, Explosion (+1/2) (45 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1), Side Effects (Explodes In Character's Hex; -1/2) END: [4] Real Cost: 6

 

Grenapes III: EB 8d6, Explosion (+1/2) (60 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1), Side Effects (Explodes In Character's Hex; -1/2) END: [4] Real Cost: 8

 

Mutatos

The dreaded Mutato (Also spelled Mutatoe) rewrites the diner's genetic code, causing him to roll on the Mutation Tables! The concentrated mutagens in the mutato require a great deal of time to build up, it takes 3 months to grow a new one.

Mutato: Major Transform 5d6 (Non-Mutant into Mutant, Genetic Therapy and Miracles) (75 Active Points); Extra Time (1 Season, To Grow Replacement; -5 1/2), OAF - Fruit or Vegetable (-1) END:7 Real Cost: 10

 

Paragranates, Ripe: Healing BODY 4d6 (40 Active Points); Extra Time (1 Week, -4 1/2), 4 Charges (-1), OAF - Fruit or Vegetable (-1) END: [4] Real Cost: 5

 

Paragranates: Healing BODY 2d6 (20 Active Points); Extra Time (1 Day, -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1) END: [4] Real Cost: 3

 

Sleeples: Ego Attack 6d6, NND (Life Support: Immunity to Plant Toxins; +1) (120 Active Points); Extra Time (1 Day, -4), Based on CON (Defense: PD; -1), 4 Charges (-1) END: [4] Real Cost: 17

 

Painberry: Aid STUN 4d6 (40 Active Points); Extra Time (1 Day, -4), 4 Charges (-1) END: [4] Real Cost: 7

 

Zapples: HKA 2d6, Penetrating (+1/2), AVLD (Natural PD; +1 1/2) (90 Active Points); Extra Time (1 Day, -4), Must Be Eaten to Take Effect (-1), OAF - Fruit or Vegetable (-1) END: 9 Real Cost: 13

 

Chillberry: Aid PRE 4d6 (40 Active Points); Extra Time (1 Day, -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1) END: [4] Real Cost: 6

 

Rationberry: LS (Eating: Character only has to eat once per week); Extra Time (1 Day, To Grow; -4), 1 Charge (-2), OAF - Fruit or Vegetable (-1) END: [1] Real Cost: 1

 

Bugberrys: LS (Immunity: Bacterial Infections), 4 Continuing Charges lasting 1 Week each (+0) (3 Active Points); Extra Time (1 Day, -4), OAF - Fruit or Vegetable (-1) END: [4 cc] Real Cost: 1

 

Anti-Radishes: LS (50% Radiation Dosage), 4 Continuing Charges lasting 1 Week each (+0) (2 Active Points); Extra Time (1 Day, -4), OAF - Fruit or Vegetable (-1) END: [4 cc] Real Cost: 1

 

Brain Berrys: +2 with INT-Based Skills (10 Active Points); Extra Time (1 Day, -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1) END: Real Cost: 1

 

Greach: LS (Immunity: Zootoxins), 4 Continuing Charges lasting 1 Week each (+0) (5 Active Points); Extra Time (1 Day, -4) END: [4 cc] Real Cost: 1

 

PERsimmon: +4 PER with all Sense Groups (12 Active Points); Extra Time (1 Day, -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1) END: [4] Real Cost: 2

 

Stickly Pear: Entangle 3d6, 3 DEF (30 Active Points); Extra Time (1 Day, To Grow; -4), 4 Charges (-1), OAF - Fruit or Vegetable (-1), Side Effects (Explodes In Character's Hex; -1/2) END: [4] Real Cost: 4

 

Seeds!

Some Mutated Plants can fire seeds at great velocity, with a variety of effects. As with most other natural projectiles and fruit, the seeds take time to regenerate

Seeds!: RKA 1d6 (15 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 2

 

Seeds!, Autofire: RKA 1d6, Autofire (3 shots; +1/4) (19 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 3

 

Seeds!, Spiney: RKA 1d6, Armor Piercing (+1/2) (22 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 4

 

Seeds!, Explosive: RKA 1d6, Explosion (+1/2) (22 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 4

 

Seeds!, Burrowing: RKA 1d6, Penetrating (+1/2) (22 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 4

 

Seeds!, Sprayfire: RKA 1d6, Area Of Effect (4" Cone; +1) (30 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 5

 

Spores

The Mutant Plant can emit spores that make others see him (?) as a trusted friend. This gives the plant a large bonus in dealing with the affected critter.

Anemophilous Diplomacy: +4 with Interaction Skills (20 Active Points); Does Not Work On Creatures With LS (Self-Contained Breathing) (-1) END: 0 Real Cost: 10

 

Smoke Spores

The Mutant plant can generate a sizable spore sac that when detonated, generates a thick smoky cloud.

Smoke Spores: Darkness to Sight Group 3" radius (30 Active Points); Extra Time (1 Day, To Grow Replacements; -4), 4 Charges (-1) END: [4] Real Cost: 5

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...