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Transhuman Space HERO


Mastermind

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Re: Transhuman Space HERO

 

Originally posted by Mastermind

Has anyone seen or done anything to convert some of this genre from GURPS to HERO 5th Ed?

 

yawn. I'd rather do Lost In Space HERO.:P :p Just kidding.

 

Actually Transhuman Space HERO sounds really interesting. Nothing turned up in a short search on Google. Is there any GURPS to HERO conversion stuff out there? I haven't looked.

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Re: Re: Transhuman Space HERO

 

Originally posted by projecktzero

yawn. I'd rather do Lost In Space HERO.:P :p Just kidding.

 

Actually Transhuman Space HERO sounds really interesting. Nothing turned up in a short search on Google. Is there any GURPS to HERO conversion stuff out there? I haven't looked.

 

I've got a link in here that offers translation of Hero to GURPS - I guess you could go backwards...

http://www.sysabend.org/champions/webdir/Hero_Rules_Converting.html

 

John Desmarais

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Problem is that Transhuman Space VERY grounded in GURPS, more so than any other GURPS setting I've seen. Converting every little thing (like the deliciously detailed explosive decompression rule :D ) would be a real pain.

 

GURPS->Hero NPC Stats are fairly easy though. I'd subtract 10, multiply by ~2.5, and add 8 (Human Avg. is 10 in GURPS, 8 in Hero; PCs generally have lower stats in GURPS than their Hero equivalents).

ST = STR, DX = DEX, IQ = INT, HT = CON, Hits/Hit Points = BOD...

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Originally posted by Col. Orange

Problem is that Transhuman Space VERY grounded in GURPS, more so than any other GURPS setting I've seen. Converting every little thing (like the deliciously detailed explosive decompression rule :D ) would be a real pain.

 

That's only because it's like, the ONLY RPG version of Transhuman space out there. We don't need to recreate the very "gurpsy crunchy bits" if Hero already has solid rules for it. The idea is to bring the flavor and tone of the setting over, not that lousy game system.

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Originally posted by Al_Beddow

That's only because it's like, the ONLY RPG version of Transhuman space out there. We don't need to recreate the very "gurpsy crunchy bits" if Hero already has solid rules for it. The idea is to bring the flavor and tone of the setting over, not that lousy game system.

 

That's what we are trying to do...translate!

 

The beauty of HERO is that you can use the rules to describe most any SFX.

 

For example, we were very easily able to 'translate' the Guardian Template from Fifth Wave to something more workable.

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