MisterD Posted July 23, 2003 Report Share Posted July 23, 2003 Here is my take on the Unstoppable Character (Thanks to various posts on the boards.)THis character is basically a wrestler that helps out local hero groups and police when he can.He is in the META-HUMAN Sports leauge. If ther is not one then he was outed from professional sports when it was discovered he was Meta-Human Combat Information Page Character Name: Relentless Alternate Identities: Player Name: Marc Ducorsky CHARACTERISTICS CHARACTER IMAGE Val Char Base Points Total Roll Notes 25 STR 10 15 25 14- HTH Damage 5d6 END [2] 23 DEX 10 39 23 14- OCV 8 DCV 8 30 CON 10 0 30 15- 30 BODY 10 0 30 15- 13 INT 10 3 13 12- PER Roll 12- 11 EGO 10 2 11 11- ECV: 4 20 PRE 10 10 20 13- PRE Attack: 4d6 10 COM 10 0 10 11- 10 PD 5 5 10 10 PD (6 rPD) 8 ED 6 2 8 8 ED (6 rED) 5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12 31 REC 11 0 31 60 END 60 0 60 60 STUN 58 2 60 6" Running 6 0 6" 2" Swimming 2 0 2" 5"/2 1/2"" Leaping 5 0 5" 95 Total Characteristics Points EXPERIENCE POINTS Total earned: 0 Spent: 0 Unspent: 0 Base Points: 200 Disad Points: 150 Total Points: 350 MOVEMENT Type Total Run (6) 6" [12" NC] Swim (2) 2" [4" NC] H. Leap (5") 5" V. Leap (3") 2 1/2" APPEARANCE Hair Color: Brown Eye Color: Brown Height: 6' 6" Weight: 220 lbs Description: MARTIAL ARTS MANEUVERS Cost Maneuver Wrestling, Professional 3 1) Body Slam: 1/2 Phase, +2 OCV, +1 DCV, STR Strike; You Fall, Target Falls 4 2) Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 4 3) Duck: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 4) Fist/Forearm Smash: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike 3 5) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 5 6) Stomp: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike 1 7) Weapon Element: Clubs (Fist/Forearm Smash only) 24 Total Martial Arts Cost DEFENSES Type Amount Notes Physical Defense 10 Current BODY: Res. Phys. Defense 6 Energy Defense 8 Current END: Res. Energy Defense 6 Mental Defense 0 Current STUN: Power Defense 15 COMBAT INFORMATION OCV: 8 DCV: 8 Combat Skill Levels: +2 with Wrestling , +2 with HTH Combat COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon Body Slam 1/2 +2 +1 STR Strike; You Fall, Target Falls Crush 1/2 +0 +0 STR +4d6 Crush, Must Follow Grab Duck 1/2 -- +5 Dodge, Affects All Attacks, Abort Fist/Forearm Smash 1/2 +2 +0 STR +2d6 Strike Grab 1/2 -1 -1 Grab Two Limbs, +10 STR for holding on Stomp 1/2 -2 +1 STR +4d6 Strike COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 POWERS Cost Power END 7 Scratches mean nothing: Damage Resistance (6 PD/6 ED), Hardened (+1/4) (7 Active Points) Notes: Relentless heals minor cuts almost as fast as he gets them 15 High Recuperation rate: Power Defense (15 points) Notes: Abilities and substances that can debilitate a normal person has little to no effect on Relentless 22 Regenerating ability: Healing 3d6 (max. Healed Points: 18), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Notes: Regeneration; No Healing Max (see FREd p. 120). Relentelss's natural recuperating ability is a lot more efficient than a normal person's 11 Enhanced immune system: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents (20 Active Points); Extra Time Extra Segment, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4), Requires A CON Roll (-1/4) Notes: Relentless might get sick or poisoned but he can usually shake it off 12 Can go without: Life Support , Eating: Character only has to eat once per week, Extended Breathing, Longevity: 400 Years, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Sleeping: Character only has to sleep 8 hours per week Notes: Relentless can push himself beyond normal limits to surviv on minimal food and sleep. Relentless can also tolerate environmental conditions that would harm a normal person 40 Hardy: +20 CON Notes: Relentless is a very hardy individual with an immune system far beyonf human level. 40 Takes alot to take him down: +20 BODY Notes: Relentless can take more physical damage than a person has a right to take. 40 Up in moments: +20 REC Notes: Relentless's recoperative ability means that if he is ever taken down he will not stay down for long. 187 Total Powers Cost PERKS Cost Name 2 Known Wrestler: Reputation (A small to medium sized group; 14-) +2/+2d6 5 Money: Well Off 7 Total Perks Cost SKILLS Cost Name 3 Acrobatics 14- 3 Acting 13- 3 Breakfall 14- 6 Profesional Wrestler: +2 with Wrestling 10 Natural fighter: +2 with HTH Combat 2 CuK: Wrestlers 11- 2 KS: Wrestling 11- 2 PS: Wrestler 11- 3 Tactics 12- 3 Teamwork 14- 37 Total Skills Cost DISADVANTAGES Cost Disadvantage 20 Dependent NPC: Family 8- (Normal; Group DNPC: x4 DNPCs) 15 Distinctive Features: Red well build man (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Enraged: Thoes he feel are under his protection are hurt (Uncommon), go 11-, recover 14- 5 Hunted: Other wrestlers 8- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find) 10 Hunted: Press 8- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence) 20 Psychological Limitation: Code Versus Killing Common, Total 20 Psychological Limitation: Overconfident (Very Common; Strong) 10 Reputation: Unstoppable opponent 11- 5 Rivalry: Professional (Other wrestlers), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10 Social Limitation: Well known wrestler (Frequently; Minor) 15 Social Limitation: Public Identity Frequently (11-), Major 10 Unluck: 2d6 150 Total Disadvantages Cost Height: 6' 6" Hair: Brown Weight: 220 lbs Eyes: Brown Appearance: Personality: Quote: Background: Powers/Tactics: Campaign Use: Character created with Hero Designer (version 1.47) Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 23, 2003 Report Share Posted July 23, 2003 Paste the URL from the img in the img src="" tag. Quote Link to comment Share on other sites More sharing options...
MisterD Posted July 23, 2003 Author Report Share Posted July 23, 2003 DANG!!!!!! I still can't get a character image to show on the boards Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 23, 2003 Report Share Posted July 23, 2003 As a side note I used a very similar concept for a villain by the same name. My Relentless was a regenerating super-tuff Martial Artist. My players feared him greatly Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 23, 2003 Report Share Posted July 23, 2003 you had it right the first time Quote Link to comment Share on other sites More sharing options...
MisterD Posted July 23, 2003 Author Report Share Posted July 23, 2003 Are you secretly mind linked with me? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 23, 2003 Report Share Posted July 23, 2003 nope, Im just omniscient Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 23, 2003 Report Share Posted July 23, 2003 Just edit the post, click the mouse in the msg box and hit CTRL+F to bring up the FIND dialog, then type in img src="" into the find box, click FInd Now. It will take you to the appropriate place in the text. Paste the URL from the Img between the quotes. hit Update. Done..... Quote Link to comment Share on other sites More sharing options...
MisterD Posted July 23, 2003 Author Report Share Posted July 23, 2003 I got all the powers as a PreFab. Quote Link to comment Share on other sites More sharing options...
Deacon Blues Posted July 24, 2003 Report Share Posted July 24, 2003 My version along the same lines, Roughhouse, was based off of Sam Elliott's character in the cinematic masterpiece, Road House, starring Patrick Swayze. A tough old grunt who made his living as a bouncer and bartender, he had healthy levels of Damage Reduction for both PD and ED, Damage Resistance and a bit of Regeneration. He also had some extra CON, bought with Doesn't Affect Figured Characteristics (-1/2); in other words, it only applied for whether he was Stunned or not. He could catch a TOW missile in the chest and be staggered - but not Stunned - for a moment. His weakness? Well, his Damage Reduction vs. Energy attacks was not resistant; fire or lasers would hurt him more than most attacks would, though not a lot. Also, he was strong but not super-strong - he won his fights against other bricks just by wearing them down over time. Also, true to his cinematic inspiration, he loved women, booze and scrappin'. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 24, 2003 Report Share Posted July 24, 2003 Originally posted by Deacon Blues My version along the same lines, Roughhouse, was based off of Sam Elliott's character in the cinematic masterpiece, Road House, starring Patrick Swayze. A tough old grunt who made his living as a bouncer and bartender, he had healthy levels of Damage Reduction for both PD and ED, Damage Resistance and a bit of Regeneration. He also had some extra CON, bought with Doesn't Affect Figured Characteristics (-1/2); in other words, it only applied for whether he was Stunned or not. He could catch a TOW missile in the chest and be staggered - but not Stunned - for a moment. His weakness? Well, his Damage Reduction vs. Energy attacks was not resistant; fire or lasers would hurt him more than most attacks would, though not a lot. Also, he was strong but not super-strong - he won his fights against other bricks just by wearing them down over time. Also, true to his cinematic inspiration, he loved women, booze and scrappin'. Did he have a bad knee too? Quote Link to comment Share on other sites More sharing options...
Powerhouse Posted July 29, 2003 Report Share Posted July 29, 2003 You know, I just came up with an idea today for a similar characteristic albeit different personality. Called him Diamondback (no real snake motiff, just that his skin is diamond hard, kinda, and he comes 'back' from damage really quickly. Streetwise but also wise-cracking and not grim. REALLY overconfident. Minor brick (40 str) and karate. Quote Link to comment Share on other sites More sharing options...
Arthur Posted July 29, 2003 Report Share Posted July 29, 2003 Did this about fifteen years ago: designed a super-powered version of the WWF Undertaker. I used Damage Reduction, a high PD and ED, low resistant defenses (he can be damaged - he just doesn't feel it, Regen, and Extra BODY (-1: only to determine point of death), and extra STUN (-1: Only to determine REC increment). The last two may require some clarification: The extra BODY was like so: 20 BODY (10) 20 and +10 BODY with the Lim. Since every +1 BODY actually gives 2 points of BODY toward avoiding being killed, he wouldn't really die until -40 BODY. Between -21 and -39 he would appear dead. The extra STUN was added to his current STUN total only when referencing the REC chart. So if he was at -12 STUN (normally "recover once per Turn), you'd add +25 and he'd be at +13 STUN for purposes of figuring how fast he Recovers (every Phase). He could be put down with difficulty, but was almost impossible to keep down. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.