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Heroes around the Globe


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So I've been following the Native American Hero Thread fairly closely and came up with this:

 

A cultural hero collection, pick a culture you know little about and build a superhero based on that society. This could be a modern culture or older society but try and take something from them to help create the hero.

 

Hopefully I'll have something up in the next couple of days and I look forward to seeing why other people come up with.

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Re: Heroes around the Globe

 

Heres an Australian/New Zealand hero I made. Not sure if this is wht you mean but I built it having no real knowledge of the culture.

 

 

Outback

Val Char Cost Roll Notes

30 STR 20 15- Lift 1600.0kg; 6d6 [3]

26 DEX 48 14- OCV: 9/DCV: 9

20 CON 20 13-

20 BODY 20 13-

15 INT 5 12- PER Roll 12-

15 EGO 10 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

18 COM 4 13-

 

20 PD 14 Total: 20 PD (20 rPD)

20 ED 16 Total: 20 ED (20 rED)

5 SPD 14 Phases: 3, 5, 8, 10, 12

16 REC 12

50 END 5

50 STUN 5 Total Characteristic Cost: 203

 

Movement: Running: 12"/24"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

34 Enhanted Boomerangs: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2), Incantations (-1/4)

3u 1) Stun-arang: Drain STUN 4 1/2d6, Range Based On STR (+1/4) (56 Active Points); OIF (-1/2), Incantations (-1/4) 6

3u 2) Rocket-arang: EB 12d6 (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

3u 3) Shock-arang: EB 6d6, NND (Force Field or Electric Powers; +1) (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

3u 4) Bind-arang: Entangle 6d6, 6 DEF (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

3u 5) Scream-arang: Hearing Group Flash 10d6, Area Of Effect (3" Radius; +1) (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

3u 6) Smoke-arang: Sight and Smell/Taste Groups Flash 5d6, Area Of Effect (3" Radius; +1) (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

3u 7) Bang-arang: Hearing and Touch Groups Flash 8d6, Does Knockback (+1/4), Double Knockback (+3/4) (58 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

1u 8) Club-arang: HA +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Incantations (-1/4) 2

3u 9) Razor-rang: RKA 4d6 (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

3u 10) Extinguish-arang: Suppress Fire 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 6

2u 11) BOOM-arang: RKA 2 1/2d6, Explosion (+1/4) (50 Active Points); OIF (-1/2), Range Based On STR (-1/4), Incantations (-1/4) 5

 

 

3 Domino Mask I: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)

4 Domino Mask II: +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-1/2)

20 Dense Flesh: Damage Resistance (20 PD/20 ED)

12 Increased Running: Running +6" (12" total) 1

 

Perks

1 Fringe Benefit: Passport

1 Fringe Benefit: Dual Citizenship Australia & New Zealand

11 Money: Filthy Rich

 

Skills

3 +1 with Boomerangs

5 +1 with DCV

3 Combat Driving 14-

3 Conversation 13-

3 Electronics 12-

Everyman Skills (Cost: 0 Points)

0 1) Native: Language: English (idiomatic) (4 Active Points)

0 2) AK: Home Area 11-

0 3) Acting 8-

0 4) Climbing 8-

0 5) Computer Programming 8-

0 6) Concealment 8-

0 7) Conversation 8-

0 8) Deduction 8-

0 9) PS: Profession 11-

0 10) Paramedics 8-

0 11) Persuasion 8-

0 12) Shadowing 8-

0 13) Stealth 8-

0 14) TF: Custom Adder, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

3 Fast Draw 14-

3 High Society 13-

3 Inventor 12-

2 Language: Maori (fluent conversation)

3 Mechanics 12-

3 Streetwise 13-

4 Weaponsmith (Boomerangs) 13-

 

Total Powers & Skill Cost: 154

Total Cost: 357

 

200+ Disadvantages

10 Distinctive Features: Australian Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 DNPC: Female Companion of the Week 8- (Normal; Unaware of character's adventuring career/Secret ID)

15 Hunted: Mystery Hunted 8- (Mo Pow, Harshly Punish)

10 Physical Limitation: Allergy: Cats (Infrequently, Greatly Impairing)

10 Physical Limitation: Horrible Hangovers (Infrequently, Greatly Impairing)

15 Physical Limitation: Weird Bio Chemistry Requires Special Medical Attention (Frequently, Greatly Impairing)

10 Psychological Limitation: Charitable (Common, Moderate)

20 Psychological Limitation: Will Not Kill (Common, Total)

20 Psychological Limitation: Won't Allow Bystaders to Come to Harm (Common, Total)

15 Social Limitation: Secret Identity (Frequently, Major)

5 Social Limitation: Smoker (Occasionally, Minor)

5 Unluck: 1d6

7 Experience Points

 

Total Disadvantage Points: 150

 

Background/History: Peter McAllister was born under unique circumstances. His father, Jason, was an Australian business man who's company often sent him on business trips to other countries. He was sent to New Zealand on a regular basis and it was on of these trips that he met Lana. Lana was half Maori and strangely beautiful. After courting her over the course of many buisiness trips, they were married. Jason was eventually promoted and spent half of the year in Australia and half in New Zealand. After several months of this Peter was granted New Zealand citizenship and Lana, Australian. When Peter was born three months later he had dual citizenship. Peter grew up loving both of his countries. He began reading at an early age, everything from comic books to novels. His parents taught his to help those less fortutunate than yourself and when he was thirteen he began volunteering his time to helping the elderly, homeless and sick children. At sixteen he discovered, what he consider's to this day, Australia's finest export AC/DC. When he turned eighteen he asked his father if he could attend college in America and his father reluctantly agreed to let him attend the American college of his choice. Peter chose to attend Florida State University, which has a very strong football history. While there he decide to give Americanfootball a try, it was then his latent meta-gene kicked in. While trying out for quarteback, he underthrew a pass to a reciever, the ball struck the young man in the ribs, cracking two and breaking one. He was banned from playing, but was allowed to continue his studies. Several months later he got a call from his father's business partner, saying his parents had been killed in a car bombing. Peter returned home to Wellington. His parents were given a large funeral, after which Peter discovered that his father had set up enough investments and insurance pay off's for him that he would never have to work. However in his depression Peter took up smoking. One day he was going through some of the documents in his father's study, he discovered several documents, he realized his father had been blackmailed and was probably killed because he refused to pay. Peter was infuriated, quickly using his money he had a custom costume made. Then grabbing up a boomerang that his father had brought from Australia, and calling himself Outback, he began taking his frustration out on the local gangs. The media labeled him a vigilante and it wasn't until he sent an innocent bystander to the hospital that he was doing this for all the wrong reasons. Over the next several months he worked to improve his image with the media. He began voulunteering in his heroic identity and went out of his way to make sure bystanders were not hurt. Slowly the media and the people of Wellington began to embrace him. Time passed and the people began to love Outback. It was then that he was contacted by Tane and recruited to join the Defenders of New Zealand. During his training for the group, Tane taught him magic. He learned various ways to enhcant his boomerang so they would have various effects. The magic also kept the boomerang from being destroyed by the magic and returned it to Outback's hand after delivering the effect. Training completed , he now represented both of his countries. *Now* Peter thought *I can truly honor my parents.* Outback only seved as a member of the Defenders of New Zealand for only a short time before, for reasons not explained to him the team was disbanded. Peter decided to travel the world for a while, helping those who needed him.

 

Personality/Motivation: Peter is a very outgoing individual who enjoys helping people. He spends at least one day a week helping less fortunate individuals. He especially enjoys appearing at children's hospitals. When appearing at children's hospitals he will give the children wooden boomerangs he has carved himself. He is motivated by his inner desire to help others.

 

Quote: "Come on mate turn yourself in. Don't make me stick this boomer where it will really hurt."

 

Powers/Tactics: Powers: Outback possess slight superhuman strength, agility and resistance to harm. Through Tane's magical training he has learned various ways to enchant his boomerang to perform various special effect. For example, his bind-arang magically binds a person, the boom-arang acts like a grenade, and his Bang-arang both deafens and knocks opponenets for a loop. He also possess a specially designed domino mask that both protects his eyes and aids his boomerang throws.

 

Appearance: Outback has long blonde hair and piercing blue eyes. He keeps in good physical shape and always has a goatee. His costume has the New Zealand coat of arms on the back and a domino mask covers his face. His boomerang has the Australian flag painted on it and he carries it in a special holster at his waist.

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