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Loading weapons


Toadmaster

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Trying to figure out what kind of lim loading a weapon would be, specifically weapons that take at least 1 phase to reload after each shot such as a cannon. I was considering extra time but that would not allow you to have a round in the chamber (no extra time for the first shot), perhaps extra time one level down (or is it up) the chart so the cost is lim is slightly less valuable since the first shot is not counted. I would assume magazine fed weapons which only need a 1/2 to 1 phase action after many shots would either be -0 or just considered part of the real weapon lim, but weapons that take time after each shot should be worth at least -1/4 in my opinion, but what lim?.

 

Have I just missed this someplace, if not any one have ideas?

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Or even multiple clips per charge.

 

A cannon may have 1 charge in 2 or 3 clips (one or more for the powder, one for the projectile, and maybe one for the fuse as well, if there is one). Instead of having one soldier taking a couple turns to do this, you get several of them each spending a phase to load their clip, perhaps delaying until a lower dex so everything gets done in the right order.

 

A matchlock musket might also have multiple clips per shot, to simulate needing to load powder and ball separately, as well as having to load the primer pan, and set the match.

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Small clips is how I've always done cannons and double barrel shot guns and I've always been happy with it. I guess if it's really hard to load add RSR SE: Extra time (if you mess up it takes longer) hopefully that should do it or add in "changing clips requires two hands (or more if it is a multi person job)

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