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Linked powers?


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Let's say, for example, you had a 10d6 Flash Linked to a 10d6 Energy Blast, the special effect being bright light. The Powers list would look like this:

 

Bright Light: 10d6 Energy Blast

 

Bright Light: 10d6 Flash, Linked to 10d6 Energy Blast (-1/2).

 

In this case, you could use the 10d6 Energy Blast by itself, or you could use the 10d6 Flash along with it. If you did this:

 

Bright Light: 10d6 Energy Blast, Linked to 10d6 Flash (-1/4)

 

Bright Light: 10d6 Flash, Linked to 10d6 Energy Blast (-1/2).

 

the two Powers have to be used together; you couldn't use either of them without the other.

 

The rules don't say anything about whether one powers or boosts the other. I believe it specifically states whether you can link Multipower slots together; I believe the answer to that is no. You can link an external Power to a Multipower slot, however.

 

Does this help?

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Can seperate powers be linked to each others?

 

Say i have a hero with rings (thx to Braincraft for example at RPGnet - if it is you) see below and want to link each of them

is it possible? What does change?

 

Mandarin Bob

Power Armored Ringbearing Asskicker

 

Str 20 (50 with armor), 10pts

Dex 23, 39pts

Con 23, 26pts

Bod 13, 6 pts

Int 30, 20 pts

Ego 30, 40pts

Pre 30, 20pts

Com 18, 4pts

PD 8 (28 with armor, 20 resistant), 4pts

ED 8 (28 with armor, 20 resistant), 3pts

SPD 5, 17pts

REC 9

END 46

STUN 36, 1pt

 

Total characteristics cost: 190pts

 

Realhardium plating: Armor +20/20 (OIF-power armor), 40pts

Hydraulic enhancements: Strength +30 (OIF-power armor, Does not affect figured characteristics), 15pts

Microfusion reactor core: END Reserve 100, 10 REC (OIF-power armor, REC burns out when reserve is empty[-1/4]), 12pts

Jetpack and boot thrusters with maneuvering verniers: Flight 12" (1/2 END cost, OIF-power armor), 20 pts

Shoulder-mounted laser cannon: Energy Blast 12d6 (OIF-power armor), 40pts

Machinegun mounts: Ranged Killing Attack 2d6 (autofire 5, 60 rounds of ammo, OIF-power armor), 40pts

Communications suite: High Range Radio Hearing (OIF-power armor, stops working when END reserve is empty [-1/4]), 6pts

Air circulating systems: Life Support: Breathing (OIF-power armor, stops working when END reserve is empty [-1/4]), 6pts

Shielded innersuit: Life Support: Radiation, Extremes of pressure and temperature (OIF-power armor), 6pts

 

Total powered armor cost: 185pts

 

Magic Rings:

 

Right hand Multipower (90 pt reserve) (OIF-magic rings), 60pts

Blazing emerald beam: Energy Blast 12d6, 60 active points, ultra slot, 4pts real cost

Mastery over minds: Mind Control 12d6 (telepathic) 75 active points, ultra slot, 5pts real cost

Guardian ring: Forcewall 18/18, 1" 90 active points, multi slot, 12pts real cost

Dragon Death Blast: Energy Blast 18d6 (x2 END), 90 active points, ultra slot, 4pts real cost

Sword of flame: HKA 3d6K (str does not add) +2 HtH skill levels, 55 active points, ultra slot, 3pts real cost

 

Magic power: END Reserve 60/24 (OIF-magic rings), 20pts

 

Total right hand cost: 108pts

 

Left hand Multipower (90 pt reserve) (OIF-magic rings), 60pts

Mastery over matter: Telekinesis 60str (visible) 90 active points, multipower slot, 8pts real cost

Mastery over space: Teleport 10", up to three passengers (megascale [+1/2], no range penalty, safe blind teleport) 90 active points, ultra slot, 6pts real cost

Lightning bolt: Ranged Killing Attack 3d6+1 (armor piercing), ultra slot, 5pts real cost

Mastery over time: Dex+10, SPD+2, Running+20" (costs END, no figured characteristics) 90 active points, ultra slot, 4pts real cost

Fireball: Energy Blast 12d6 (explosive, full phase, x2 END), 90 active points, ultra slot, 4pts real cost

 

Magic power: END Reserve 60/24 (OIF-magic rings), 20pts

 

Total cost for left hand: 107pts

 

Total rings cost: 215pts

 

Total powers cost: 400pts

 

Skills:

KS: Magical artifacts 15

Oration 15, 3pts

Persuasion 15, 3pts

OCV with magic ring powers +5, 15pts

All combat skill levels +3, 16pts

 

Total skills cost: 40pts

 

Total characteristics, powers, and skills cost: 630 pts

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Originally posted by VictorVonDoom

Can seperate powers be linked to each others?

 

Yes.

 

Say i have a hero with rings (thx to Braincraft for example at RPGnet - if it is you) see below and want to link each of them

is it possible?

 

Yes.

 

What does change?

 

You'd just buy the Powers with the Linked Limitation.

 

You don't necessarily need the Linked Limitation to be able to use two Powers together, by the way.

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There are rules for attacking with two powers at the same time. It's called a Multiple Power Attack.

 

Normally, you have the choice to attack with two powers at the same time. Linking forces you to always use two powers at the same time.

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