VictorVonDoom Posted July 27, 2003 Report Share Posted July 27, 2003 Can i link any power? Do linked power power each other? Do linked powers work with each other? Do linked powers boost each other? Can MP powers be linked with eachothers? please use examples to explain yourself others then the manual's. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted July 27, 2003 Report Share Posted July 27, 2003 Let's say, for example, you had a 10d6 Flash Linked to a 10d6 Energy Blast, the special effect being bright light. The Powers list would look like this: Bright Light: 10d6 Energy Blast Bright Light: 10d6 Flash, Linked to 10d6 Energy Blast (-1/2). In this case, you could use the 10d6 Energy Blast by itself, or you could use the 10d6 Flash along with it. If you did this: Bright Light: 10d6 Energy Blast, Linked to 10d6 Flash (-1/4) Bright Light: 10d6 Flash, Linked to 10d6 Energy Blast (-1/2). the two Powers have to be used together; you couldn't use either of them without the other. The rules don't say anything about whether one powers or boosts the other. I believe it specifically states whether you can link Multipower slots together; I believe the answer to that is no. You can link an external Power to a Multipower slot, however. Does this help? Quote Link to comment Share on other sites More sharing options...
VictorVonDoom Posted July 27, 2003 Author Report Share Posted July 27, 2003 Can seperate powers be linked to each others? Say i have a hero with rings (thx to Braincraft for example at RPGnet - if it is you) see below and want to link each of them is it possible? What does change? Mandarin Bob Power Armored Ringbearing Asskicker Str 20 (50 with armor), 10pts Dex 23, 39pts Con 23, 26pts Bod 13, 6 pts Int 30, 20 pts Ego 30, 40pts Pre 30, 20pts Com 18, 4pts PD 8 (28 with armor, 20 resistant), 4pts ED 8 (28 with armor, 20 resistant), 3pts SPD 5, 17pts REC 9 END 46 STUN 36, 1pt Total characteristics cost: 190pts Realhardium plating: Armor +20/20 (OIF-power armor), 40pts Hydraulic enhancements: Strength +30 (OIF-power armor, Does not affect figured characteristics), 15pts Microfusion reactor core: END Reserve 100, 10 REC (OIF-power armor, REC burns out when reserve is empty[-1/4]), 12pts Jetpack and boot thrusters with maneuvering verniers: Flight 12" (1/2 END cost, OIF-power armor), 20 pts Shoulder-mounted laser cannon: Energy Blast 12d6 (OIF-power armor), 40pts Machinegun mounts: Ranged Killing Attack 2d6 (autofire 5, 60 rounds of ammo, OIF-power armor), 40pts Communications suite: High Range Radio Hearing (OIF-power armor, stops working when END reserve is empty [-1/4]), 6pts Air circulating systems: Life Support: Breathing (OIF-power armor, stops working when END reserve is empty [-1/4]), 6pts Shielded innersuit: Life Support: Radiation, Extremes of pressure and temperature (OIF-power armor), 6pts Total powered armor cost: 185pts Magic Rings: Right hand Multipower (90 pt reserve) (OIF-magic rings), 60pts Blazing emerald beam: Energy Blast 12d6, 60 active points, ultra slot, 4pts real cost Mastery over minds: Mind Control 12d6 (telepathic) 75 active points, ultra slot, 5pts real cost Guardian ring: Forcewall 18/18, 1" 90 active points, multi slot, 12pts real cost Dragon Death Blast: Energy Blast 18d6 (x2 END), 90 active points, ultra slot, 4pts real cost Sword of flame: HKA 3d6K (str does not add) +2 HtH skill levels, 55 active points, ultra slot, 3pts real cost Magic power: END Reserve 60/24 (OIF-magic rings), 20pts Total right hand cost: 108pts Left hand Multipower (90 pt reserve) (OIF-magic rings), 60pts Mastery over matter: Telekinesis 60str (visible) 90 active points, multipower slot, 8pts real cost Mastery over space: Teleport 10", up to three passengers (megascale [+1/2], no range penalty, safe blind teleport) 90 active points, ultra slot, 6pts real cost Lightning bolt: Ranged Killing Attack 3d6+1 (armor piercing), ultra slot, 5pts real cost Mastery over time: Dex+10, SPD+2, Running+20" (costs END, no figured characteristics) 90 active points, ultra slot, 4pts real cost Fireball: Energy Blast 12d6 (explosive, full phase, x2 END), 90 active points, ultra slot, 4pts real cost Magic power: END Reserve 60/24 (OIF-magic rings), 20pts Total cost for left hand: 107pts Total rings cost: 215pts Total powers cost: 400pts Skills: KS: Magical artifacts 15 Oration 15, 3pts Persuasion 15, 3pts OCV with magic ring powers +5, 15pts All combat skill levels +3, 16pts Total skills cost: 40pts Total characteristics, powers, and skills cost: 630 pts Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted July 27, 2003 Report Share Posted July 27, 2003 Originally posted by VictorVonDoom Can seperate powers be linked to each others? Yes. Say i have a hero with rings (thx to Braincraft for example at RPGnet - if it is you) see below and want to link each of them is it possible? Yes. What does change? You'd just buy the Powers with the Linked Limitation. You don't necessarily need the Linked Limitation to be able to use two Powers together, by the way. Quote Link to comment Share on other sites More sharing options...
VictorVonDoom Posted July 27, 2003 Author Report Share Posted July 27, 2003 You'd just buy the Powers with the Linked Limitation. You don't necessarily need the Linked Limitation to be able to use two Powers together, by the way. [/b] why? Quote Link to comment Share on other sites More sharing options...
Snarf Posted July 27, 2003 Report Share Posted July 27, 2003 There are rules for attacking with two powers at the same time. It's called a Multiple Power Attack. Normally, you have the choice to attack with two powers at the same time. Linking forces you to always use two powers at the same time. Quote Link to comment Share on other sites More sharing options...
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