Sean Waters Posted January 3, 2008 Report Share Posted January 3, 2008 Re: Not Dead Yet I'd go with summon: zombie version of creature (lasts X time), triggered by the death of the original, sfx: summoned into same body. Wouldn't even need to kludge the 'no stun' thing then as you would be summoning an automaton. You can use the same character sheet with minor modifications (automaton powers and adjusted defences). Quote Link to comment Share on other sites More sharing options...
Gadodel Posted January 5, 2008 Report Share Posted January 5, 2008 Re: Not Dead Yet Ready for this? Succor BODY on a Continuing Charge lasting however long you want them to keep kicking, on a Trigger -- When BODY Fatally Reduced. Charge expires, Succor turns off, they finally fall over dead. Too Dumb To Die: Succor BODY 10d6 (standard effect: 30 points), Trigger (Activating the Trigger is an Action that takes no time, ; BODY Fatally Reduced; +1/4) (62 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4); RC: 27 Thats +15 BODY for a TURN, then off. Excellent. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted January 5, 2008 Report Share Posted January 5, 2008 Re: Not Dead Yet Has anyone suggested a Triggered Multiform yet with more BODY? That could work well. Edit: I see Hyper-Man did. Quote Link to comment Share on other sites More sharing options...
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