dustytomes Posted December 31, 2007 Report Share Posted December 31, 2007 Another fun one. Minus a background:help: any ideas? Kid Squid Player: Dusty Val Char Cost 15/45 STR 5 23 DEX 39 25 CON 30 15 BODY 10 11 INT 1 10 EGO 0 15 PRE 5 8 COM -1 12/20 PD 9 12/20 ED 7 5 SPD 17 8 REC 0 58 END 4 36 STUN 0 6"/16" RUN 0 2"/16" SWIM 0 3"/9" LEAP 0 Characteristics Cost: 126 Cost Power 17 Inky Cloud: Darkness to Sight Group 3" radius (30 Active Points); Only Underwater (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) 8 Squid Body: Life Support (Expanded Breathing: Breathe Underwater; Safe in High Pressure; Safe in Intense Cold) 11 Squid Body: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 24 rubber skin: Armor (8 PD/8 ED) Tentacles 6 1) Tentacles: Extra Limbs (4), Inherent (+1/4) (6 Active Points) 10 2) Clinging (normal STR) 17 3) +30 STR (30 Active Points); No Figured Characteristics (-1/2), tentacle(s) only Power loses about a fourth of its effectiveness (-1/4) 30 Move like a Squid : Multipower, 30-point reserve 2u 1) Running +10" (6"/16" total), x4 Noncombat (25 Active Points); Limited Power Power loses about a third of its effectiveness (uses 4 tentacles; -1/2) 13 Swimming +14" (2"/16" total) (Improved Noncombat Movement (x4)) (19 Active Points); Limited Power Power loses about a third of its effectiveness (requires 4 tentacles; -1/2) 2u 3) Stretching 6" (30 Active Points); Limited Body Parts (tentacles; -1/4) 15 squid eyes: (Total: 15 Active Cost, 15 Real Cost) Nightvision (Real Cost: 5) plus Sight Group Flash Defense (10 points) (Real Cost: 10) 15 Squid Senses: Active Sonar (Hearing Group) Powers Cost: 170 Cost Martial Arts Maneuver 5 Tentacle Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Tentacle Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 3 Tentacle Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 55 STR for holding on 4 Tentacle Crush: 1/2 Phase, +0 OCV, +0 DCV, 7d6 / 13d6 Crush, Must Follow Grab 3 Tentacle Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 9d6 +v/5, Target Falls 5 Yoink!: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR / 55 STR to take weapon away Martial Arts Cost: 24 Cost Skill 10 +2 with HTH Combat 2 Animal Handler (Aquatic Animals) 12- 5 Defense Maneuver I-II 3 AK: Oceans Of The World 11- 2 Navigation (Marine) 11- 5 PS: Surfing 16- Skills Cost: 27 Cost Talent 3 Environmental Movement (Aquatic Movement (no penalties while in water)) Talents Cost: 3 Total Character Cost: 350 Pts. Disadvantage 0 Dependence: must submerge in water Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 6 Hours) 5 Money: Poor 10 Psychological Limitation: Surfer King (must accept all surfing challenges ect) (Uncommon, Strong) 15 Reputation: Slacker/surfer, 14- 5 Unluck: 1d6 10 gm's thing 15 Psychological Limitation: Headstrong; Doesn't Always Think Things Through Common, Strong 20 Vulnerability: 2 x STUN Heat/fire (Common) 20 Distinctive Features: Umm... he's 1/2 squid! (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Passive Common, Strong 20 Psychological Limitation: Code Versus Killing Very Common, Strong 15 Social Limitation: Public Identity (Kid Squid/Sky Johnson) Frequently (11-), Major Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
hfergus Posted December 31, 2007 Report Share Posted December 31, 2007 Re: Kid Squid(needs a Background) I've got two possibilities; both somewhat cliche. 1) Result of Viper (or other group/geneticist) meddling. A bit lame, but could possibly fit your campaign. 2) Latent mutent. Would have never manifested, but ate contaminated/mutated calamari (Squid). "Man, this meal doesn't agree with me. I feel funny." "Uh, dude, you look kinda funny too." Could have eaten a lot of squid as a dare. Given his personality, I like the dare angle of this. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted December 31, 2007 Report Share Posted December 31, 2007 Re: Kid Squid(needs a Background) So instead of being bitten by a radioactive squid... he bites a radioactive squid. I like it! Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 31, 2007 Report Share Posted December 31, 2007 Re: Kid Squid(needs a Background) Well, looking at his disadvantages, there's nothing there to tie him to any specific background. Maybe he has none. The simplest answer is that Kid Squid himself doesn't know where he came from. "Mystery Background" is a reasonable comic book cliche to apply. Let the GM work it out and dovetail the character into his own plans for the campaign. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted January 1, 2008 Report Share Posted January 1, 2008 Re: Kid Squid(needs a Background) Perhaps a new sidekick for Suicide Squid? Quote Link to comment Share on other sites More sharing options...
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