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Kid Squid(needs a Background)


dustytomes

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Another fun one. Minus a background:help: any ideas?

 

Kid Squid

 

Player: Dusty

 

Val Char Cost

15/45 STR 5

23 DEX 39

25 CON 30

15 BODY 10

11 INT 1

10 EGO 0

15 PRE 5

8 COM -1

 

12/20 PD 9

12/20 ED 7

5 SPD 17

8 REC 0

58 END 4

36 STUN 0

 

6"/16" RUN 0

2"/16" SWIM 0

3"/9" LEAP 0

Characteristics Cost: 126

 

Cost Power

17 Inky Cloud: Darkness to Sight Group 3" radius (30 Active Points); Only Underwater (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)

8 Squid Body: Life Support (Expanded Breathing: Breathe Underwater; Safe in High Pressure; Safe in Intense Cold)

11 Squid Body: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

24 rubber skin: Armor (8 PD/8 ED)

Tentacles

6 1) Tentacles: Extra Limbs (4), Inherent (+1/4) (6 Active Points)

10 2) Clinging (normal STR)

17 3) +30 STR (30 Active Points); No Figured Characteristics (-1/2), tentacle(s) only Power loses about a fourth of its effectiveness (-1/4)

30 Move like a Squid : Multipower, 30-point reserve

2u 1) Running +10" (6"/16" total), x4 Noncombat (25 Active Points); Limited Power Power loses about a third of its effectiveness (uses 4 tentacles; -1/2)

13 Swimming +14" (2"/16" total) (Improved Noncombat Movement (x4)) (19 Active Points); Limited Power Power loses about a third of its effectiveness (requires 4 tentacles; -1/2)

2u 3) Stretching 6" (30 Active Points); Limited Body Parts (tentacles; -1/4)

15 squid eyes: (Total: 15 Active Cost, 15 Real Cost) Nightvision (Real Cost: 5) plus Sight Group Flash Defense (10 points) (Real Cost: 10)

15 Squid Senses: Active Sonar (Hearing Group)

Powers Cost: 170

 

Cost Martial Arts Maneuver

5 Tentacle Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block

4 Tentacle Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND

3 Tentacle Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 55 STR for holding on

4 Tentacle Crush: 1/2 Phase, +0 OCV, +0 DCV, 7d6 / 13d6 Crush, Must Follow Grab

3 Tentacle Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 9d6 +v/5, Target Falls

5 Yoink!: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR / 55 STR to take weapon away

Martial Arts Cost: 24

 

Cost Skill

10 +2 with HTH Combat

2 Animal Handler (Aquatic Animals) 12-

5 Defense Maneuver I-II

3 AK: Oceans Of The World 11-

2 Navigation (Marine) 11-

5 PS: Surfing 16-

Skills Cost: 27

 

 

Cost Talent

3 Environmental Movement (Aquatic Movement (no penalties while in water))

Talents Cost: 3

 

Total Character Cost: 350

 

Pts. Disadvantage

0 Dependence: must submerge in water Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 6 Hours)

5 Money: Poor

10 Psychological Limitation: Surfer King (must accept all surfing challenges ect) (Uncommon, Strong)

15 Reputation: Slacker/surfer, 14-

5 Unluck: 1d6

10 gm's thing

15 Psychological Limitation: Headstrong; Doesn't Always Think Things Through Common, Strong

20 Vulnerability: 2 x STUN Heat/fire (Common)

20 Distinctive Features: Umm... he's 1/2 squid! (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

15 Psychological Limitation: Passive Common, Strong

20 Psychological Limitation: Code Versus Killing Very Common, Strong

15 Social Limitation: Public Identity (Kid Squid/Sky Johnson) Frequently (11-), Major

Disadvantage Points: 150

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Kid Squid(needs a Background)

 

I've got two possibilities; both somewhat cliche.

 

1) Result of Viper (or other group/geneticist) meddling. A bit lame, but could possibly fit your campaign.

 

2) Latent mutent. Would have never manifested, but ate contaminated/mutated calamari (Squid). "Man, this meal doesn't agree with me. I feel funny."

 

"Uh, dude, you look kinda funny too."

 

Could have eaten a lot of squid as a dare. Given his personality, I like the dare angle of this.

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Re: Kid Squid(needs a Background)

 

Well, looking at his disadvantages, there's nothing there to tie him to any specific background. Maybe he has none. The simplest answer is that Kid Squid himself doesn't know where he came from.

 

"Mystery Background" is a reasonable comic book cliche to apply. Let the GM work it out and dovetail the character into his own plans for the campaign.

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