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Magic Spells


thaeldes

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Re: Magic Spells

 

I need advice on the best way to build a voodoo power for raising the dead for zombies. Not sure the best way to do this' date=' we are trying to make it linger and he had a skill roll.[/quote']

 

This is pretty much a run of the mill summon. Mine looks like this:

 

13 Animate Dead [Necromancy (Evil)]: Summon 8 150-point Skeleton or Zombie, Devoted (+3/4) (79 Active Points); 1 Charge (-2), OAF Expendable (Easy to obtain new Focus; A 25gp Piece of Onyx per corpse or skeleton to be animated; -1), Spell (Necromancy; -1/2), Requires A Necromancy Roll (-1/2), Summoned Being Must Inhabit Locale (Corpses or Skeletal Remains must be available; -1/2), Gestures (-1/4), Incantations (-1/4)

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Re: Magic Spells

 

I need advice on the best way to build a voodoo power for raising the dead for zombies. Not sure the best way to do this' date=' we are trying to make it linger and he had a skill roll.[/quote']

 

A Summon is usually the best way to go for most write-ups. I've seen others done as Duplication when a necromancer can routinely summon an undead follower which is fanatically devoted (and can be directly controlled by the player), or as simple Followers if they are always around or so routinely summoned they may as well be always around.

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