Osprey Posted August 4, 2003 Report Share Posted August 4, 2003 Originally posted by Trebuchet The problem is that there is no "reaction time" in the game, there is DEX and SPD. Sure there is! Say a character is taking a Reaction Test. 1. A system shows something for him to react to. (Perception roll). 2. He reacts by quickly pressing a button (Dex Roll). The system computes his reaction time. Nor are there objective measurements for agility It's Called "DEX" What I'm looking for is a non-game mechanics way to describe a Champions character to someone who doesn't play HERO. If you had to describe Menton's willpower to your dad, how would you explain a 30 EGO in terms a non-RGPer would understand? OH! NOW I GET IT!!! Well, you could put a normal and your hero through a series of tests (like above, or olympic trials, etc) But that would take a while. Someone with a LOT of time on there hands could do this, and form a chart that relates to stats... Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted August 4, 2003 Report Share Posted August 4, 2003 DEX's primary use to to determine a character's CV. So, I figured "let 'em duke it out". "Normal" in all respects except DEX (using 10 for all other base characteristics), here's how two combatants fare in a slug-fest. Now, this is REALLY simplified, to do it right you'd do a Monte-Carlo simulation (easy enough, but this is easier). When punching, a 10 STR hit does 2d6 STUN, we'll say it's always 7. PD is 2, so 5 STUN gets through on each punch. A Normal has 20 STUN, so he's out after 4 punches get through (I'm ignoring REC - told you it was simplified!). Here's how long it takes for a high-DEX fighter to KO a Normal, and how much damage he can expect from the generic 10-DEX Normal during a no-recoveries fight. Entries are of this format DEX, Time to KO (seconds), Damage Taken During Fight 10, 38 seconds, 20 STUN (! double KO) 11, 32, 14 (he's hurt, but still standing) 12, 32, 14 13, 32, 14 14, 29, 9 15, 29, 9 16, 29, 9 17, 26, 6 18, 26, 6 19, 26, 6 20, 17, 2 (the fighter now has a SPEED of 3!) 21, 17, 2 22, 17, 2 23, 16, 1 24, 16, 1 25, 16, 1 26, 16, 1 27, 16, 1 28, 16, 1 29, 16, 0 30, 12, 0 (this is ridiculous, and SPEED=4) Does that explain DEX to someone in real terms? Quote Link to comment Share on other sites More sharing options...
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