AdamLeisemann Posted February 26, 2008 Report Share Posted February 26, 2008 Just a joke character originally made as a convert from TMNT by Palladium over to Champions. Background Some time ago, still during the Cold War, some American scientists were conducting a military-funded experiment. It was said to be done for the purpose of creating a super-soldier. The remaining details were hidden. These scientists took some rats for experimentation, figuring if they could use an animal as a super-soldier, this would be great. Then they started tampering and made a discovery; Bio Energy. The Premise of Bio Energy is that when you add a factor in one area, the creature's survival depended upon taking away another factor. It was a balancing act. They managed to master it in 1999 As rats were not really good soldier material, the scientists went out and captured a bear for experimentation. The Military did not know of this. However, they were able to modify the bear to their desires, the price being it had to be shrunk down to smaller than a child. Thus was the creation of Teddy Tough, a powerful, nearly invulnerable, bear-like super-soldier. This plan was rejected one the grounds of legality (and let's not forget that the bear has no common sense), but they kept the creature, donating him to a superteam in need of a strong-arm. Personality/Motivation Teddy Tough is somewhat bewildered about his new condition. He is a part of the military, as was his training. However, the Military keeps close tabs on him while denying their involvement in his creation. Personality wise, Teddy Tough is mostly a classic four-color hero with a simplistic veiw of things, not to mention all the brains of a newt (apologies to any newts who've just been insulted). As such, he is a simplistic individual simply looking to do some good. Quote "I know it's a trap, but there's nothing to do about that. So, FORWARD HO!!!!" (Yes, he is that stupid...) Powers/Tactics Teddy tough is basically a brick who marches in, takes hits, and hopefully hits harder. It's a simple life for him. Campaign Use Comic releif. 'Nuff Said. That, or a good story for a military cover-up. But mostly comic relief. Appearance Teddy Tough gets his name from his small size (Two feet and eight inches tall) and the fact that he's basically an anthropomorphic bear. (The scientists would have gone for a human appearance, but that would require further shrinking.) His cosume consists a Yellow spandex jumpsuit and a red domino mask, as designed by the military to make it seem like he's not from the military. Teddy Tough - VAL...CHA...Cost...Total...Roll......Notes 60....STR.....50...60......21-.......HTH Damage 12d6 END [6] 14....DEX.....12...14......12-.......OCV 5 DCV 5 35....CON.....50...35......16- 30....BODY....40...30......15- 6....INT.....-4...6......10-.......PER Roll 10-/12- 11....EGO.....2...11......11-.......ECV: 4 14....PRE.....4...14......12-.......PRE Attack: 2 1/2d6 10....COM.....0...10......11- 12....PD......0...12/20.............12/20 PD (12/20 rPD) 7....ED......0...7/15.............7/15 ED (7/15 rED) 4....SPD.....16...4.................Phases: 3, 6, 9, 12 19....REC.....0...19 70....END.....0...70 80....STUN....2...80 6....RUN......0...6"................END [1] 4....SWIM.....2...4"................END [1] 12....LEAP.....0...12"................12" forward, 6" upward CHA Cost: 174 Cost...POWERS 24.....Tough Cuss: Armor (8 PD/8 ED) - END=0 30.....Tough Cuss II: Physical Damage Reduction, Resistant, 50% - END=0 9.....Tough Cuss III: Damage Resistance (12 PD/7 ED) - END=0 13.....Pick up and throw: Energy Blast 8d6 (40 Active Points); OIF Bulky (Any object up to 1600 kg of Convenience; -1), Required Hands Two-Handed (-1/2), Extra Time (Delayed Phase, -1/4), Range Based On Strength (-1/4) - END=4 8.....+2 PER with Hearing Group and Smell/Taste Group - END=0 12.....Pick up and Smash: Hand-To-Hand Attack +8d6 (40 Active Points); OIF Bulky (Any convenient object up to 1600 kg of opportunity.; -1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Extra Time (Delayed Phase, -1/4) - END=4 20.....Tough Cuss IV: Knockback Resistance -10" - END=0 10.....A little bit of Dumb Luck: Luck 2d6 - END=0 POWERS Cost: 126 Cost...MARTIAL ARTS 4......Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab 4......Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 MARTIAL ARTS Cost: 8 Cost...SKILLS 3......Breakfall 12- 3......Climbing 12- 2......PS: Soldier 11- 2......PS: Fishing 11- 6......Survival (Temperate/Subtropical, Desert, Mountain) 10- 4......TF: Common Motorized Ground Vehicles, Large Motorized Ground Vehicles, Small Motorized Boats, Tracked Military Vehicles 1......WF: Chain & Rope Weapons, Clubs, Unarmed Combat 3......Hoist 10- 3......Power: Brick Tricks 11- 15......+3 with DCV SKILLS Cost: 42 Value..DISADVANTAGES 20.....Distinctive Features: Miniature Bear. (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15.....Enraged: When he sees a child get injured by someone (Uncommon), go 14-, recover 14- 25.....Hunted: United States Military 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 5.....Physical Limitation: 2' 8" tall. (Infrequently, Slightly Impairing) 10.....Psychological Limitation: Hidebound; not good with creative ideas. (Uncommon, Strong) 10.....Psychological Limitation: Prone to stupidity (Common, Moderate) 15.....Psychological Limitation: Protective of children (Common, Strong) 15.....Psychological Limitation: Code Vs. Killing (Common, Strong) 15.....Social Limitation: Subject to Orders (Frequently, Major) 10.....Vulnerability: 2 x Effect Gene-affecting powers. (Uncommon) 10.....Vulnerability: Fire (Common) DISADVANTAGES Points: 150 Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 The build may be questionable, but it was a quicky this morning taking only a few hours. Quote Link to comment Share on other sites More sharing options...
Tech Posted March 4, 2008 Report Share Posted March 4, 2008 Re: Teddy Tough A little problem with the Martial Arts: you need 10 pts minimum, if I'm not mistaken. Also, since he has a 60 Str, does he really need a HKA? It seems a little out of place with a Code vs Killing. I wouldn't give him martial arts but if you keep it, I'd go with the Crush and add perhaps Block and maybe Disarm, Throw or Shove... as flavor permits. It wouldn't hurt to help his ED as any Energy attack is really going to do a number on him. Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted March 5, 2008 Report Share Posted March 5, 2008 Re: Teddy Tough Talking TMNT and bears -- do you remember the Terror Bears? Quote Link to comment Share on other sites More sharing options...
AdamLeisemann Posted March 5, 2008 Author Report Share Posted March 5, 2008 Re: Teddy Tough Talking TMNT and bears -- do you remember the Terror Bears? Yep. I have the Revised edition of TMNT RPG as the current edition of After The Bomb. Personally, I prefer TMNT for setting and use ATB for extra options and boosted characters. Quote Link to comment Share on other sites More sharing options...
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