swestrup Posted March 13, 2008 Report Share Posted March 13, 2008 I'd like to build a gun that takes two clips simultaneously. The clips can be of different types of ammo and the user can choose between then as a zero-phase action. Any suggestions? Quote Link to comment Share on other sites More sharing options...
robertep Posted March 13, 2008 Report Share Posted March 13, 2008 Re: Simultaneous Clips I would build the gun as a Multipower with a number of slots equal to the types of ammo he can get I.E. Gun : Multipower, 30-point reserve,(30 Active Points); Can only have up to two slots "ready" at a time, changing ready slots is a half phase action (-1/2); all slots OAF (-1) 1u 1)Clip with x shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1),2 clips of 8 Charges(-1/4) 1u 2)Clip with y shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1), 2 clips of 8 Charges(-1/4) 1u 3)Clip with z shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1), 2 clips of 8 Charges(-1/4) 1u 4)Clip with n shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1), 2 clips of 8 Charges(-1/4) and so on and so on and if ever he needs a new type of clip he can always extend the MP to include more slots Quote Link to comment Share on other sites More sharing options...
swestrup Posted March 13, 2008 Author Report Share Posted March 13, 2008 Re: Simultaneous Clips Yeah, but there's damn near an infinite number of types of ammo. Dark Champions lists something like 20, and I find as a GM that I'm always inventing new ones. Somehow this seems like a huge and never-ending amount of work. Quote Link to comment Share on other sites More sharing options...
robertep Posted March 13, 2008 Report Share Posted March 13, 2008 Re: Simultaneous Clips Then try this Gun and Clips: Variable Power Pool, 30 base + 6 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (52 Active Points); Only powers that simulate different types of ammo (and only up to 10 different clips at a time) (-3/4), Only up to two Slots at a time (-1/2); all slots OAF (Gun and Clips; -1), 8 Charges (-1/2) Quote Link to comment Share on other sites More sharing options...
swestrup Posted March 13, 2008 Author Report Share Posted March 13, 2008 Re: Simultaneous Clips That does seem to do it, but I find it rather strange that the standard rules can handle a gun with clips on one type of ammo, but go for a second type, and suddenly you need to resort to a VPP. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 14, 2008 Report Share Posted March 14, 2008 Re: Simultaneous Clips You don't. Just put the same Limitation on the MP. Double the size of the Pool for the Bullets AP and add "Can Only have 2 Slots Active At A Time" + "Requires 1/2 Phase Per Clip Changed Out" Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.