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Simultaneous Clips


swestrup

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Re: Simultaneous Clips

 

I would build the gun as a Multipower with a number of slots equal to the types of ammo he can get

I.E.

Gun :  Multipower, 30-point reserve,(30 Active Points);
Can only have up to two slots "ready" at a time,
changing ready slots is a half phase action (-1/2);
all slots OAF (-1)

1u 1)Clip with x shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1),2 clips of 8 Charges(-1/4)

1u 2)Clip with y shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1), 2 clips of 8 Charges(-1/4)

1u 3)Clip with z shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1), 2 clips of 8 Charges(-1/4)

1u 4)Clip with n shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1), 2 clips of 8 Charges(-1/4)

and so on and so on and if ever he needs a new type of clip he can always extend the MP to include more slots

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Re: Simultaneous Clips

 

Then try this

 

Gun and Clips:  Variable Power Pool, 30 base + 6 control cost,

Powers Can Be Changed As A Half-Phase Action (+1/2)
(52 Active Points);
Only powers that simulate different types of ammo
(and only  up to 10 different clips at a time) (-3/4),
Only up to two Slots at a time (-1/2);

all slots OAF (Gun and Clips; -1), 8 Charges (-1/2)

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