Re: Simultaneous Clips
I would build the gun as a Multipower with a number of slots equal to the types of ammo he can get
I.E.
Gun : Multipower, 30-point reserve,(30 Active Points);
Can only have up to two slots "ready" at a time,
changing ready slots is a half phase action (-1/2);
all slots OAF (-1)
1u 1)Clip with x shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1),2 clips of 8 Charges(-1/4)
1u 2)Clip with y shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1), 2 clips of 8 Charges(-1/4)
1u 3)Clip with z shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1), 2 clips of 8 Charges(-1/4)
1u 4)Clip with n shots:Killing Attack-Ranged 2d6 (30
Active Points);OAF(-1), 2 clips of 8 Charges(-1/4)
and so on and so on and if ever he needs a new type of clip he can always extend the MP to include more slots