Steve Long Posted March 17, 2008 Report Share Posted March 17, 2008 Cryptic's weekly update on COMMO is an "interview" in which a couple of the lead developers answer some basic questions about the game's design and play. Check it out! http://www.champions-online.com/dev_blog/ask_Cryptic_03-14-08 Quote Link to comment Share on other sites More sharing options...
GamePhil Posted March 17, 2008 Report Share Posted March 17, 2008 Re: Cryptic Answers MMO Questions Wow, we get Skills. Even with all the good things about it, wasn't expecting that. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 17, 2008 Report Share Posted March 17, 2008 Re: Cryptic Answers MMO Questions My character's 3pt knowledge of Lithuanian better come in handy! Quote Link to comment Share on other sites More sharing options...
archermoo Posted March 17, 2008 Report Share Posted March 17, 2008 Re: Cryptic Answers MMO Questions Much coolness, thanx Steve! Quote Link to comment Share on other sites More sharing options...
McManus Posted March 17, 2008 Report Share Posted March 17, 2008 Re: Cryptic Answers MMO Questions Not sure about the death penalty stuff, but that is way overshadowing the greatness of SKILLS in the game. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted March 18, 2008 Author Report Share Posted March 18, 2008 Re: Cryptic Answers MMO Questions The death penalty doesn't really sound that different to me than in WoW, where when you're killing your gear gets damaged. Eventually it becomes so damaged that it's less useful... then useless. But you can go to various NPCs and get it repaired to full. As long as you can get your in-game asset repaired easily using in-game resources, it works just fine. Lack of ability to repair would just plain suck. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted March 18, 2008 Report Share Posted March 18, 2008 Re: Cryptic Answers MMO Questions The death penalty doesn't really sound that different to me than in WoW' date=' where when you're killing your gear gets damaged.[/quote'] Well, sure, but there are those who don't want to see a death penalty at all. I'd prefer a story consequence for defeat rather than a death penalty, myself, but that would be much more complicated to implement, so I'm pretty happy with what they've chosen. = I like the mention of "exposure to X radiation" to repair your "gear". Shows they know what I want. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 18, 2008 Report Share Posted March 18, 2008 Re: Cryptic Answers MMO Questions In City of Heroes/Villains, a death gives you the following options: --Lie there until an ally raises you --Go to the hospital (you'd be teleported there if you click the button to) --Use an "inspiration" (a small one-use item picked up during a fight which causes you to raise, usually without full health or stamina, so you do that only when the villains are preoccupied.) This sounds roughly similar. Quote Link to comment Share on other sites More sharing options...
Ragdoll Posted March 19, 2008 Report Share Posted March 19, 2008 Re: Cryptic Answers MMO Questions *reads about skills and faints!* O.O *takes recovery* *happy dance!* =^.^= Quote Link to comment Share on other sites More sharing options...
Valhallan Posted March 20, 2008 Report Share Posted March 20, 2008 Re: Cryptic Answers MMO Questions Non-combat skills are one of the things I'm really looking forward to in this game. I'm just hoping that selecting non-combat skills doesn't detract a great deal from your ability to create a combat-viable character. If so, there had better be a LOT of opportunity to use skills, with impressive results. Perhaps non-combat skills will be available to everyone, regardless of character builds. Maybe they get better with usage instead of buying them through a point-based system at the start. I can't wait for more details on the skill system. Quote Link to comment Share on other sites More sharing options...
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