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A design for Space Operatic Power Armor


SuperPheemy

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Here's a design for a suit of Power Armor. I understand that it's expensive for a Heroic level Star Hero game. I'm trying to simulate an "Elite Legion" feel against foes boasting weapons of DC 8-10.

 

ShockTrooper Battle Dress

 

Cost Power END
Primary Chassis, all slots: OIF (-1/2)
10 1) Linear Frame: +20 STR (20 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) 2
9 2) Linear Frame: +6 DEX (18 Active Points); No Figured Characteristics (-1/2)
7 3) Menacing Design: +10 PRE (10 Active Points)
7 4) Linear Frame: +1 SPD (10 Active Points)
29 Power Supply: Endurance Reserve (40 END, 40 REC) (44 Active Points); OIF (-1/2)
Defensive Systems, all slots: OIF (-1/2), Real Armor (-1/4)
32 1) Hyperalloy Shell: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points)
2 2) Shielded Sensors: Flash Defense (5 points) (Sight Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) 1
2 3) Shielded Sensors: Flash Defense (5 points) (Hearing Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) 1
2 4) Shielded Sensors: Flash Defense (5 points) (Radio Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) 1
15 Gravitic Suspensors: Flight 9", Usable Underwater (+1/4) (22 Active Points); OIF (-1/2) (uses END Reserve) 2
Sensor and Communications Suite, all slots: OIF (-1/2)
11 1) Visual Tactical Relay: Clairsentience (Sight Group), Targeting Sense, Reduced Endurance 1/2 END (+1/4) (37 Active Points); Limited Power Power loses about half of its effectiveness (-1), Only Through The Senses Of Others (-1/2), Sense Affected As More Than One Sense (-1/4) (uses END Reserve) [Notes: Visual Tactical Relay can only transmit or receive through other units calibrated to the Tactical Network. The VTR is affected as Radio Group as well as Sight] 1
8 2) Tactical Communicator: High Range Radio Perception (12 Active Points)
4 3) Image Enhancement: Enhanced Perception (+3 to PER Rolls for Single Sense Group; Custom Adder) (6 Active Points) [Notes: Sight Sense Group]
10 4) Thermal Imaging: Infrared Perception (Analyze, Discriminatory) (15 Active Points)
17 5) Tactical Threat Display: Radar (Discriminatory, Increased Arc of Perception: 360-Degree) (25 Active Points)
9 Environmental Containment: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (19 Active Points); OIF (-1/2), Costs Endurance Costs END Every Phase (-1/2) (uses Personal END) 2
Powers Cost: 174

 

Total Character Cost: 174

 

Val Disadvantages
25 Distinctive Features: Military-Style Power Armor (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Disadvantage Points: 25

 

There you go! Go ahead, kick the tires, take a spin around the planet.

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Re: A design for Space Operatic Power Armor

 

Originally posted by SuperPheemy

Here's a design for a suit of Power Armor. I understand that it's expensive for a Heroic level Star Hero game. I'm trying to simulate an "Elite Legion" feel against foes boasting weapons of DC 8-10.

 

Why is it "expensive"?

 

Are you expecting the PC's to pay for this with their Character Points.

 

If its for a Heroic level campaign, they get equipment for free ya know (well, they have to pay for it with money in-game..that or steal whatever they want!) so if the PC's are a part of a government/military force, there is no problem with the point cost. They get the armor you design and thats the end of the issue...

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