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FH Everquest


Mr. R

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FH EQ

 

Make class packages. Make race packages as well. This one will obviously be high fantasy. Magic readily available to all, skills as powers or martial manuevers for those who don't directly have magic (monk, fighter, rogue). Ex:

 

Rogue Hide / Sneak is invisbility with a fringe.

Monks have an odd MA with plenty of DCV levels.

Fighters get Reposite (DS, HTH only, requires Atk roll)

 

etc.

 

Could be fun with the right group, but the set up could get pretty intensive. Alot of players who know the system would rather be playing it than a pen and paper RPG.

 

- Ernie

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Originally posted by eepjr24

Could be fun with the right group, but the set up could get pretty intensive. Alot of players who know the system would rather be playing it than a pen and paper RPG.

 

I don't know about that. I always thought the background setting for EQ had more potential than the online version could possibly take advantage of.

 

Frex, the Iksar... humanoid lizards, a former slave race and followers all of the faceless god of Fear. Their former masters were pretty much wiped off the face of the planet by angry gods, and the Iksar filled the power vacuum by taking over their former master's cities, and becoming the enslavers themselves. Their civilization expanded to cover most of the continent, but eventually fell to predations by dragons, giants, goblins, frogloks, and sarnaks. They now inhabit Cabilis, their last stronghold of the many old Iksar cities, and struggle to recover the lost power of their ancestors by raiding the other ruins of their homeland, and warring against it's other denizens.

 

Personally, that sounds like much more fun as a basis for a FH campaign than logging on, running to Trakanon's Teeth, and hoping to find room in a group headed to Old Sebilis, just to fight the same frogloks over and over for experience points.

 

 

So, anyone who's interested might want to look at the d20 EQ stuff... but IMHO you're better off without most of it, as it seems largely just a conversion of the online EQ's system (and items/class abilities) to d20 mechanics. :( Everything except for rules on respawn times and drop rates, at least.

 

Making "regular" FH characters (as opposed to converting EQ d20 ones, or trying to write up EQ characters in FH) to play in that background would probably be much more satisfying, even if it did require more setup.

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