Jump to content

Batgirl 250


Cassandra

Recommended Posts

Batgirl

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 10

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 110

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

2 CK: Gotham City 11-

2 CK: Washington, D.C. 11-

3 Computer Programming 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

5 Eidetic Memory

3 Fast Draw 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

2 PS: Librarian 11-

2 PS: U.S. Represenative 11-

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 79

 

Cost Powers

16 Armor +8 PD +8 ED, OIF: Batgirl Costume (-1/2)

20 Multipower (30 Points) OIF: Batgirl Utility Belt (-1/2)

1 u) Darkness to Sight, AE 3"r, [8c w/1 Turn Duration] (-0),

OAF: Bat Smoke Bombs (-1)

1 u) EB 6d6, [16c] (-0), OAF: Batarangs (-1)

1 u) EB 3d6, NND [LS: Self Contained Breathing] (+1), [16c] (-0),

OAF: Bat Tear Gas Grenades (-1)

1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF: Bat Bolas (-1)

1 u) SL: Overall +3, OAF: Bat Computer (-1)

1 u) Swinging 15", 4x NCM, No END (+1/2), OAF: Bat Line (-1)

4 ES: UV Vision, IIF: Batgirl Cowl (+1/4)

2 Running +1"

13 Running +5", 8x NCM, Ground Level & Level Surfaces Only (-1/4),

No END (+1/2), OAF: Batcycle (-1)

Total Powers Cost: 61

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Police Commissioner James Gordon (Normal/Useful Skills) 8-

10 Hunted: Killer Moth (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Devoted to Justice (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

15 SocL: Secret Identity (Frequently/Major)

Total Disadvantages Cost: 250

Link to comment
Share on other sites

Batgirl 250 "Explaination"

 

This is the Silver Age Batgirl. Her skills and characteristics reflect several years of adventuring along side Batman. I made the Batcycle as running instead of a vehicles to reflect her skill while riding it, and her ability to attack as well. Her weapons give her a wide variety of attack options.

Link to comment
Share on other sites

Batgirl 250 Version 2.0

 

Batgirl

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

20 COM 5

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

30 STUN 0

Total Characteristics Cost: 101

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

2 CK: Gotham City 11-

2 CK: Washington, D.C. 11-

3 Computer Programming 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

5 Eidetic Memory

3 Fast Draw 13-

3 Lockpicking 13-

24 Martial Arts: Crimefighting (DC+1)

1) Block [Martial Block]

2) Dodge [Martial Dodge]

3) Kick [Offensive Strike]

4) Punch [Martial Strike]

5) Throw [Martial Throw]

2 PS: Librarian 11-

2 PS: U.S. Representative 11-

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 83

 

Cost Powers

16 Armor +8 PD +8 ED, OIF: Batgirl Costume (-1/2)

20 Multipower (30 Points) OIF: Batgirl Utility Belt (-1/2)

1 u) Darkness to Sight, AE 3"r, [8c w/1 Turn Duration] (-0),

OAF: Batsmoke (-1)

1 u) EB 6d6 [Physical], [16c] (-0), OAF: Batarangs (-1)

1 u) EB 3d6, NND (LS: Self Contained Breathing) (+1), [16c] (-0),

OAF: Batgas (-1)

1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF: Batbolas (-1)

1 u) SL: Overall +3, OAF: Batcomputer (-1)

1 u) Swinging 15", 4x NCM, No END (+1/2), OAF: Batline (-1)

5 ES: Radio Perception/Transmit, OAF: Batradio (-1)

4 ES: UV Vision, IIF: Batgirl Cowl (-1/4)

2 Running +1"

13 Running +5", 8x NCM, No END (+1/2), Motocycle Limitation (-1/4),

OAF: Batcycle (-1)

Total Powers Cost: 66

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Police Commissioner James Gordon (Normal/Useful Skills) 8-

10 Hunted: Killer Moth (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Devoted to Justice (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

15 SocL: Secret Identity [barbara Gordon] (Frequently/Major)

Total Characteristics Cost: 250

Link to comment
Share on other sites

Batman 250

 

Batman

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

16 COM 3

8 PD 4

6 ED 2

4 SPD 10

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 109

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 CK[iNT]: Gotham City 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Lockpicking 13-

20 Martial Arts: Crimefighting

1) Block [Martial Block]

2) Dodge [Martial Dodge]

3) Kick [Offensive Strike]

4) Punch [Martial Strike]

5) Throw [Martial Throw]

15 Money: Filthy Rich

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 84

 

Cost Powers

16 Armor +8 PD +8 ED, OIF: Batman Costume (-1/2)

20 Multipower (30 Points) OIF: Batman Utility Belt (-1/2)

1 u) Armor +10 PD +10 ED, Only When Using Vehicles (-1/2),

OIF: Batarmor (-1/2)

1 u) Darkness to Sight, AE 3"r, [8c w/1 Turn Duration] (-0),

OAF: Batsmoke (-1)

1 u) EB 6d6 [Physical], [16c] (-0), OAF: Batarangs (-0)

1 u) EB 3d6, NND (LS: Self Contained Breathing) (+1), [16c] (-0)

OAF: Batgas (-1)

1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF: Batbolas (-1)

1 u) Flight 10", 8x NCM, Aircraft Limitations (-1/2),

OIF: Batplane (-1/2)

1 u) Running +5", 8x NCM, No END (+1/2), Automobile

Limitations (-1/2), OIF: Batmobile (-1/2)

1 u) SL: Overall +3, OAF: Batcomputer (-1)

1 u) Swimming +10, 8x NCM, No END (+1/2), Speedboat

Limitations (-1/2), OIF: Batboat (-1/2)

1 u) Swinging 15", 4x NCM, No END (+1/2), OAF: Batline (-1)

4 ES: UV Vision, IIF: Batman Cowl (-1/4)

5 ES: Radio Perception/Transmit, OAF: Batradio (-1)

2 Running +1"

Total Cost: 57

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Alfred Pennyworth (Normal/Useful Skills) 8-

10 Hunted: Joker (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Devoted to Justice (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

15 SocL: Secret Identity [bruce Wayne] (Frequently/Major)

Total Characteristics Cost: 250

Link to comment
Share on other sites

Re: Batman 250

 

I finally figured out a way to give a 250 point Batman his vehicles. I put them in his Ultility Belt multiplier. The justification is that we've seen him use his utility belt to summon the Batmobile, Batplane, and Batboat. Without the belt he wouldn't be able to use them because of security systems in place to prevent others from stealing them.

 

This version of Batman is designed to work along side Batgirl, and would be considered earlier in his career.

Link to comment
Share on other sites

Re: Batman 250

 

The difference between Batman and Batgirl use of vehicles is that Batgirl could throw a batarang from her Batcycle. Batman could do so only at the cost of opening the vehicle (hence the Batarmor). Plus he uses the vehicles he has to get to where the trouble is and then proceeds via Batline, swinging into battle.

 

Comments welcome.

Link to comment
Share on other sites

Re: Batgirl 250

 

I've really enjoyed all the write ups you've kicked out showing that you can have a viable character on 250 pts. You've done a great job representing Superman what looks like his series of books and Batman in his series of books. As you said your Batman write up is meant to run with Batgirl. I'm curious as to how you'd set Batman up differently, if at all, to run with Superman.

 

Great job on all of this!!

Link to comment
Share on other sites

Re: Batman 250

 

The difference between Batman and Batgirl use of vehicles is that Batgirl could throw a batarang from her Batcycle. Batman could do so only at the cost of opening the vehicle (hence the Batarmor). Plus he uses the vehicles he has to get to where the trouble is and then proceeds via Batline, swinging into battle.

 

Comments welcome.

i think you've got it right

Link to comment
Share on other sites

Re: Batgirl 250

 

I lowered her STR' date=' CON, and BODY a little saving ten points. I gave her a DC+1 so she didn't lose anything in combat from the first version. I added a Batradio and a little more COM.[/quote']

 

Behold the power of what William Dozier called "our titian-haired beauty"!

 

I likes.

Link to comment
Share on other sites

Re: Batman 250

 

Automobile Limitations mean "Must travel on road and can not go anywhere where an automobile can't fit."Speedboat Limitations mean "Must travel on surface and can not go anywhere a speedboat can't go."Aircraft Limitations mean "Can not go anyway were an aircraft can not go."

Link to comment
Share on other sites

Huntress 250

 

HuntressVal Char Cost15 STR 520 DEX 3018 CON 1611 BODY 218 INT 814 EGO 820 PRE 1018 COM 4 7 PD 4 7 ED 3 4 SPD 10 7 REC 036 END 030 STUN 0Total Characteristics Cost: 100Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 2 CK: Gotham City 11- 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 1 FB: License to Practice Law 3 High Society 13- 3 Lockpicking 13-24 Martial Arts: Crimefighting (DC+1) 1) Block [Martial Block] 2) Dodge [Martial Dodge] 3) Kick [Offensive Strike] 4) Punch [Martial Strike] 5) Throw [Martial Throw] 5 Money: Well Off 2 PS: Attorney 11- 3 Security Systems 13- 3 Shadowing 13-10 SL: Overall +1 3 Stealth 13- 3 Streetwise 13-Total Skills Cost: 77Cost Powers16 Armor +8 PD +8 ED, OIF: Costume (-1/2)15 Multipower (30 Points) [8c/4 Clips] (-0), OAF: Crossbow (-1/2) 1 u) EB 6d6 1 u) EB 3d6, NND (Resistance PD) 1 u) RKA 2d6 4 ES: UV Vision, IIF: Mask (-1/4) 5 ES: Radio Perception/Transmit, OAF: Radio (-1) 2 Running +1"13 Running +5", 8x NCM, Motocycle Limitations (-1/4), No END (+1/2), OAF: Motocycle (-1)15 Swinging 15", 4x NCM, No END (+1/2), OAF: Swing Line (-1)Total Powers Cost: 73Total Cost: 250150+ Disadvantages15 Hunted: Enemies of the Justice Society of America (More Powerful) 8-20 Normal Characteristics Maxima20 PsyL: Code Against Killing (Common/Total)15 PsyL: Devoted to Justice (Common/Strong)15 PsyL: Protective of Innocents (Common/Strong)15 SocL: Secret Identity [Helena Wayne] (Frequently/Major]Total Disadvantages Cost: 250

Link to comment
Share on other sites

  • 2 weeks later...

Re: Batgirl 250

 

Most comic book characters (other than the really absurd ones like Superman or Doctor Strange) can be built on 250 points, to be honest. Sure, you can keep adding new stuff to simulate something you saw in some comic, but the basic character really ain't that tough. The problem is, because people get so used to the high point values they start throwing more points at street thugs and gangsters to make them remotely dangerous, so these guys have to be built up.

 

Treating street thugs as a slightly skilled normal (which, let's be honest, most are), and your street fighter hero doesn't need 350 points to beat one consistently.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...