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Archetypes


quozaxx

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I propose a challenge: Make a 350 pt. Hero (200 base / 150 disads) in each of the following archetype:

 

Brick

Energy Projector

Gadgeteer

Martial Artist

Mentalist

Metamorph

Mystic

Patriot

Powered Armor

Speedster

Weaponmaster

 

Try to be creative. If possible, try not to use VPPs.

 

Also try to have a good mix of Skills, Perks, Talents, and Powers.

 

A good use of advantages, limitations, and/or disadvantages are a plus.

 

Background information is optional.

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Re: Archetypes

 

This is a 150 Point base for a Martial Artist I use.

 

Male

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

14 COM 2

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 98

 

Female

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

14 COM 2

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 98

 

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 50

 

Cost Powers

2 Running +1

Total Powers Cost: 2

 

Total Cost: 150

 

 

 

I use these to create my 250 point versions of mainstream comic book characters.

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Re: Archetypes

 

Quote:

Also, why should we? What's my motivation?

 

Answer:

Inspiration?

Creativity?

Because it's challenging?

 

For instance, it's easy to build a brick, but more difficult to build a creative brick.

 

Quote:

You gonna give the person with the best character a cash prize?

 

Answer:

No. I spent your cash prize money on gas this morning.

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Re: Archetypes

 

Just to tide y'all over...

 

With only two exceptions, these are al characters I've actually played in various games. The other two were 'backups' created when I thought an existing character was about to die...

 

Brick: Outreach; Power armor guy without ranged attacks, just a really high STR and Streaching, FX based around a point singualrity built into the armor.

 

Energy Projector: Redline; Pretty normal EP with a twist (you'll see when I post him;)).

 

Gadgeteer: This one was hard, because I generally don't like the complicated builds this archetype seems to require. But I have this character who happens to have a lot of gear (not really gadgets, per se, but it's as close as I ever got). So I give you Chief Petty Officer Lou Crescent, USCG.

 

Martial Artist: So many choices for this one, I've played so many. I chose Vigil less for his capabilites than for his background...

 

Mentalist: Another category I don't play often. But Simoriah is a mentalist by strict definition, in that his powers are BOECV.

 

Metamorph: Siberian Tiger got this spot, rather than Martial Artist, because the other candidate for the Metamorph spot got placed in the Patriot slot. He could also have gone into the Martial Artist spot, though.

 

Mystic: The man known to the world as Dante (no relation) fights a demon for his powers - and his very soul.

 

Patriot:The ultimate decoy, Living Targetworks for the Secret Service most of the time, taking the place of threatened politicians for public appearances.

 

Power Armor: Almost a speedster, Harrier takes flight and blasts his foes with his Multi-Phase Particle Generators. (Or he would have, if I'd actually gotten to use him!)

 

Speedster: Mad Dash - It's all in the shoes. (The other backup.)

 

Weaponmaster: Mist Dragon is a secretive swordsman from the Igakure Ryu Ninja Clan. Cross swords with him at your peril!

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