I don't mean to imply that Hero isn't a great system for playing superhero RPG characters. I love the flexibility of the system that allows me to create anything that I want.
However, most comics characters, to match with what they often do in comics need a power like this:
RetCon: 100 point Power Pool, Cosmic (+1), 0 Phase to Change (+1), Only to pull a power out of your butt to advance the plot or end the final climactic battle (+0)
250 points
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The DC Heroes game from the nineties had the same problem with the 'cosmic' heroes going up against 'street' heroes like batman. I think Batman had stats that were mostly like 5s and 6s with a 10 or 12 for mental stats showing he was a touch beyond human there. Superman's stats were something crazy like ten or twenty times Batman's stats, and he had a huge laundry list of powers. Any group of players using that game to play the JLA (we tried) ended up with Batman playing like a five year old next to Superman's MMA champ.
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As I said in this or some other post. If I've got a system that gives me complete freedom to create whatever I want, it seems like a waste to try to copy other people's creations. I like the template idea. There was some old, Old, OLD expansion to first or second ed Champions that had a random hero generator that worked that way. You rolled the archetype, and then applied a stat template from the archetype. After that you applied some templates of powers that had fixed costs. It was pretty whacky, but created some interesting oddballs like a mentalist-speedster.