SuperBlue Posted August 17, 2003 Report Share Posted August 17, 2003 Okay, how would one build (IN FOURTH EDITION) a power that neutralizes the powers of anyone caught in the Area of Effect. This is how I THINK it is done, but want a double check: Power Neutralization: Drain xd6 (10 Pts per d6) Drains Points of Natural* Powers Ranged +1/2 AoE: Radius +1 Increased Area x4 +1/2 Affects all powers Simutaneously +2 Continuous +1 Concentration: 0 DCV -1 Increased END: x3 -1 AP per d6: 60 RC per d6: 20 *Natural Powers are defined as any power/special ability that is not enclosed in a Focus (Power Armor, Guns, Etc). Someone wanna help me out here? Quote Link to comment Share on other sites More sharing options...
Arthur Posted August 17, 2003 Report Share Posted August 17, 2003 Hmmm. I believe the +2 Advantage is meant to affect all Powers "of a given Special Effect". That would mean all magic, or all mutant powers. What you have defined seems broader than the intent of the +2 Advantage. I know it seems expensive already, but you have defined a VERY powerful effect! I would probably have you add "Variable Special Effect" onto it. Don't have FRED handy - it might call for double the usual Advantage due to nonstandard application here. Quote Link to comment Share on other sites More sharing options...
tmutant Posted August 17, 2003 Report Share Posted August 17, 2003 What was the name of the country in X-men? Genosha or something like that. All mutant powers were suppressed by some sort of technobabble device. It would not effect non-mutants like Ironman or Thor. Add megascale and you're there. Quote Link to comment Share on other sites More sharing options...
SuperBlue Posted August 18, 2003 Author Report Share Posted August 18, 2003 Figured Suppression as a power would be more appropriate than Drain Suppresion xd6 (5 pts per Die) variable SFX: All Mutant/Magic/Meta powers +3/4 All Powers at once +2 Area of Effect: Radius +1 Increased Area (x2) +1/4 Continuous +1 Increased END Cost x3 -1 Concentration (0 DCV) -1 AP: 30 Per d6 RC: 10 Per d6 Someone may wanna double check my math, I don't have a book handy Quote Link to comment Share on other sites More sharing options...
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