Harrkonen Posted October 23, 2008 Report Share Posted October 23, 2008 I'm currently heading a campaign where a good deal of sword fighting and HTH combat are invovled and practiced on a regular basis, up till now I've tried to cover all the details for said combats but one is still evading me, even with the Ultimate Martial artist book i can't find what I want. I'm wanting to know what would the modifiers be for combat between two people who are at different elavations from each other. fighting on a staircase for instance or having the higher ground. What would the different modifiers be for this? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 23, 2008 Report Share Posted October 23, 2008 Re: Questions on HTH enviorment modifiers I seem to remember something about modifying the 'default' Hit Locations used for each combatant in such uneven ground situations. Basically, the lower character has a better chance of hitting feet/legs and the higher character has a better chance of hitting head/arms. I don't remember what book I read it in though. Quote Link to comment Share on other sites More sharing options...
Harrkonen Posted October 25, 2008 Author Report Share Posted October 25, 2008 Re: Questions on HTH enviorment modifiers I seem to remember something about modifying the 'default' Hit Locations used for each combatant in such uneven ground situations. Basically, the lower character has a better chance of hitting feet/legs and the higher character has a better chance of hitting head/arms. I don't remember what book I read it in though. I've checked the main book and the UMA book and neither give specifications about it. I've considered a possible OCV/DCV system but after discussing it a bit it doesn't really seem like a signifigant enough of a change for that...maybe though the hit locations idea could be something. Perhaps Dex checks when fighting along some surfaces like stairs and hills...after all Sure footing is a luxary when you are trying to not get shanked. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted October 25, 2008 Report Share Posted October 25, 2008 Re: Questions on HTH enviorment modifiers I believe someone in a different thread mentioned that the Fantasy Hero book had some extra detail on sword fighting. I think it was in the thread about forcing opponents to take a step back or to move making HtH less static. You may want to ask around as to whether or not that might be where Hyper-Man saw the uneven ground issue discussed (the book, not the thread, I mean). Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 25, 2008 Report Share Posted October 25, 2008 Re: Questions on HTH enviorment modifiers I don't know what the official rules are but generally I'd give the person with the higher elevation +1 OCV in melee, assuming they had a weapon long enough to strike the person at the lower elevation without having to crouch down. So longsword or spear gets +1, whereas fighting with a dagger you are going to find it difficult to hit them at all and should probably be considered unarmed, or maybe take a penalty (-2?) to OCV. Quote Link to comment Share on other sites More sharing options...
Harrkonen Posted October 26, 2008 Author Report Share Posted October 26, 2008 Re: Questions on HTH enviorment modifiers I believe someone in a different thread mentioned that the Fantasy Hero book had some extra detail on sword fighting. I think it was in the thread about forcing opponents to take a step back or to move making HtH less static. You may want to ask around as to whether or not that might be where Hyper-Man saw the uneven ground issue discussed (the book' date=' not the thread, I mean).[/quote'] Yes...now that you mention it I do remember the Fantasy book having quite a bit of extensive HTH combat notes in it. I'll have to track down one of my friends who have a copy. Quote Link to comment Share on other sites More sharing options...
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