Jump to content

Squadron Seven: Thunderhorn


Enforcer84

Recommended Posts

ThunderhornVal Char Cost Roll Notes60 STR 45 21- Lift 102.4tons; 12d6 [4]17 DEX 6 12- OCV: 6/DCV: 635 CON 40 16-18 BODY 6 13-10 INT 0 11- PER Roll 11-12 EGO 4 11- ECV: 425 PRE 15 14- PRE Attack: 5d610 COM 0 11-16/28 PD 4 Total: 16/28 PD (8/20 rPD)16/28 ED 9 Total: 16/28 ED (8/20 rED)4 SPD 13 Phases: 3, 6, 9, 1219 REC 070 END 070 STUN 3 Total Characteristic Cost: 145Movement: Running: 14"/28" Leaping: 12"/24" Swimming: 2"/4"Cost Powers END36 Thunderfoot Boot Systems: Multipower, 45-point reserve, (45 Active Points); all slots IIF (-1/4)2u 1) Shockwave: Hole In The Middle (the hex the character stands in when he uses the power; +1/4), Explosion (+1/2) for up to 60 Active Points of STR, Only Does Knockdown, Not Knockback (+0), Side Effects (may cause considerable damage to the environment; +0) (45 Active Points); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4), IIF (-1/4) 41u 2) Thunderfoot Boots: Leaping 15" (15 Active Points); IIF (-1/4) 11u 3) Thunderfoot Boots: Running +8" (14" total) (16 Active Points); IIF (-1/4) 2 Base Genenetic Enhancement20 1) Efficient Musculature: +5 STR, Reduced Endurance (1/2 END; +1/4) (20 Active Points) (Modifiers affect Base Characteristic) 115 2) Enhanced Agility: +5 DEX10 3) Enhanced Constitution: +5 CON10 4) Enhanced Durability: +5 BODY5 5) Enhanced Physiology: Power Defense (5 points) Physical Marvel11 1) Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)6 2) Heavy: Knockback Resistance -3"10 3) Impact Resiliance: Physical Damage Reduction, 50% (20 Active Points); Only To Protect Against Damage Sustained When Performing Move Bys/Throughts (-1)8 4) Toughened Flesh: Damage Resistance (8 PD/8 ED)24 5) Very Tough: Physical Damage Reduction, Resistant, 50% (30 Active Points); Character Must Be Aware Of Attack (-1/4) Rhino-Helm, all slots OIF (Personal Focs (For Enhances Senses); -1/2)5 1) Auditory Dampers: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)7 2) Communications Suite: High Range Radio Perception (Radio Group), +3 to PER Roll (15 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)8 3) Head/Shoulder Reinforcement: Armor (8 PD/8 ED) (24 Active Points); Activation Roll 9- (only protects Hit Locations 3-5,9; -1 1/2), OIF (Personal Focs (For Enhances Senses); -1/2)7 4) Polarized Lenses: Sight Group Flash Defense (10 points) (10 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)6 5) Telescopic Lenses: +6 versus Range Modifier for Sight Group (9 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)13 6) The Horn: Hand-To-Hand Attack +8d6 (40 Active Points); Only With Move Throughs (-1), Hand-To-Hand Attack (-1/2), OIF (Personal Focs (For Enhances Senses); -1/2) 43 7) Thermalvision: Infrared Perception (Sight Group) (5 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)3 8) UV Vision: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2) Thunderhorn Battle Armor, all slots OIF (-1/2)6 1) Environmental Protection System: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)20 2) Helios HL-5 Fire Suppression System: Dispel 15d6, any Fire Power one at a time (+1/4) (56 Active Points); 4 Charges (-1), OIF (-1/2), Limited Range (5"; -1/4) [4]7 3) Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (replacement oxygen supply, Easy to obtain; +0) (10 Active Points); OIF (-1/2) [1 cc]13 4) NBC-Proof Sealed System: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents) (20 Active Points); OIF (-1/2)24 5) Thunderhorn Battle Armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2)Perks1 Money: Well Off5 Fringe Benefit: Membership: Squardron Seven (Includes Rank 5 Security clearance wtih Operation: Noah)Skills3 +1 with Punch/Grab/Sweep4 +2 with Move Through5 +1 with HTH Combat Basic Training8 1) +1 with All Combat2 2) KS: Operation Noah; Policies/History/Proceedure 11-2 3) KS: Superhuman Law 11-2 4) KS: The Superhuman World 11-3 5) Paramedics 11-2 6) TF: Grav Vehicles/Hovercraft, Small Planes3 Conversation 14-3 KS: Business Law 12-2 KS: Business/Finance 11-2 KS: Economics 11-3 KS: International Markets (Finance) 12-3 Linguist2 1) Language: Arabic (Egyptian) (fluent conversation)1 2) Language: Cyprian (fluent conversation) (2 Active Points)0 3) Language: English (imitate dialects) (5 Active Points)2 4) Language: French (idiomatic) (4 Active Points)1 5) Language: German (fluent conversation) (2 Active Points)2 6) Language: Greek (Modern) (completely fluent) (3 Active Points)2 7) Language: Italian (completely fluent) (3 Active Points)2 8) Language: Japanese (fluent conversation)1 9) Language: Latin (fluent conversation) (2 Active Points)1 10) Language: Russian (fluent conversation) (2 Active Points)2 11) Language: Spanish (completely fluent) (3 Active Points)2 PS: Financial Consultant 11-3 Trading 14-Total Powers & Skill Cost: 355Total Cost: 500250+ Disadvantages10 Distinctive Features: Huge, beefy fellow. (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)15 Enraged: when innocents threatened or harmed (Common), go 8-, recover 11-20 Hunted: Project: Noah 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)15 Physical Limitation: 4-7 times normal mass (Frequently, Greatly Impairing)5 Physical Limitation: Large (3m, or 1.5"; -1 DCV, +1 to PER Rolls to perceive) Infrequently, Slightly Impairing10 Physical Limitation: Medical-Resistant Skin (Infrequently, Greatly Impairing)15 Psychological Limitation: Loves Combat (Common, Strong)10 Psychological Limitation: Materialistic (Common, Moderate)15 Psychological Limitation: Protective Of Innocents (Common, Strong)5 Social Limitation: Past Insider Trading Conviction (Occasionally, Minor)5 Rivalry: Professional (Ascentia; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)15 Social Limitation: Secret Indentity (Frequently, Major)10 Social Limitation: Subject to Project: Noah Bylaws and Protocols (Occasionally, Major)100 Experience PointsTotal Disadvantage Points: 500Background/History: Chuck Seigler was in a dire situation; he'd spent his life pursuing the almighty dollar in the foreign investment fields only to consistently break even, that his grasp of ethics slipped and he willingly took part in investment fraud and insider trading. Naturally, he got caught. He was made the scapegoat of his little fraternity of greed and took the fall. In 2005 America, white-collar criminals were finding greater jail terms and stiffer penalties; Chuck was roasted alive and much of his family disowned him.The worst part? He had lost most of the money on a few bad tips from one of his "buddies" in the deal. He had been completely swindled. He'd never been more embarrassed. He was in jail when Project: Noah contacted him. Chuck wasn't a bad man, they said. Well, not entirely; sure he had no problem taking corporate cash and making his life easy, but he'd never preyed on the poor. At least their research had said as much, there was a possibility to redeem himself. Do something good with his life. It turned out that he was a genetic match for their program and it was believed that he had latent superhuman abilities. The heads of the Project felt that this fact made him worth a look. So strings were pulled, and Chuck disappeared into the system. It was a few months of medical testing and some genetic "optimization" and then a year of painful "Ignition". When it was all through, Chuck was almost unrecognizable. He'd been a pretty big guy, played football and basketball at Yale, but now? He was MegaClass Wrestling big. It was an odd feeling and he kind of missed his rugged good looks; he was still rugged...but...a bit on the cro-magnon side. As one of the original recruits for Project: Noah, he was given a choice between several beefy animals to have his superheroic persona modeled after and he took Thunderhorn, the Rhino. Then the heads of the project found that their original "Animal themed" team to be silly and names were changed, images redone, but Chuck liked Thunderhorn and was allowed to keep it.Personality/Motivation: Chuck Seigler is a greedy, somewhat self-important man with a weakness for helping the downtrodden. Perhaps its a bit of self loathing at his money grubbing behavior; a little liberal guilt if you will, but he always made sure to donate of his time and money when he had them.As Thunderhorn, he affects the golden hearted pallooka that he loved to read comics about when he was a kid. He enjoys his physical power but is somewhat jealous of Ascentia's "Paragon" abilities and beauty; he had to become a brutish giant, she's a Calender girl who can juggle tanks and fly. One thing that drives Thunderhorn around the bend is the abuse or threatened abuse of civilians or helpless combat personnel. Occasionally he can be goaded into foolish actions when he encounters such treatment.Quote: "Singing" The William Tell Overture followed by "CHARGE!"Powers/Tactics: CHARGE!

As a superbeing modeled after a rhino, Thunderhorn isn't really going to catch anyone off guard tactically. He's going to charge with his head down and smash. And then if they're still up he'll wollop them. His armor is very sophisticated and increases his somewhat low end superhuman resilience, provides a sensor suite, communications, life support, and increased mobility with the Thunderfoot sytems. He also has the Shockwave Stomp which he uses rarely enough that it could be considered a surprise maneuver.Campaign Use: Traditional Brick, lots of defense, redundant defenses even. Chuck is a very capable fincancial consultant and his love of travel and international work lead him to become quite the linguist.Appearance: A Hollywood version of Marvel's Rhino, Chuck is big and beefy, has something of a sloping forehead and broad face, but otherwise is a normal looking fellow, he's worked hard at getting ripped, but he's still kind of barrel shaped. The armor is black with dark gray plates on his chest, forearms and thighs, the Thunderfoot boots are as similar gray with black studs under the knee. The shoulders/head are reinforced, black, with a silver metallic Rhino Horn protrudes from the forehead. A silver visor covers his eyes and nose.

Link to comment
Share on other sites

Re: Squadron Seven: Thunderhorn

 

20 1) Efficient Musculature: +5 STR, Reduced Endurance (1/2 END; +1/4) (20 Active Points) (Modifiers affect Base Characteristic) 1

 

This looks like a typo as well.

 

I like the write-up but where is the Rhino-horn attack? [EDIT: Found it -- I was looking in his MPP instead of down the road a little ways]

Link to comment
Share on other sites

Re: Squadron Seven: Thunderhorn

 

...Hey! I forgot to give him a SPD higher than 2!

Why didn't anyone mention?

Okay will adjust and repost.

 

That would be great. SPD 2: slow, but powerful. Make sure he can take loads of damage and dish out more, when (not if) he hits his opponent.:thumbup:

 

SPD 4 ? okay:)

Link to comment
Share on other sites

Re: Squadron Seven: Thunderhorn

 

This looks like a typo as well.

 

I like the write-up but where is the Rhino-horn attack? [EDIT: Found it -- I was looking in his MPP instead of down the road a little ways]

It's not really a typo, the way HD works that is he has +5 STR from the proceedure and his entire 60 STR is bought at 1/2 end (5pts for the STR, 15 for the 1/2 END STR 60)

Link to comment
Share on other sites

Re: Squadron Seven: Thunderhorn

 

Nope. You wanna do one?

 

Sure, if that's okay!

 

I'm probably not going to do any drawing until after Thanksgiving (I'm doing a lot of prepping and cooking) and after Black Friday (I plan on doing some serious shopping). After that, I'm going to ink this Golden Age character and then do a character that Tim suggested. After that I'd like to give Thunderhorn a try.

 

I've read the description you've posted (very descriptive, BTW) but is there anything else that you think I should know about how he looks?

Link to comment
Share on other sites

  • 1 month later...

Re: Squadron Seven: Thunderhorn

 

*bump* So I can have easy access to Thunderhorn's description.

 

I've finished the pencil sketch of Thunderhorn. Although, charging characters are not my forte (not that anything is really my forte, except for superhero potatoes :D [Fobadees will understand that one]). I hope it gels with the idea you have of what he looks like Enforcer.

 

More soon.

Link to comment
Share on other sites

  • 4 weeks later...

Re: Squadron Seven: Thunderhorn

 

Well for those interested, Cybertooth did indeed do a marvelous drawing of Thunderhorn. And as an added bonus, Log-Man colored it for me. So to those who were curious, I present...

 

 

Thunderhorn!

 

 

I can't thank Cybertooth and Log-Man enough.

Link to comment
Share on other sites

Re: Squadron Seven: Thunderhorn

 

The pleasure's all mine. thanks to both of you for giving me the opportunity :thumbup: Besides' date=' I've always had a thing for the headbutt attack characters :D[/quote']

 

Good job Logman! I'm sorry I wasn't able to get an "inked" version to you sooner, but you did an excellent job.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...