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clone war stuff or space game


Scion Zane

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Re: clone war stuff or space game

 

Here's some of the Clone Wars stuff I had played with:

 

Clone Trooper Armor, all slots Independent (-2), OIF: Armor (-1/2)

 

1) Enivironmentally Sealed:

Value: Weight:

LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Independent (-2), OIF: Armor (-1/2) 0

 

2) Plating:

Value: Weight:

Armor (8 PD/8 ED); Independent (-2), OIF: Armor (-1/2), Real Armor (-1/4) 0

 

Helmet Sensor Suite:

Multipower, 15-point reserve, all slots Requires A Systems Operations (Sensors) Roll (No Active Point penalty to Skill Roll; +0); all slots Independent (-2), OIF: Helmet (-1/2)Notes: Helmet is part of armor and retains a 8rPD/rED Armor, but should be considered Activation 8- if it's the only piece worn.

 

1) Built-In Comlink:

Value: Weight:

Radio Perception/Transmission (Radio Group); Independent (-2), OIF: Helmet (-1/2) 0

 

2) Night-Sight Visor:

Value: Weight:

Nightvision; Independent (-2), OIF: Helmet (-1/2) 0

 

3) Polarizing Lenses:

Value: Weight:

Sight Group Flash Defense (10 points); Independent (-2), OIF: Helmet (-1/2) 0

 

4) Target Finder:

Value: Weight:

Penalty Skill Levels: +2 vs. Range Modifier with All Attacks; Independent (-2), OIF: Helmet (-1/2)

 

5) Target Finder:

Value: Weight:

+2 with Ranged Combat; Independent (-2), OIF: Helmet (-1/2)

 

 

 

Optional Accessories

 

1) Binoc Visor:

Value: Weight:

+10 versus Range Modifier for Sight Group; Independent (-2), IAF: Visor (-1/2) 0

 

2) Jump Pack:

Value: Weight:

Flight 10"; Independent (-2), OAF: Jump Pack (-1), Must Land At The End Of Each Phase (-1/2) 2

 

3) ARC Plating:

Value: Weight:

Armor (2 PD/2 ED); Independent (-2), Activation Roll 10- (-1 1/4), OIF: Plating (-1/2) 0

 

4) Zip Lines:

Value: Weight:

Swinging 12"; Independent (-2), OAF: Line (-1), Requires A Climbing Roll (-1/2) 1

 

 

 

Clone Weapons

 

1) Blaster Rifle:

Value: Weight:

RKA 4d6+1; Independent (-2), OAF: Rifle (-1) 6

 

2) Blaster Clip:

Value: Weight:

Endurance Reserve (120 END, 0 REC) Reserve: Independent (-2), OAF: Clip (-1) 0

 

3) DetPack:

Value: Weight:

RKA 6d6+1, Explosion (+1/2), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF (-1), Range Based On STR (-1/4), Real Weapon (-1/4) [1 nr]

 

4) EMP Rifle:

Value: Weight:

Drain END 10d6, Area Of Effect Nonselective (One Hex; +1/4), Ranged (+1/2); Independent (-2), OAF: EMP Rifle (-1), 8 Charges (-1/2), Real Weapon (-1/4) [8]

 

5) Rocket Launcher:

Value: Weight:

RKA 7 1/2d6, Explosion (+1/2), Nonselective Target (-1/4); Independent (-2), 6 Charges (Recovers Under Limited Circumstances; -1), OAF: Rocket Launcher (-1) [6]

 

6) Thermal Detonator:

Value: Weight:

RKA 10d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF: Thermal Detonator (-1), Range Based On STR (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) [1 nr]

 

very nice pardon me if I steal it oh waite barrow)no i mean steal for my game)

All GMs steal good ideas(repped you)

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Re: clone war stuff or space game

 

i do have one questionwhy did you put Nonselective as as a diss add?

I used Non-Selective because the explosions don't discern between friend and foe. If someone's standing close to a detonator, it'll rip through them no matter who they may be ;)

 

And please, steal away ... if I didn't want anyone using it, i wouldn't post it ;)

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Re: clone war stuff or space game

 

I used Non-Selective because the explosions don't discern between friend and foe. If someone's standing close to a detonator, it'll rip through them no matter who they may be ;)

 

And please, steal away ... if I didn't want anyone using it, i wouldn't post it ;)

 

But area effect and explosion dose that. Thank you

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