Scion Zane Posted December 13, 2008 Author Report Share Posted December 13, 2008 Re: clone war stuff or space game Here's some of the Clone Wars stuff I had played with: Clone Trooper Armor, all slots Independent (-2), OIF: Armor (-1/2) 1) Enivironmentally Sealed: Value: Weight: LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Independent (-2), OIF: Armor (-1/2) 0 2) Plating: Value: Weight: Armor (8 PD/8 ED); Independent (-2), OIF: Armor (-1/2), Real Armor (-1/4) 0 Helmet Sensor Suite: Multipower, 15-point reserve, all slots Requires A Systems Operations (Sensors) Roll (No Active Point penalty to Skill Roll; +0); all slots Independent (-2), OIF: Helmet (-1/2)Notes: Helmet is part of armor and retains a 8rPD/rED Armor, but should be considered Activation 8- if it's the only piece worn. 1) Built-In Comlink: Value: Weight: Radio Perception/Transmission (Radio Group); Independent (-2), OIF: Helmet (-1/2) 0 2) Night-Sight Visor: Value: Weight: Nightvision; Independent (-2), OIF: Helmet (-1/2) 0 3) Polarizing Lenses: Value: Weight: Sight Group Flash Defense (10 points); Independent (-2), OIF: Helmet (-1/2) 0 4) Target Finder: Value: Weight: Penalty Skill Levels: +2 vs. Range Modifier with All Attacks; Independent (-2), OIF: Helmet (-1/2) 5) Target Finder: Value: Weight: +2 with Ranged Combat; Independent (-2), OIF: Helmet (-1/2) Optional Accessories 1) Binoc Visor: Value: Weight: +10 versus Range Modifier for Sight Group; Independent (-2), IAF: Visor (-1/2) 0 2) Jump Pack: Value: Weight: Flight 10"; Independent (-2), OAF: Jump Pack (-1), Must Land At The End Of Each Phase (-1/2) 2 3) ARC Plating: Value: Weight: Armor (2 PD/2 ED); Independent (-2), Activation Roll 10- (-1 1/4), OIF: Plating (-1/2) 0 4) Zip Lines: Value: Weight: Swinging 12"; Independent (-2), OAF: Line (-1), Requires A Climbing Roll (-1/2) 1 Clone Weapons 1) Blaster Rifle: Value: Weight: RKA 4d6+1; Independent (-2), OAF: Rifle (-1) 6 2) Blaster Clip: Value: Weight: Endurance Reserve (120 END, 0 REC) Reserve: Independent (-2), OAF: Clip (-1) 0 3) DetPack: Value: Weight: RKA 6d6+1, Explosion (+1/2), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF (-1), Range Based On STR (-1/4), Real Weapon (-1/4) [1 nr] 4) EMP Rifle: Value: Weight: Drain END 10d6, Area Of Effect Nonselective (One Hex; +1/4), Ranged (+1/2); Independent (-2), OAF: EMP Rifle (-1), 8 Charges (-1/2), Real Weapon (-1/4) [8] 5) Rocket Launcher: Value: Weight: RKA 7 1/2d6, Explosion (+1/2), Nonselective Target (-1/4); Independent (-2), 6 Charges (Recovers Under Limited Circumstances; -1), OAF: Rocket Launcher (-1) [6] 6) Thermal Detonator: Value: Weight: RKA 10d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF: Thermal Detonator (-1), Range Based On STR (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) [1 nr] very nice pardon me if I steal it oh waite barrow)no i mean steal for my game) All GMs steal good ideas(repped you) Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 13, 2008 Author Report Share Posted December 13, 2008 Re: clone war stuff or space game i do have one questionwhy did you put Nonselective as as a diss add? Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted December 13, 2008 Report Share Posted December 13, 2008 Re: clone war stuff or space game i do have one questionwhy did you put Nonselective as as a diss add? I used Non-Selective because the explosions don't discern between friend and foe. If someone's standing close to a detonator, it'll rip through them no matter who they may be And please, steal away ... if I didn't want anyone using it, i wouldn't post it Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 13, 2008 Author Report Share Posted December 13, 2008 Re: clone war stuff or space game I used Non-Selective because the explosions don't discern between friend and foe. If someone's standing close to a detonator, it'll rip through them no matter who they may be And please, steal away ... if I didn't want anyone using it, i wouldn't post it But area effect and explosion dose that. Thank you Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 11, 2009 Report Share Posted April 11, 2009 Re: clone war stuff or space game [Retitled] Star Wars: Clone Wars Equipment Guide by Scion Zane http://www.herogames.com/forums/showthread.php?p=1815877 Added to Star Wars Hero Resources QM Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.