Scion Zane Posted November 25, 2008 Report Share Posted November 25, 2008 Weapons for space game or star wars Clone War Weapons Detpack Its a explosive device used for destroying equipment or walls or door way maker 5d6 Hka 75pts, Ap+1/2, explosion+1/2, penatrateing+1/2,131.25activ pts Time delay+1/4, Oaf-1, charges(1)-2 (1),Str(5)-1/4cost 40pts, Credits cost 4038 Thermal detonator 4d6 Hka 60pts, Area effect (circle)+1, explosion+1/2, 90active pts, Oaf-1, Charge(1)-2, Str(5)-1/4, cost28pts , Credit cost 300 darn the pics did not transfer. Oh well star wars wiki has lot of good pics Quote Link to comment Share on other sites More sharing options...
Guest Admiral C Posted November 26, 2008 Report Share Posted November 26, 2008 Re: clone war stuff or space game I'd think both of these would do a little more damage and they would be be RKA with No Range (-1/2) on them. I;d say add Armor Piercing to the detpack, maybe even multiple levels to better damage "hard targets." Good starts though. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 26, 2008 Author Report Share Posted November 26, 2008 Re: clone war stuff or space game I'd think both of these would do a little more damage and they would be be RKA with No Range (-1/2) on them. I;d say add Armor Piercing to the detpack' date=' maybe even multiple levels to better damage "hard targets." Good starts though.[/quote'] it has ap (armor piercing) and penatrateing Quote Link to comment Share on other sites More sharing options...
Guest Admiral C Posted November 26, 2008 Report Share Posted November 26, 2008 Re: clone war stuff or space game it has ap (armor piercing) and penatrateing Ok, I see it now. It was just abbreviated. I'd still add another level of AP to knock out the first level of hardened that you might find on a blast door. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted November 26, 2008 Report Share Posted November 26, 2008 Re: clone war stuff or space game Detpacks are satchel charges -- you jam them against something, they blow through it. Thermal detonators are serious bad news; you set them off, and they wreck pretty much everything within a certain radius via near-stellar levels of heat. (It is not, however, instantaneous...) Hm. I'd call the first either x2 AP or x2 Penetrating, only possibly Explosive. I might give the charge the explosive damage as a Side Effect; you don't usually want it as a detonation, after all. It's a breaching charge. So ... DetPak: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1) (135 Active Points); 2 clips of 1 Charge (-1 1/2), OAF (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 30 Points. The thermal detonator is more a sustained damaging effect -- as nasty as the DetPak, but continuous and vicious... Thermal Detonator: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1), Continuous (+1) (195 Active Points); OAF (-1), 2 clips of 1 Continuing Charge lasting 1 Turn (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 49 Points. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 27, 2008 Author Report Share Posted November 27, 2008 Re: clone war stuff or space game Detpacks are satchel charges -- you jam them against something' date=' they blow through it. Thermal detonators are [i']serious[/i] bad news; you set them off, and they wreck pretty much everything within a certain radius via near-stellar levels of heat. (It is not, however, instantaneous...) Hm. I'd call the first either x2 AP or x2 Penetrating, only possibly Explosive. I might give the charge the explosive damage as a Side Effect; you don't usually want it as a detonation, after all. It's a breaching charge. So ... DetPak: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1) (135 Active Points); 2 clips of 1 Charge (-1 1/2), OAF (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 30 Points. The thermal detonator is more a sustained damaging effect -- as nasty as the DetPak, but continuous and vicious... Thermal Detonator: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1), Continuous (+1) (195 Active Points); OAF (-1), 2 clips of 1 Continuing Charge lasting 1 Turn (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 49 Points. actualy they jam in the charge to possible week points to ether make a hole or damege the equipment a sachel charge is much biger then thies are all most 2 claymore straped to gether size. but ill give you credit it could be biger then what im stateing it as. I dont realy have a scale picture of it. i was useing a picture i saw on clone wars wiki I still dont see what the diffrence of useing Hka to rka except for range difrences. hey we all write up things diffrent. Thanks for the in put Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 27, 2008 Author Report Share Posted November 27, 2008 Re: clone war stuff or space game commando armor Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oaf-1, 19.95pts Damage reduction 50%(physical & energy) 30pts, Oaf-1, 15pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts Helmet: Hud +2 ocv target comp. 10pts Oaf-1=5pts Enhanced senses: +2 per 6pts Oaf-1= 3pts Radar: 15pts oaf-1= 7.5 Infrared Perception:10 pts oaf-1=5pts Night vision: 8pts oaf-1= 4pts Radio perception /transmission: 10pts oaf-1=5pts Ultraviolet perception: 10pts oaf-1=5pts Telescopic: +6 per range mod 3pts oaf-1=1.5 Increased arc of perception: 240 deg. 5pts oaf-1=2.5 Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oaf-1, 11.25pts 99.2pts Cost 9920 crd. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted November 27, 2008 Report Share Posted November 27, 2008 Re: clone war stuff or space game I still dont see what the diffrence of useing Hka to rka except for range difrences. hey we all write up things diffrent. Thanks for the in put If you use HKA, then Strength adds to the damage by default, and as ex-mil I'm sure you know that how hard you slap the high explosives on the target has very little to do with how effective they are. you could do them as an HKA with no STR adds (a -1/2 lim), which just happens to be mechanically identical to a RKA with no range. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 28, 2008 Author Report Share Posted November 28, 2008 Re: clone war stuff or space game If you use HKA, then Strength adds to the damage by default, and as ex-mil I'm sure you know that how hard you slap the high explosives on the target has very little to do with how effective they are. you could do them as an HKA with no STR adds (a -1/2 lim), which just happens to be mechanically identical to a RKA with no range. cool thanxs Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 28, 2008 Author Report Share Posted November 28, 2008 Re: clone war stuff or space game Clone Armor phase 1: Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oaf-1 , =13.5pts Damage reduction 25 %( physical & energy) 15pts, Oaf-1,=7.5pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts Helmet: Hud +2 ocv target comp. 10pts Oaf-1=5pts Enhanced senses: +2 per 6pts Oaf-1= 3pts Radar: 15pts oaf-1= 7.5 Infrared Perception:10 pts oaf-1=5pts Night vision: 8pts oaf-1= 4pts Radio perception /transmission: 10pts oaf-1=5pts Ultraviolet perception: 10pts oaf-1=5pts Telescopic: +6 per range mod 3pts oaf-1=1.5 Increased arc of perception: 240 deg. 5pts oaf-1=2.5 74pts 7400 crd. Clone Armor Phase 2: Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oaf-1 , =18pts Damage reduction 25 %( physical & energy) 15pts, Oaf-1,= 7.5pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts Helmet: Hud +2 ocv target comp. 10pts Oaf-1=5pts Enhanced senses: +2 per 6pts Oaf-1= 3pts Radar: 15pts oaf-1= 7.5 Infrared Perception:10 pts oaf-1=5pts Night vision: 8pts oaf-1= 4pts Radio perception /transmission: 10pts oaf-1=5pts Ultraviolet perception: 10pts oaf-1=5pts Telescopic: +6 per range mod 3pts oaf-1=1.5 Increased arc of perception: 240 deg. 5pts oaf-1=2.5 78.5pts 7850 crd. Quote Link to comment Share on other sites More sharing options...
Black Ops Posted November 30, 2008 Report Share Posted November 30, 2008 Re: clone war stuff or space game Should the Armor not be a OIF? OAF is easy to take away. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 30, 2008 Author Report Share Posted November 30, 2008 Re: clone war stuff or space game Should the Armor not be a OIF? OAF is easy to take away. No, the person inside can be stuned and the armor can be used bye others. Quote Link to comment Share on other sites More sharing options...
Black Ops Posted November 30, 2008 Report Share Posted November 30, 2008 Re: clone war stuff or space game Sorry but OIF, independent(-2 1/2) is still more likely.. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 30, 2008 Author Report Share Posted November 30, 2008 Re: clone war stuff or space game Sorry but OIF' date=' independent(-2 1/2) is still more likely..[/quote'] why did you want independent on it? hey I like Oaf but for your write up change it. Quote Link to comment Share on other sites More sharing options...
Black Ops Posted November 30, 2008 Report Share Posted November 30, 2008 Re: clone war stuff or space game Oh sorry. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: clone war stuff or space game Oh sorry. No worrys, I tend to get a little protective of my stuff. HE HE:thumbup: Quote Link to comment Share on other sites More sharing options...
Payback Posted December 1, 2008 Report Share Posted December 1, 2008 Re: clone war stuff or space game Scion Zane Excellent posts. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted December 1, 2008 Report Share Posted December 1, 2008 Re: clone war stuff or space game No' date=' the person inside can be stuned and the armor can be used bye others.[/quote'] OAF means the item can be removed in combat by a grab or similar attack. If the guy gets stunned, you could use him for cover -- perhaps that's what you're thinking of? Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: clone war stuff or space game black ops im sorry after rereading the focus and independent sections in the book. I now agree with you and recorected the armor. thank you for your post. Commando Armor: Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oif-1/2, Indep-2, 16pts Damage reduction 50%(physical & energy) 60pts, Oif-1/2, indep-2, 24pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oif-1/2, Indep-2, 12pts Total 52pts Helmet: Flash Def. 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts Radar: 15pts Oif-1/2, indep-2, 6pts Infrared Perception:10 pts Oif-1/2, indep-2, 4pts Night vision: 8pts Oif-1/2, indep-2, 3.2pts Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 1.2pts Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oif-1/2, indep-2, 9pts Ttotal 45.4pts 97.4pts 9740cedits Clone Armor phase 1: Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oif-1/2, indep-2, 10.8pts Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts 34.4pts Helmet: Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts Radar: 15pts Oif-1/2, indep-2, 6pts Infrared Perception:10 pts Oif-1/2, indep-2, 4pts Night vision: 8pts Oif-1/2, indep-2, 3.2pts Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts 35.6pts Tpts: 70pts 7000credits . Clone Armor Phase 2: Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oif-1/2, indep-2, 14.4pts Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts 38pts Helmet: Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts Radar: 15pts Oif-1/2, indep-2, 6pts Infrared Perception:10 pts Oif-1/2, indep-2, 4pts Night vision: 8pts Oif-1/2, indep-2, 3.2pts Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts 35.6pts 73.6 total pts, 7360 credits To SSgt. Baloo I was reading the section in the book when you posted but thanxs any ways Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: clone war stuff or space game Oh and i had to fix a few mistakes that i noticed one i did not charg my self for the secound dammage reduction, and i for got the (sight) flash Def. and the (sound) Flash def Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: clone war stuff or space game Battle Droids: Battle droid T1: Pilot (blue shoulder), Soldier (Khaki), Security (Red), Command (Yellow), Commando (all black) 25 str: 15pts +5d6 Dam 10 dex: 0 Ecv: 3 Dcv:3 20 con: 20pts 12 body: 4pts 10 ego: 0 10 int: 0 10 pre: 0 Per: 12- 10 com: 0 5 Pd: 5 Pdr : 2.5 4 Ed: 4 Edr: 2 2 Spd 9 Rec 40 End Blaster (droid) 3d6 rka 45pts, Double knock back+3/4, Charge (100) +13/4. 112.5pts Oaf-1, Real weapon -1/2, Independent-2, 32.14pts Mind link Master control computer 5pts 80.64pts Disadvantages: Obey orders from owner -20pts Obey orders from commanders-20pts For complex planning must consult master control computer-20pts 20.64pts Each variant can take skill packages. Commandos have plus 1spd and +5int +5dex 30pts Super Battle Droid: 30 str: 20pts +6d6 Dam 10 dex: 0 Ecv: 3 Dcv:3 20 con: 20pts 15 body: 10pts 10 ego: 0 10 int: 0 10 pre: 0 Per: 12- 10 com: 0 6 Pd: 6 Pdr : 3 4 Ed: 4 Edr: 2 3 Spd 10pts 10 Rec 40 End Blaster (droid) 4d6 rka 60pts, Double knock back+3/4, Charge (100) +13/4, 150pts Oaf-1, Real weapon -1/2, Independ-2, 43pts, *2= arm mounts Mind link Master control computer 5pts 103pts Disadvantages: Obey orders from owner -20pts Obey orders from commanders-20pts For complex planning must consult master control computer-20pts 43pts Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: clone war stuff or space game Droid crackers: Dispel (End} 5d6=25pts , does body+1, area effect(circle)+1, 50active pts. Oaf-1, Charge (1)-2,indep-2 10pts Blasters: Dc-15a Big long clone rifle Scope: +2 ocv:10pts oaf-1,Indep-2 =2pts Rka: 3d6 45pts, auto fire (10)+1, Charges(500)+13/4, 123.75pts Active ,Str(14)-1/2, oaf-1, Independ-2, 41.25pts Mode 2 Rka: 5d6 75pts, auto fire (3)+1/4., Charges(200) )+1 2/5, 131.25pts active, Oaf-1, Str(14)-1/2, Independ-2, 37.5pts 80.75pts weapons are from clone war wiki well some what Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 2, 2008 Author Report Share Posted December 2, 2008 Re: clone war stuff or space game Droideka: (destroyers) 35 Str: 25pts +6d6 Dam 15 dex: 15pts ocv:5 dcv:5 20 con: 20pts 20 body: 20pts 10 ego 10 int 10 pre 10 com 7 PD 7 Pdr: 3.5pts 7 Ed: 3pts 7 Edr: 3.5pts 3 spd: 10pts 11Rec: 40End: Twin blaster arms: 6d6 Rka. 90pts, Double knock back+3/4, 0End+1, 158pts, Oif-1/2, 158 for both arm sets. +12” running (rolling) 24pts Force Field: 30 ED 30pd 60pts hardend+1(2L), 0End+1, 120pts Armor: 3Pd 3Ed 9pts, Does not bleed or suffer stun 30pts 441pts Disadvantages: Obey orders from owner -20pts Obey orders from commanders-20pts For complex planning must consult master control computer-20pts Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted December 11, 2008 Author Report Share Posted December 11, 2008 Re: clone war stuff or space game Hydralisk: (ZERG): STAR CRAFT (35) 30 str: 20pts +7d6 Dam 15 dex: 15ots Ecv: 5 Dcv:5 20 con: 20pts (16) 15 body: 10ptspts 15 ego: 10pts 10 int: 0 Per: 15 pre: 5pts 10 com: 0 7 Pd: 7 Pdr : 3.5 4 Ed: 4 Edr: 2 3 Spd: 5pts 11 Rec 40 End: 43 Stun Growth: 1 level: +5 to Str, +1 body -1”Kb/resist. *2 mass, 5pts, 0 End +1/2, 8pts, all ways on-1/2, 4 pts. Mind link: 10pts (hive overlord) Natural weapons: Claws: 3d6 Hka 45p, AP+1/2, Auto fire(3)+1/4, ½ end+1/4, 90Pts End 5 (20) Acid spit: 2d6 30pts, Auto fire(5)+1, time delay+1/4, ½ end=1/4, 45pts, End 3 (15) 240pts Must obey Hive overlord-30pts Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted December 12, 2008 Report Share Posted December 12, 2008 Re: clone war stuff or space game Here's some of the Clone Wars stuff I had played with: Clone Trooper Armor, all slots Independent (-2), OIF: Armor (-1/2) 1) Enivironmentally Sealed: Value: Weight: LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Independent (-2), OIF: Armor (-1/2) 0 2) Plating: Value: Weight: Armor (8 PD/8 ED); Independent (-2), OIF: Armor (-1/2), Real Armor (-1/4) 0 Helmet Sensor Suite: Multipower, 15-point reserve, all slots Requires A Systems Operations (Sensors) Roll (No Active Point penalty to Skill Roll; +0); all slots Independent (-2), OIF: Helmet (-1/2)Notes: Helmet is part of armor and retains a 8rPD/rED Armor, but should be considered Activation 8- if it's the only piece worn. 1) Built-In Comlink: Value: Weight: Radio Perception/Transmission (Radio Group); Independent (-2), OIF: Helmet (-1/2) 0 2) Night-Sight Visor: Value: Weight: Nightvision; Independent (-2), OIF: Helmet (-1/2) 0 3) Polarizing Lenses: Value: Weight: Sight Group Flash Defense (10 points); Independent (-2), OIF: Helmet (-1/2) 0 4) Target Finder: Value: Weight: Penalty Skill Levels: +2 vs. Range Modifier with All Attacks; Independent (-2), OIF: Helmet (-1/2) 5) Target Finder: Value: Weight: +2 with Ranged Combat; Independent (-2), OIF: Helmet (-1/2) Optional Accessories 1) Binoc Visor: Value: Weight: +10 versus Range Modifier for Sight Group; Independent (-2), IAF: Visor (-1/2) 0 2) Jump Pack: Value: Weight: Flight 10"; Independent (-2), OAF: Jump Pack (-1), Must Land At The End Of Each Phase (-1/2) 2 3) ARC Plating: Value: Weight: Armor (2 PD/2 ED); Independent (-2), Activation Roll 10- (-1 1/4), OIF: Plating (-1/2) 0 4) Zip Lines: Value: Weight: Swinging 12"; Independent (-2), OAF: Line (-1), Requires A Climbing Roll (-1/2) 1 Clone Weapons 1) Blaster Rifle: Value: Weight: RKA 4d6+1; Independent (-2), OAF: Rifle (-1) 6 2) Blaster Clip: Value: Weight: Endurance Reserve (120 END, 0 REC) Reserve: Independent (-2), OAF: Clip (-1) 0 3) DetPack: Value: Weight: RKA 6d6+1, Explosion (+1/2), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF (-1), Range Based On STR (-1/4), Real Weapon (-1/4) [1 nr] 4) EMP Rifle: Value: Weight: Drain END 10d6, Area Of Effect Nonselective (One Hex; +1/4), Ranged (+1/2); Independent (-2), OAF: EMP Rifle (-1), 8 Charges (-1/2), Real Weapon (-1/4) [8] 5) Rocket Launcher: Value: Weight: RKA 7 1/2d6, Explosion (+1/2), Nonselective Target (-1/4); Independent (-2), 6 Charges (Recovers Under Limited Circumstances; -1), OAF: Rocket Launcher (-1) [6] 6) Thermal Detonator: Value: Weight: RKA 10d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF: Thermal Detonator (-1), Range Based On STR (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) [1 nr] Quote Link to comment Share on other sites More sharing options...
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