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Age of Heroes: Game on Lost Coast Gaming


Roth

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A campaign I'm starting and running on Lost Coast Gaming. Figured I'd share for your reading enjoyment campaign notes and eventually NPCs (and PCs if the players say yes) both good and bad.

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Age of Heroes

 

Across the ages heroes have appeared. From the dawn of time stories of them have come to us as Legends and Myth. But what if they weren’t Myth? What if they had been hidden deliberately as Stories and Legends? What if Heroes were all around us right now, waging a silent war against an ancient enemy? What if you were one of them?

 

Ages pass as all things do. The Ages that Heroes appear in are no different. From time immemorial we have heard the Tales of the Heroes. Heroes like Jason and Herakles from Greece, Gilgamesh of Babylon, Arthur and Merlin of England. They have been served up as the inspiration for the Modern Mythical heroes like Superman, Wonder Woman, Batman, Spiderman and Captain America. So there are no more Heroes able to be Peers of the Heroes of the Ages past. We only have the modern Myths and Legends of the Comic books and the movies. Or that’s what THEY would like you to believe.

 

In truth the Age of Heroes comes and goes, as the Heroes are needed. They do not occur on a regular cycle. Heroes appear when there is so much Evil that extraordinary men and women are needed. And sometimes the Ages will blend into each other so that the Heroes of the former Age interact and perhaps teach the newest Heroes what they need to know. Such an Age of Heroes has passed, and begins again.

 

 

 

The year is 2009. The world is on the Edge of Collapse, or Redemption or Renewal or Destruction. It depends on who is asking and who is talking. A rise in the interest of the paranormal, the occult and the mystical over the past 30 years is a noticeable phenomenon. People are turning to various Paths to figure out their lives, some bad, some good. The World cries out for change. Change of the Old Guard, Change for the poor and downtrodden, Change for the Better. Amongst the shouts and cries there are beings listening. Beings hungry for the power change brings. Power that can make them unto Gods. There are also others listening. Beings who have made it their lives work to stop the Monsters, The Villains, and the Evil that hungers. Some of them even know it.

 

Welcome to the Age of Heroes.

 

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You awake out of deep sleep. The room around you is not the room you went to sleep in, that room was familiar, this one is not. Spartan and clean it holds the bed you awake on, as well as a light source that seems to come out of the walls. There is a bed side table and you can see a door. There are no windows, though curtains on one wall give the illusion that there are. How you know this you aren’t sure. What you are sure of is the fact you went to bed in your own room last night. Last night was a long day of working, going to school, trying to get a head, trying to beat back the forces of darkness.

 

You are a costumed hero. You are one of the good guys. You live in a world where people fly to the moon, toss tanks around and rescue people from fires on the top floors. You have amassed enemies and made friends in many levels of life. You have helped save the world, the country, the city, once or twice. You may not be in the big leagues, but you are known.

 

Yesterday was harder than most, though not impossible. It was a day of weird things too. There was this woman, this girl, this female. She was old, young, pretty, plain. She wore jeans and t-shirts, a suit, a dress of some type, a gown. She had red hair, blond, brunette. She walked up to you and whispered in your ear. She said your name, not your everyday name, but THE name. The thing you go by, the handle you use, the name the press picked for you, she said it to you as you were doing something normal, eating out, getting the newspaper, catching the bus.

 

After she said your name, quietly whispering in your ear, to get your attention, she said, “You have been activated.”

 

You brushed it off, explained it to the significant other, wondered who the crazy girl who knew your secret, not so secret, top secret and went on with your day. The rest of the day went pretty normally. Did your job, had dinner with the family, caught a few crooks, fought a few bad guys. Then you went home and went to bed.

 

Which brings you to walking up here, in a room you have never been before, with wires and tubes and what not sticking to you and in you and out of you. You remove the tubes and wires, carefully and then sit up. A head rush follows for a micro second and you feel better than you have in a long time. Physically anyways.

 

The only door in the room beckons.

 

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Importance of the Player Characters: Very important. The campaign will surround the PCs and their attempts to make sense of their memories and the so called real world. The events in the PCs history will be blended into the ‘real world’, thus while I have a definite way things have gone in the past the histories of the PCs will add things to the world.

 

 

World Description: The world outside your door. The history that has occurred so far is the history that has occurred. This may clash with the history that the PCs remember in their personal histories, or as said above the personal histories of the PCs may be the true events or be blended with history. As well there is a secret world that many of the events of the real world sit upon. While history may have happened the way it did, the true events behind that history may be totally different.

 

Morality: Morality will be mostly black and white to begin with. Because of the nature of the world, Things may be become greyer as time goes on. The PCs will expected to be good in nature to start and hopefully to finish. The villains will be mostly villainous, with some anti heroes among them.

 

Allies and enemies will be made as the game moves along. People will react to what they perceive the Player Characters are doing to them, for them, with them, and against them.

 

Realism: Age of Heroes is a four colour super heroic campaign taking place in what could be considered a Dark Champions world. While the PCs and NPCs are capable of things that could never take place in the ‘real world’, there will be consequences and rewards for all actions.

Outlook: The outlook will be balanced between success and failure, just like real life, only better. There will be a lot of interaction in this game beyond combat, and the characters will have to figure out who to trust, when to trust, and how much to trust those people around him.

 

Seriousness: The world of Age of Heroes is serious. In some cases very serious. This will be over laid by the actions and statements of the PCs, and the reactions of those by the NPCs.

 

Continuity: The game will be as serial as possible. Villains will recur as well as they are able. While this will start out a story of exploration, in the sense that the world you think you knew, isn’t the world, it will branch off as PCs influence events around them.

 

Character Construction

The PCs are considered to be semi experienced super powered beings. They have had adventures in ‘their’ world, and have made friends and enemies. Because of this they will be at a bit of a higher starting ‘level’ than most starting heroes.

 

Age of Heroes uses the Hero System for character construction and game play. This is not Champions as such, so while there are corollaries to many things in the Champions Universe, or any comic book Universe, they will not be named the same.

Over all power level is about the same as a “standard” Champions campaign, if there is such a thing.

Please keep in mind I want tight character ideas. If I look at something and ask why, I want a really good answer.

Offensive: 12dc, up to 75 active points. (A 12d6 EB at half end would be 75 points. A 9d6 AP EB would be 12dc, a 9d6 AP at half end would be 75 points)

Defensive: 10- 25 Def, 0- 25 rDef

Other Powers: Will consider power levels on character by character basis as per concept.

OCV- 14 (including levels, but not Martial Arts bonuses)

DCV- 14 (including Levels, but not Martial Arts bonuses)

ECV- 14 (including Levels, but not Martial Arts bonuses)

Base Points: 275

Maximum Disadvantages: 125

Max Disads From Psych Limits: 50

 

Everyman Skills

Acting 8

Climbing 8

Computer Programming /Systems Operation 8 (Most people know how to basically run a computer in today’s society. Whether this ability is computer programming (your character understands a bit more than average about computers) or systems operation (your character knows how to turn on and off the computer and use the basic programs) is up to the character concept.

Concealment 8

Conversation 8

Deduction 8

Paramedics 8

Persuasion 8

PS: Any One Profession Or Hobby 11

Shadowing 8

Stealth 8

TF (Small Motorized Ground Vehicles) NA

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As always, feel free to take any of this and use it in any way it inspires you to do so.

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Re: Age of Heroes: Game on Lost Coast Gaming

 

would this character fit in?

 

 

The Silk Detective

Val Char Cost Roll Notes

15/60 STR 5 12- / 21- Lift 200.0kg/102.4tons; 3d6/12d6 [3]

20/30 DEX 30 13- / 15- OCV: 7/10/DCV: 7/10

20/30 CON 20 13- / 15-

14 BODY 8 12-

23 INT 13 14- PER Roll 14-

11 EGO 2 11- ECV: 4

25 PRE 15 14- PRE Attack: 5d6

14/24 COM 2 12- / 14-

 

3/24 PD 0 Total: 3/24 PD (0/12 rPD)

4/24 ED 0 Total: 4/24 ED (0/12 rED)

6/7 SPD 30 Phases: 2, 4, 6, 8, 10, 12/2, 4, 6, 7, 9, 11, 12

7/18 REC 0

40/60 END 0

32/60 STUN 0 Total Characteristic Cost: 125

 

Movement: Running: 6"/17"/12"/34"

Gliding: 30"/120"

Leaping: 28"/112"

Swimming: 24"/48"

 

Cost Powers END

32 enhance body(magic,super tech,alien tech): Multipower, 40-point reserve, (40 Active Points); all slots OIHID (-1/4)

3u 1) Leaping +25" (28"/37" forward, 14"/18 1/2" upward) (Accurate, Position Shift, x4 Noncombat) (40 Active Points) 4

Notes: 136"non-combat(227 mph)34"combat (57 mph)

3u 2) Running +11" (6"/17" total), Position Shift, Reduced Endurance (0 END; +1/2) (40 Active Points)

Notes: 34"noncombat(68 mph)17"combat(34 mph)

2u 3) Sky diving: Gliding 30", Position Shift, x4 Noncombat (40 Active Points); Limited Power Power loses about half of its effectiveness (cannot slow her decent below 30" per segment and must accelerate to normal fall spped; -1)

3u 4) (Total: 40 Active Cost, 32 Real Cost) LS (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure), Usable Simultaneously (up to 2 people at once; +1/2) (7 Active Points) (Real Cost: 6) plus Swimming +22" (24" total), Reduced Endurance (0 END; +1/2) (33 Active Points) (Real Cost: 33)

 

24 Ultra lite body armor: Armor (12 PD/12 ED) (36 Active Points); IIF (-1/4), OIHID (-1/4)

Notes: Invisible skin tight force field effect treat as armor

 

Powered up , all slots OIHID (-1/4)

54 1) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points)

24 2) +10 DEX (30 Active Points)

16 3) +10 CON (20 Active Points)

4 4) +10 COM (5 Active Points)

5 5) +6 ED (6 Active Points)

8 6) Clinging (normal STR) (10 Active Points)

11 7) Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Continuous (+1) (37 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2)

 

 

 

Perks

3 Anonymity

5 Money: Well Off

10 Fringe Benefit: Improved Equipment Availability Advanced Military equipment

15 Equipment Points: 75

 

Talents

3 Absolute Range Sense

 

Skills

3 Acrobatics 13- (15-)

3 Breakfall 13- (15-)

3 Bugging 14-

3 Computer Programming 14-

3 Concealment 14-

3 Conversation 14-

3 Criminology 14-

3 Deduction 14-

6 Electronics (Communications Systems, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 14-

3 Inventor 14-

3 Lockpicking 13- (15-)

3 Mechanics 14-

2 Navigation (Land) 14-

3 Security Systems 14-

3 Stealth 13- (15-)

3 Streetwise 14-

Everyman skills

0 Language: English (idiomatic) (4 Active Points)

0 Paramedics 8-

0 Persuasion 8-

0 PS: Private detective (Custom Adder) 11-

0 Shadowing 8-

0 TF: Custom Adder, Small Motorized Ground Vehicles

 

Total Powers & Skill Cost: 275

Total Cost: 400

 

275+ Disadvantages

10 Distinctive Features: genetic construct (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

5 Physical Limitation: abnormal physiology (Infrequently, Slightly Impairing)

20 Enraged: Normals are harmed (Common), go 11-, recover 11-

20 Hunted: to be named 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Code vs Killing (Common, Strong)

15 Psychological Limitation: Loves male attention (Common, Strong)

10 Psychological Limitation: Annoyed by incompetence (Common, Moderate)

15 Reputation: Property damage, 14-

15 Social Limitation: Secert Id (Frequently, Major)

 

Total Disadvantage Points: 400

 

Background/History: Caitlyn is a prototype genetic construct that is also using nanite technology

Created to have her conscience placed within as to extend her creator's life

Caitlyn was sent out into the world with false memories as to see how well her body performs

Caitlyn did not know she was being watched on how she performs

in general the memories used are from various people melded into one this is also where she gets all her skills

now that she has awakened in a different world she still wants to do good

 

Personality/Motivation: want s to do the right thing

 

Quote: shush

 

Powers/Tactics: brick

detective

 

Campaign Use:

 

Appearance: Norrmal form Platinium blond 5'10"

hero form platinium brunette 5'2"

 

appears to be 25 yrs is in fact 5 yrs old

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