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Worldwide Motors Corporation Cobra Interceptor Police Cruiser and Computer


The_Patriot

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Comments and questions are welcome.

 

WMC Cobra Interceptor

Val Char Cost Notes

3 Size 15 Length 2", Width 1", Area 2" Mass 800 kg KB -3

25 STR 0 Lift 800.0kg; 5d6

22 DEX 36 OCV 7 DCV 5

13 BODY 0

10 DEF 24

5 SPD 18 Phases: 3, 5, 8, 10, 12

 

Total Characteristic Cost: 79

 

Movement: Flight: 35" / 140"

 

Cost Powers END

 

Vehicle Movement Systems

 

37 Anti-Gravity Sport Vehicle: Flight 35", x4 Noncombat (75 Active Points); Must remain within 1 meter of the surface (-1/2), Costs Endurance (-1/2) 7

16 Increased Deceleration 8" per hex: (16 Active Points) 0

14 Increased Acceleration 7" per hex: (14 Active Points) 0

6 Superior Handling: +3 Combat Driving

 

Vehicle Power System

 

39 Vehicular Fission Reactor: Endurance Reserve (80 END, 80 REC) (88 Active Points); OIF Bulky Durable (-1), Only powers electrical devices (-1/4) 0

 

Vehicle Weaponry

 

17 Kenther Light Laser Machine Gun: RKA 3d6, Increased Maximum Range (1,675"; +1/4), Autofire (5 shots; +1/2) (79 Active Points); OAF Bulky (-1 1/2), Strength Minimum 15 (-3/4), STR Minimum cannot Add/Subtract Damage (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4) Note: Mounted on a turret on the roof. 8

3 Kenther Light Laser Machine Gun (5 Active Points); Linked (Kenther Light Laser Machine Gun; -1/2) 8

32 Anti-Vehicle Missile Launcher: RKA 5d6 (standard effect: 15 BODY, 30 STUN), AP (+1/2) (112 Active Points); OIF Bulky (-1), 8 Charges (-1/2), Minimum range 10" (-1/2), Cannot be fired at human sized targets (-1/4), Real Weapon (-1/4) Note: Mounted on a turret on the rear part of the vehicle.

 

Vehicle Defensive Systems

 

[8] 8 Chaff Dispenser: Darkness to Sight and Radio Groups 1" radius, MegaScale (1" = 100"; +1/4) (19 Active Points); OIF Bulky Durable (-1), 12 Charges (-1/4), Real Weapon (-1/4) [12]

14 M-68 Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky Durable (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc]

2 Strong Armor: Hardened for 10 DEF (2 Active Points) 0

 

Vehicle Auxiliary Systems

 

5 Advanced Targeting Computer: +2 with Ranged Combat (10 Active Points); OIF Bulky (-1)

7 Emergency Lights and Siren: Sight and Hearing Groups Images 1" radius, +/-4 to PER Rolls (27 Active Points); OAF Bulky (-1 1/2), Set Effect (-1), No Range (-1/2) 3

1 Laser Rangefinder: Absolute Range Sense (3 Active Points); OIF Bulky (-1)

9 Neural Interface Jack: (Total: 24 Active Cost, 9 Real Cost) Mind Link , One Specific Mind (5 Active Points); IIF Bulky (-3/4), Only when jacked into another object that has a NIJ (-1/2) (Real Cost: 2) plus +1 SPD (10 Active Points); Only when jacked into another object that has a NIJ (-1), IIF Bulky (-3/4) (Real Cost: 4) plus +3 DEX (9 Active Points); Only when jacked into another object that has a NIJ (-1), IIF Bulky (-3/4) (Real Cost: 3) 0

5 Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Bulky Durable (-1) 0

6 Roll Cage: +4 DEF (12 Active Points); Only to protect against collisions, roll overs, and the like (-1) 0

4 Radar Warning Receiver: Detect Incoming Missiles 14- (Radio Group) (8 Active Points); OIF Bulky Durable (-1) 0

10 Tactical Communications Network: Mind Link , Machine class of minds, One Specific Mind, No LOS Needed, Number of Minds (x64) (45 Active Points); Only with others who have Mind Link (-1), OIF Bulky (-1), Affected as Sight and Hearing Groups (-1/2), Affected as Radio not Mental Groups (-1/2), Costs END (Only Costs END to Activate; -1/4) 4

 

Perks

10 Vehicles & Bases (26 Active Points); OIF Bulky Durable (-1), Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4)

 

Total Powers & Skill Cost: 245

Total Cost: 324

 

284+

Disadvantages

25 Distinctive Features: Police interceptor used by the Rocky Mountain Confederation Police (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

15 Reputation: Police Car, 14-

0 Experience Points

 

Total Disadvantage Points: 324

 

 

Rocky Mountain Confederation Government Vehicle Computer

Val Char Cost Notes

21 INT 11 13- PER Roll 13-

20 DEX 30 13- OCV 7 DCV 7

4 SPD 10 Phases: 3, 6, 9, 12

 

Total Characteristic Cost: 51

 

Cost Powers END

 

Computer Components

 

2 1) Direct Neural Interface Port: Mind Link , Human class of minds, One Specific Mind (5 Active Points); User must be jacked in (-1/2), OIF (-1/2), Must be connected to the Net via a Modem (-1/4) 0

10 2) Built in Modem: Radio Perception/Transmission (Radio Group), Concealed (-5 with Radio Perception/Transmission PER Rolls) (15 Active Points); OIF (-1/2) 0

4 3) Monitor: Sight Group Images 1" radius (10 Active Points); OIF (-1/2), No Range (-1/2), Linked (Direct Neural Interface Port; -1/4) 1

3 4) Hard Drive: Eidetic Memory (5 Active Points); OIF (-1/2)

3 5) DVD Drive: Speed Reading (x10) (4 Active Points); OIF (-1/2)

8 6) Hardware Firewall: Force Wall (8 ED) (20 Active Points); Only to protect the Netrunner from damage taken on the Net (-1), OIF (-1/2) 2

 

20 Software Pool: Multipower, 30-point reserve, (30 Active Points); all slots Active programs limited by INT/5 of the computer (-1/2)

1u 1) AK: Rocky Mountain Confederation (3 Active Points); Active programs limited by INT/5 of the computer (-1/2) 13-

1u 2) Combat Driving 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

1u 3) Cryptography 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

1u 4) Electronics 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

1u 5) Mechanics 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

1u 6) KS: Criminal and Vehicle Registration Database (3 Active Points); Active programs limited by INT/5 of the computer (-1/2) 13-

1u 7) Navigation 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

1u 8) Systems Operation 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

1u 9) TF: Small Motorized Ground Vehicles ; Active programs limited by INT/5 of the computer (-1/2); Active programs limited by INT/5 of the computer (-1/2)

1u 10) Autopilot Software: Program; Active programs limited by INT/5 of the computer (-1/2)

1u 11) Communications Software: Program; Active programs limited by INT/5 of the computer (-1/2)

1u 12) Diagnostic and System Monitoring Software: Program; Active programs limited by INT/5 of the computer (-1/2)

1u 13) Navigation and Map Software: Program; Active programs limited by INT/5 of the computer (-1/2)

1u 14) Vehicle Registration and Criminal Offenders Database: Program; Active programs limited by INT/5 of the computer (-1/2)

 

Talents

3 Clock: Absolute Time Sense

5 System Memory: Eidetic Memory

3 Math Processor: Lightning Calculator

4 Portable Scanner: Speed Reading (x10)

 

Total Powers & Skill Cost: 79

Total Cost: 130

 

Total Disadvantage Points: 130

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Re: Worldwide Motors Corporation Cobra Interceptor Police Cruiser and Computer

 

Pretty solid builds. I tend to work the skeletons out and then add stuff on the fly. The vehicle and computer work well together and I see how you have them interact with each other, elegant builds.

 

If you have a missile detection system you may also want to put some Chaff pods, just to give a bit extra defense.

 

You might also want to give your computer either a detect IFF or KS: regestered vehicles, or something like that so that the driver can "run the plates".

 

Other than that, it's a fast tank. Is there any retention area for offenders, or did the designers just decide that there won't be any prisoners brought back by anyone who would have this car?

 

But, yah, that's about all I got.

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Re: Worldwide Motors Corporation Cobra Interceptor Police Cruiser and Computer

 

Pretty solid builds. I tend to work the skeletons out and then add stuff on the fly. The vehicle and computer work well together and I see how you have them interact with each other, elegant builds.

 

If you have a missile detection system you may also want to put some Chaff pods, just to give a bit extra defense.

 

You might also want to give your computer either a detect IFF or KS: regestered vehicles, or something like that so that the driver can "run the plates".

 

Other than that, it's a fast tank. Is there any retention area for offenders, or did the designers just decide that there won't be any prisoners brought back by anyone who would have this car?

 

But, yah, that's about all I got.

 

Thank ya and was trying to make it that the computer was tailored specifically for the car.

 

I originally had Chaff on the vehicle, but pulled it off due to it pushing the cost of the vehicle too high. I may end up putting it back on since your logic works.

 

Never thought about running the plates and for known offenders. That will be added to the vehicle, but will drop the automated combat systems for it.

 

I wasn't sure how to implement it mechanically, but the vehicle looks like a larger version of the Fiero. There's enough room for two seats side by side with the passenger seat being where prisoners are held at.

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Re: Worldwide Motors Corporation Cobra Interceptor Police Cruiser and Computer

 

1. should the armor be ablative, or does it not get shot off or destroyed in collisions?

 

2. is this intended for use in a city or a large area?

 

3. how safe is the fission reactor? are there any issues with maintenance?

how do the environmentalist types feel about the supposed dangers?

 

4. does the missile system have a jammable guidance system?

 

5. does the vehicle have any aerodynamic capabilities or will she just

drop like a rock instead of at least being able to glide safely?

 

6. is it just low power anti-grav or anti-grav for lift and somethingt else

for thrust?

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Re: Worldwide Motors Corporation Cobra Interceptor Police Cruiser and Computer

 

1. should the armor be ablative, or does it not get shot off or destroyed in collisions?

 

2. is this intended for use in a city or a large area?

 

3. how safe is the fission reactor? are there any issues with maintenance?

how do the environmentalist types feel about the supposed dangers?

 

4. does the missile system have a jammable guidance system?

 

5. does the vehicle have any aerodynamic capabilities or will she just

drop like a rock instead of at least being able to glide safely?

 

6. is it just low power anti-grav or anti-grav for lift and somethingt else

for thrust?

 

1. The armor is built into the body of the vehicle and shouldn't fracture too much during combat.Think of the armor as being an advanced polymer skin that can take tremendous amounts of damage.

 

2. It's intended for both since the police aren't concerned so much with protecting the innocent like we imagine police today. They're there to enforce corporate law and if innocent bystanders get killed it's no skin off of their back.

 

3. The reactor is pretty safe and if a breach is imminent it will dump the rods to prevent a chain reaction. The dumped rods are sealed to protect the environment and to allow for recorvy to be used in another power plant. All of the environment types in the world are either rampaging marauders or dead.

 

4. Yes, there is a piece of equipment designed to jam the weapon system. It's not on this vehicle though.

 

5. The Pontiac Fiero was fairly aerodynamic which the Cobra Interceptor is based off of. It will still plough into the air though at high speeds due to the bullet shape of the design. There aren't any wings on the vehicle to provide the lift to keep the vehicle in the air if the anti-grav system is taken out.

 

6.It's low power anti-grav with thrusters built into the bottom and rear of the vehicle.

 

Thanks for the questions cat and keep 'em coming. :)

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