bigmack83 Posted April 15, 2009 Report Share Posted April 15, 2009 When building a character as an automaton, i added all the normal powers before adding the automaton. In case of a forcefield i have a problem. The character is a very defensive character and has the following FF: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (137 Active Points) But when i add the automaton ability (either of the takes no stun options) it automatically changes to this: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (412 Active Points) which is essentially 3x the cost. I cant find anything that causes it to do this in the 5ER rulebook. I dont know if this is a glitch or what. Granted i do have most of the books i dont recall any other reference to this and cant exactly read everything at once. i will keep looking but if anyone has the answer to this it would be much appreciated EDIT: I have also noticed a similar issue with Damage resistance. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted April 15, 2009 Report Share Posted April 15, 2009 Re: Hero Designer: Automaton and Forcefield Conflict? Automaton characters who take no STUN pay triple for their defensive powers, so Hero Designer is correctly tripling the cost of the force field. I note that, for an attack to affect the automaton, it must first penetrate the force field (requiring over 20 BOD) and then get past its PD/ED, whatever they may be. Being invulnerable to attacks that roll less than 20 BOD seems well worth a few hundred points! When building a character as an automaton, i added all the normal powers before adding the automaton. In case of a forcefield i have a problem. The character is a very defensive character and has the following FF: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (137 Active Points) But when i add the automaton ability (either of the takes no stun options) it automatically changes to this: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (412 Active Points) which is essentially 3x the cost. I cant find anything that causes it to do this in the 5ER rulebook. I dont know if this is a glitch or what. Granted i do have most of the books i dont recall any other reference to this and cant exactly read everything at once. i will keep looking but if anyone has the answer to this it would be much appreciated Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 15, 2009 Report Share Posted April 15, 2009 Re: Hero Designer: Automaton and Forcefield Conflict? The rule you are looking for is on 5ER p458 under the Takes No STUN Power for Automatons. Quote Link to comment Share on other sites More sharing options...
bigmack83 Posted April 15, 2009 Author Report Share Posted April 15, 2009 Re: Hero Designer: Automaton and Forcefield Conflict? @Hugh good point. this makes sense that its harder to damage the player and should be more expensive. I just didnt see the rule for it. @ghost-angel thanks for the page number. i found the location of the rule and is much appreciated. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.