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Maximus FOR-9 Firefighting RPV


shadowcat1313

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Maximus FOR-9 Firefighting RPV

Val Char Cost Notes

30 STR 0 Lift 1600.0kg; 6d6

10 DEX 0 OCV 3 DCV 3

12 BODY 4

10 INT 0 PER Roll 11-/15-

0 EGO 0 ECV: 0

10 PRE 0 PRE Attack: 2d6

10 COM 0

2 SPD 0 Phases: 6, 12

Total Characteristic Cost: -16

 

Movement: Running: 4" / 8"

Leaping: 0"

 

Cost Powers END

Construction

13 1) High Temperature Ceramic plating: Damage Reduction, Resistant, 25% (45 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Custom Modifier (only vs fire and heat attacks; -1/2) 0

13 2) Metal Skin: Armor (3 PD/3 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2) 0

45 3) Automaton (Takes No STUN (loses abilities when takes BODY)) 0

15 4) Does Not Bleed 0

14 5) Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (42 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 4

Locomotion

2 1) Wide Treads: Running +4" (4" total); OAF Bulky (-1 1/2), Custom Modifier (Cant Run; -1/2), Turn Mode (-1/4) (uses Personal END) 1

Powerplant

4 1) Endurance Reserve (10 END, 10 REC) (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4) 0

Sensors and Electronics

3 1) Air Quality Sensor: Detect A Single Thing 13-/17- (Unusual Group), Discriminatory, Analyze (15 Active Points); OAF Bulky Fragile (Extendable sensor probe; -1 3/4), Extra Time (Extra Phase, -3/4), Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 1

8 2) Enhanced Audio pickups: +4 PER with Hearing Group 0

5 3) Heavy Duty Floodlights: Sight Group Images Increased Size (4" radius; +1/2) (15 Active Points); OIF Bulky Durable (-1), Only To Create Light (-1) (uses Personal END) 1

9 4) High Res Thermographics: IR Perception (Sight Group), +5 to PER Roll, Discriminatory, Analyze (20 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 2

10 5) Remote Camera System: Clairsentience (Sight Group), Discriminatory, Transmit, 1 Continuing Charge lasting 6 Hours (+0) (27 Active Points); OIF Bulky Fragile (-1 1/4), Sense Affected As More Than One Sense [very common Sense] (-1/2) [1 cc]

3 6) Mind Link , Control Unit class of minds, One Specific Mind (5 Active Points); Costs Endurance (-1/2) (uses Personal END) 1

4 7) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 1

Specialized Equipment

20 1) Large Foam Cannon: Dispel all Fires 6d6, 32 Continuing Charges lasting 1 Turn each (+0), Lingering up to 1 Turn (+1/2), Area Of Effect Nonselective (14" Cone; +3/4), all [special effect] powers simultaneously (+2) (76 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), No Range (-1/2), Real Weapon (-1/4) [32 cc]

2 2) Air Tanks and Masks: LS (Expanded Breathing), Usable Simultaneously (up to 4 people at once; +3/4) (9 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Custom Modifier (users must stay with robot; -1/2) Note: masks allow 5 minutes of oxygen for up to 4 people, more 02 for less people [1 cc]

7 3) +20 STR (20 Active Points); Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2), Restrainable (-1/2), Physical Manifestation (-1/4) (uses Personal END) 2

2 4) Paramedics 11- (7 Active Points); 4 Charges (-1), OIF Fragile (disposable first aid kits; -3/4)

2 5) Rubble Claw: Extra Limb (1) (5 Active Points); Restrainable (-1/2), Linked (???; -1/2), Limited Manipulation (-1/4) 0

 

 

Talents

2 Absolute Time Sense (3 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4)

2 Bump Of Direction (3 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4)

2 Eidetic Memory (5 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)

2 Lightning Calculator (3 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4)

 

 

Skills

2 Navigation (Land) 11-

5 KS (INT-based) 13-

5 KS (INT-based) 13-

 

 

Total Powers & Skill Cost: 201

Total Cost: 185

 

200+ Disadvantages

20 Social Limitation: All Robots are treated as Property (Very Frequently; Severe; Not Limiting In Some Cultures)

10 Physical Limitation: Must Refuel or Recharge for 8 hours once a week (Infrequently; Greatly Impairing)

15 Physical Limitation: Requires repair rolls and parts to heal (Frequently; Greatly Impairing)

0 Experience Points

 

Total Disadvantage Points: 185

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Re: Maximus FOR-9 Firefighting RPV

 

Another great build. I was really impressed by the Air Tanks and Masks. I never would have thought of that. I also really like the Rubble Claw, Large Foam Cannon, Heavy Duty Floodlights, and all the sensors. And having an HD file makes it all easier to steal. :D

 

Unfortunately, I have to spread rep.

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