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All_or_Nothing and Drain


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In the main book the All or Nothing limitation is only used for transform powers.

In the Bestiary i've seen the basilik has an All or Nothing (-1/2) Deadly Gaze (RKA 6d, NND, etc...)

 

That's a interesting limitation and i think about using it for an HARP to HERO conversion.

 

One of the Harp's characters has a spell (Jolts) which, if it's successfull, stuns the target. (note: Harp uses a stun status but has no stun points.)

It's an all or nothing effect. The target is stunned or not.

 

So i thought about that:

DRAIN STUN 3d

Base: 30

Ranged (+1/2)

Based on EGO CV (+3/4) target may choose Power or Mental Defense

Half End Cost (+1/4)

Active: 75

Gestures (-1/4)

Incantations (-1/4)

Only when serving Save K'nor purposes (-1/2)

Requires a Faith (Divine) roll (-1/2)

Spell (-1/2)

All or NOthing (-1/2) (Stunning: must overcome the target's CON)

Real: 21

 

Casting time: Half Phase (attack)

Range: LOS

Duration: Instant

Roll penalty: -7

End cost: 3

Target: DECV

 

Question 1:

DO you think the All or NOthing limitation is fair and balanced here ?

 

Question 2:

A question about the recuperation of drained STUN points. In the rules it's said that, by default, Action points are recovered at a 5/turn rate.

Do you stack it with the natural post-phase 12 recuperation ? (i think so but i'm not sure.)

 

 

Question 3: if both recuperations stack don't you think it would be more fair to use an Energy Blast instead of a Drain Stun. It would be cheaper.

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Re: All_or_Nothing and Drain

 

I think you could easily double the limitation value, certainly for a relatively low powered attack. Now call me old fashioned, but wouldn't this be cheaper and easier....

 

4d6 EGO ATTACK (40 points)

 

Causes no damage (roll to see if target stunned) -1

 

20 points

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Re: All_or_Nothing and Drain

 

Now call me old fashioned, but wouldn't this be cheaper and easier....

 

4d6 EGO ATTACK (40 points)

 

Causes no damage (roll to see if target stunned) -1

 

20 points

 

 

....hmmm.........yes :D

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Re: All_or_Nothing and Drain

 

I think you could easily double the limitation value, certainly for a relatively low powered attack. Now call me old fashioned, but wouldn't this be cheaper and easier....

 

4d6 EGO ATTACK (40 points)

 

Causes no damage (roll to see if target stunned) -1

 

20 points

 

 

but the SFX is not mental so IMHO it will be more logical to build it with an Energy Blast + BOECV.

 

 

I wonder if a DRAIN STUN would be worth buying instead of an EB.

DRAIN anything else is OK........ but does a Drain Stun makes sense ? (i will use the EB version but this raises some questions)

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Re: All_or_Nothing and Drain

 

How about a Suppress?

 

20 Jolts: Suppress STUN 8d6 (standard effect: 24 points), Based On EGO Combat Value (Mental Defense applies; +1), Target Chooses Defense (-1/4) (70 Active Points); Only When Serving The God's Purposes (-1/2), Requires A Skill Roll (-1/2), Spell (-1/2), Limited Power Only to determine if target is STUNNED (-1/2), Gestures (-1/4), Incantations (-1/4) - END=7

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Re: All_or_Nothing and Drain

 

How about a Suppress?

 

20 Jolts: Suppress STUN 8d6 (standard effect: 24 points), Based On EGO Combat Value (Mental Defense applies; +1), Target Chooses Defense (-1/4) (70 Active Points); Only When Serving The God's Purposes (-1/2), Requires A Skill Roll (-1/2), Spell (-1/2), Limited Power Only to determine if target is STUNNED (-1/2), Gestures (-1/4), Incantations (-1/4) - END=7

 

That works extremely well. Does anyone else think Suppress is far too effective?

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Re: All_or_Nothing and Drain

 

That works extremely well. Does anyone else think Suppress is far too effective?

 

 

yes, 8D6 would be too effective compared to the current level of my campaign.

I've redefined the power with an EB 3d6 whose final Real cost is 7 too. It betters suits my needs. The character will have difficulties to overcome the CON of better than average foes but that's what i want now (and it gives the player more things to upgrade.)

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  • 2 weeks later...

Re: All_or_Nothing and Drain

 

Question 1:

DO you think the All or NOthing limitation is fair and balanced here ?

Yes. I think it's more than fair. It would be fair if you built it with EB, STUN Only. The BOECV Advantage pretty much wipes out all the benefit of buying it as a Drain, and if you aren't getting the benefit, you shouldn't have to pay the points.

 

Question 2:

A question about the recuperation of drained STUN points. In the rules it's said that, by default, Action points are recovered at a 5/turn rate.

Do you stack it with the natural post-phase 12 recuperation ? (i think so but i'm not sure.)

No, the 5 points/turn Adjustment fade does not stack with the Post-12 (or any other recovery. If you've been Drained of 10 character points, you'll be down 10 for the whole turn, regardless of how many recoveries you take. At the end of the turn (after post-12) you'll be down 5, regardless of what your REC is.

 

Question 3: if both recuperations stack don't you think it would be more fair to use an Energy Blast instead of a Drain Stun. It would be cheaper.

It would be more fair, regardless.

 

6d6 EB

Base: 30

Based on EGO CV (+3/4) target may choose Power or Mental Defense

Half End Cost (+1/4)

Active: 60

STUN Only (-0)

Gestures (-1/4)

Incantations (-1/4)

Only when serving Save K'nor purposes (-1/2)

Requires a Faith (Divine) roll (-1/2)

Spell (-1/2)

All or Nothing (-1/2) (Stunning: must overcome the target's CON)

Real: 17

 

Casting time: Half Phase (attack)

Range: LOS

Duration: Instant

Roll penalty: -6

End cost: 3

Target: DECV

 

Average roll: 21

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Re: All_or_Nothing and Drain

 

.............................

It would be more fair, regardless.

 

6d6 EB

Base: 30

Based on EGO CV (+3/4) target may choose Power or Mental Defense

Half End Cost (+1/4)

Active: 60

STUN Only (-0)

Gestures (-1/4)

Incantations (-1/4)

Only when serving Save K'nor purposes (-1/2)

Requires a Faith (Divine) roll (-1/2)

Spell (-1/2)

All or Nothing (-1/2) (Stunning: must overcome the target's CON)

Real: 17

 

Casting time: Half Phase (attack)

Range: LOS

Duration: Instant

Roll penalty: -6

End cost: 3

Target: DECV

 

Average roll: 21

 

 

Souper.

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