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Psionic Rage (Simple power - Complex Twists)


TheDux

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Spoiler is fluff but may contain useful information, so skip down to "The Power" section for the root of the post.

 

Note: This character is a project for a comic I am working on. I have been using HERO to flesh out the characters.

 

World Concept (fluff):

Note "Marvel Examples" are not accurate in Marvel Universe, but would be in this one IF the characters exsisted.

Modern earth with a large amount of supernatural and superhuman action. During the Golden Age of Superheroes (1920s-1940s) there was an alien attack on Earth. Faze, the All American Hero, lead the most powerful team of heroes (and in desperation villains-for-hire) onto the mother ship. After a long battle the day seemed to be won. Unfortunately before Faze could teleport the team home, the ship self destructed, killing Earth's heroes and striking the earth with an odd radiation. Now, 2009, after a nearly 70 years of only minor super hero activity, a new breed of hero is born.

 

While heroes empowered by their deities, arcane masters, and super science still run the superhero game, the effects of the radiation, now called Xkor Waves, that stuck earth in the 40s are giving birth to three new types of humans.

 

Mutants: Deformed from birth, these humans are the most drastically effected by the radiation. These humans are all take on animalistic qualities. Lesser degree mutations would be the presence minor fur, downy feathers, scales, and other minor animal features. Major mutations include the presence of multiple features such as: full body fur, claws, fangs, venom, wings, bird bones, gills, muscular and bone structures similar to animals. When mutants' DNA is examined, it is obvious there is a difference between them and humans. Mutants are often met with hatred and prejudice.

(Marvel Example: Beast, Angel)

 

Psionics: While akin to the mutants, there is a significant difference between the Psionics and Mutants. While a mutant's ability comes from their "deformation" and animal qualities, a psionic's abilities come from a unique wiring in their brains. This ranges from basic telepathy and telekinesis to altering their physical stucture and reality itself. For the most part you cannot tell a Psionic from a regular human, even at a DNA level. Only when the observing the activities of the brain can one see a difference. While mutants have trouble fitting into society, Psionics fit it quiet well. This isn't to say that Psionics don't have their own draw backs. Mental Illness, depression, rage, and a side effect of some Psionic powers called "Mental Lock" are common among Psionics.

(Marvel Examples: Pheonix, Scarlet Whitch, Colossus, Magneto)

 

Enigmas: While a "mutant" to the naked eye, an Enigma may also shares qualities with Psionics. They are both Mutant and Psionic without being either. The catch is that while some do retain human animal qualities, others take on qualities of the elements and the unknown. Their minds work drastically different than humans and Psionics, their DNA is NOTHING like a human nor animal.

(Marvel Examples: Thing, Nightcrawler, Anole(?), Cyclops)

 

Character Concept (less fluff): From a young age Avlona knew she was different. In grade school she was reclussive, leading bullies to tease and torment her. Teachers thought her to be developementally slow, but a Psionic school councilor reconized her as a fellow Psionic who was struggling. While forging a friendship with the coucilor Avlona began to bloom, but still her powers were not masifesting and she was still an awkward kid. The children became even more cruel. A group of kid, the cruelest of the bullies, wanted to finally get a reaction from her...and they did. At first the barrage of garbage didn't phase her, but then a rock struck the poor girls head. She could not control her next actions.

 

She saw the person who had thrown the rock fly across the playground. She felt people trying to pull her away from the crying boy, but none could catch up to her, none could move her. It took another unique student, Ian The Bearboy (later known as Druid), to pull her away from the scene.

 

In time the boy recovered and Avlona learned to control her rage...to some extent. She cannot trigger the power without putting herself into a rage (an easy feat), but once it is triggered she cannot bring herself out of it until she is exhausted, completed her goal, or is clamed telepathically.

 

 

The Power (Psionic Rage) (Almost No fluff):

Ok here is the deal. I need to build a power, alter a disadvantage. Keep in mind that this is not a typical "barbarian rage" where you "get angry, you get strong". Similar, but there is more to it.

 

While she is a skilled warrior, her power lies in Psionic Rage. She must activate the power through a quick meditation. Her psionic skill is crude and she could faill to activate the power.

 

Here is the outline of the power (Note 75 Active Point limit is my goal, but that can vary):

-Power triggers Enaged

-Enraged triggers Power

-Density Increase (30 points)

-Incease Speed (30 Points)

-Must be used at full strength.

-Triggers Enraged Disadvantage

-Failed attempt to enrage or to leave enrage drains all EGO and Mental Defense

-Failed attempts also leaves Avlona mindless, she CANNOT act at all unless under the command of another or she is otherwise snapped out of the Mental Lock.

 

I was thinking of taking the Disadvantage:

"Enraged at Will (Very Common), go 14-, recover 14-; 25 Points"

 

Then taking the Limitation:

"Power is active as long as character is Enraged. Cannot turn off power."

 

From there I will need a way of setting up the side effect. I was thinking an EGO and Mental Defense Drain and a Mind Control side effect.

 

SPD and DI should be at 30 points each. This doubles her base speed and STR and gives the bonus perks of DI.

 

Can someone help me hash out this power?

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Re: Psionic Rage (Simple power - Complex Twists)

 

PsiRage(Total: 75 Active Cost, 20 Real Cost)

+3 SPD (30 Active Points); Side Effects (INT, EGO reduced to -30, mental defence reduced to 0 until snapped out of Mental Lock; -1 1/4), Limited Power Power loses about half of its effectiveness (Turns off when enraged ends; -1), Activation Roll 14- (-1/2) (Real Cost: 8) PLUS Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points); Side Effects (INT, EGO reduced to -30, mental defence reduced to 0 until snapped out of Mental Lock; -1 1/4), Limited Power Power loses about half of its effectiveness (Turns off when enraged ends; -1), Activation Roll 14- (-1/2) (Real Cost: 12)

 

Something like that?

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Re: Psionic Rage (Simple power - Complex Twists)

 

If this 'psionic rage' represents a true personality shift, then it may be simplier to track on the character sheet to just build this ability as a single multiform along the classic lines of Marvel's Hulk with a Psionic twist. It would also allow for more gross changes to the character overall during the 'rage'.

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Re: Psionic Rage (Simple power - Complex Twists)

 

Sean:

 

Perfect except INT/EGO drain would only apply IF the activation failed, not just by using the power.

 

Hyper:

 

I was thinking of multiform, but was trying to avoid it. Though right now it seems to be looking better.

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Re: Psionic Rage (Simple power - Complex Twists)

 

Sean:

 

Perfect except INT/EGO drain would only apply IF the activation failed, not just by using the power.

..................

 

Hmm...how about - the side effects were not bought to always activate (which doubles the value of the limtiation) so there needs to be some triggering event - which could be 'missing your enraged activation roll'.

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