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Which export template for HD on forum?


Pattern Ghost

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Crossposting this since HD forum seems slow:

 

OK, I'm probably missing something really obvious here, as everyone else seems to know how to do this. Since HTML is turned off in the forums, what's everyone using as an export format to display their HD character sheets on the forums nowadays? I tried a search, but didn't get good results.

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Re: Which export template for HD on forum?

 

Most People are using a text format and using CODE tags in to keep formating. You can also use a non graphical html template open it in a broswer and copy the text and paste in to CODE Tags as well.

 

Something Like This: (CHARACTER BELONGS TO Tamashii2000 and is his creation and not Mine. I am not this original.)

Kor Hunter Player:
Val 	Char 	Cost
15 	STR	5
20/30 	DEX	30
20 	CON	20
10 	BODY	0
18 	INT	8
11 	EGO	2
20 	PRE	10
20 	COM	5

10/19 	PD	7
10/19 	ED	6
6/7 	SPD	30
10 	REC	6
40 	END	0
37 	STUN	9

7" 	RUN	2
2" 	SWIM	0
3" 	LEAP	0
Characteristics Cost: 140
Cost 	Power	END
40 	Bone Carved Short Bow: Multipower, 60-point reserve, (60 Active Points); all slots: OIF (Bow; -1/2) 	
4u 	1) Explosive Arrow: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (Bow; -1/2) 	6
4u 	2) Black Acrila tipped arrow: RKA 4d6, 16 Charges (+0) (60 Active Points); OIF (Bow; -1/2) 	
4u 	3) LightCrawler Arrow: Sight Group Flash 12d6 (60 Active Points); OIF (Bow; -1/2) 	6
9 	Light Leather Padding: Armor (3 PD/3 ED) 	
Ranger Spells 	
11 	1) Mana Reserve: Endurance Reserve (60 END, 5 REC) (11 Active Points) 	
10 	2) Glimpse: +6 PER with Sight Group (12 Active Points); Costs END Only Costs END to Activate (-1/4) 	1
16 	3) Snare: Entangle 4d6 + 4, 4 DEF (60 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Cannot Form Barriers (-1/4) 	6
20 	4) Camouflage: Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2) 	3
20 	5) Feet Like Cat: +10 DEX (30 Active Points); Costs END Costs END Every Phase (-1/2) 	3
14 	6) Thistle Coat: Armor (6 PD/6 ED), Limited Power Power loses less than a fourth of its effectiveness (Last 12 seg (1 turn); +0) (18 Active Points); Costs END Only Costs END to Activate (-1/4) 	2
Powers Cost: 152
Cost 	Skill
2 	Survival 13-
3 	Streetwise 13-
7 	Stealth 15- (17-)
7 	Concealment 15-
6 	+2 with Bow
8 	Penalty Skill Levels: +4 vs. Range Modifier with Bow's
2 	KS: Flora and Fuana 11-
7 	Climbing 15- (17-)
7 	Tracking 15-
3 	Paramedics 13-
3 	Riding 13- (15-)
3 	WF: Common Melee Weapons, Bows
Skills Cost: 58 Total Character Cost: 350
Val 	Disadvantages
15 	Social Limitation: Secret Identity Frequently (11-), Major
10 	Physical Limitation: Unfamilar with earth customs/culture (Frequently, Slightly Impairing)
15 	Psychological Limitation: Naive (Very Common, Moderate)
10 	Psychological Limitation: Most hide heroic nature behind Frivolous front (Common, Moderate)
20 	Hunted: Oeramm 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 	Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish)
10 	Hunted: Circle of the scalet moon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, max in catagory of Disadd)
50 	Archer Bonus
Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 

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Re: Which export template for HD on forum?

 

Ok, let me give the second option a try. The text template I have doesn't look so good, so copy-pasta it is:

 

The Blue Comet
Player:

Val  	Char   	Cost
50  	STR	40
24  	DEX	42
25  	CON	30
12  	BODY	4
13  	INT	3
11  	EGO	2
25  	PRE	15
14  	COM	2

25  	PD	15
25  	ED	20
5  	SPD	16
15  	REC	0
50  	END	0
50  	STUN	0

6"  	RUN	0
2"  	SWIM	0
10"  	LEAP	0
Characteristics Cost: 189

Cost   	Power 	END
15   	Alien Physiology: Damage Resistance (15 PD/15 ED)  	0
7   	Alien Hardiness: Regeneration BODY 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)  	0
5   	Alien Toughness: Lack Of Weakness (-5) for Resistant Defenses  	0
13   	Life Support Field: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (23 Active Points); Costs Endurance (-1/2), IIF Unbreakable (Costume; -1/4)  	2
50   	Comet Flight Suit: Multipower, 62-point reserve, (62 Active Points); all slots IIF Unbreakable (Costume; -1/4)  	
5u   	1) Combat Flight: Flight 25", combat acceleration/deceleration (+1/4) (62 Active Points); IIF Unbreakable (Costume; -1/4)  	6
5u   	2) Non-Combat Flight: Flight 5", x512 Noncombat, rapid Noncombat movement (+1/4) (62 Active Points); IIF Unbreakable (Costume; -1/4)  	6
5u   	3) FTL Travel: Faster-Than-Light Travel (2 Light Years/second) (62 Active Points); IIF Unbreakable (Costume; -1/4)  	0
Powers Cost: 105

Cost   	Skill
5   	+1 with HTH Combat 
3   	Criminology 12- 
3   	Deduction 12- 
3   	Interrogation 14- 
3   	KS: Galactic Law 12- 
3   	Language: English (American) (completely fluent) 
2   	Navigation (Space) 12- 
5   	Paramedics 13- 
3   	PS: Intergalactic Police Officer 12- 
3   	Shadowing 12- 
3   	Streetwise 14- 
3   	Tactics 12- 
3   	Teamwork 14- 
2   	TF: Science Fiction & Space Vehicles 
4   	WF: Beam Weapons, Energy Weapons 
Skills Cost: 48

Cost   	Perk
8   	Fringe Benefit: Interstellar Police Powers 
Perks Cost: 8

Total Character Cost: 350

Val   	Disadvantages
25   	Hunted: Viper 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture) 
20   	Hunted: Russian Mob 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
15   	Hunted: Villain TBD 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
10   	Physical Limitation: Knows Little of Earth Culture (Frequently, Slightly Impairing) 
20   	Psychological Limitation: Code Vs. Killing (Common, Total) 
20   	Psychological Limitation: Duty Bound (Very Common, Strong) 
15   	Reputation: "Boy Scout" Type Hero, 14- 
15   	Social Limitation: Secret Identity (Frequently, Major) 
10   	Social Limitation: Famous (Frequently, Minor) 

Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0 

 

Ah, cool. That works. Rep to you!

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