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Campaign: Pulling The Fangs


Narf the Mouse

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Re: Campaign: Pulling The Fangs

 

Thanks - I'll look at it after I eat something.

 

If you have a Hero Designer subscription, there's a character vault you can upload to on the main page.

 

It'll give you an ID #. Stick that in [ hd = ID #]Text[ / hd ] tags and it'll automatically display your character in a show/hide bar.

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Re: Campaign: Pulling The Fangs

 

First and major problem I noted is that, as a Powerful Hero, you can have a maximum of 60 Active Points in any power. While I would be able to wave this *To a certain extent* on a *Severely* restricted power, your multipower goes far over that limitation.

 

Edit: Pages 28 & 29 of 5th Edition, Revised, have the power level guidelines.

 

Edit: I'm also not sure what is up with your Side Effect on your multi-power.

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Re: Campaign: Pulling The Fangs

 

First and major problem I noted is that, as a Powerful Hero, you can have a maximum of 60 Active Points in any power. While I would be able to wave this *To a certain extent* on a *Severely* restricted power, your multipower goes far over that limitation.

 

Edit: Pages 28 & 29 of 5th Edition, Revised, have the power level guidelines.

 

Edit: I'm also not sure what is up with your Side Effect on your multi-power.

 

I've Changed the Pool for my multipower to 60 AP, and the Side-effect means that every time Soor misses her Skill roll she takes a 6d6 Energy Blast

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Re: Campaign: Pulling The Fangs

 

First, it's the Active Points that can't be more than 60 - Your Multipower is 90 AP.

 

Second, side effects should be rated per Active Points - Currently, for yours, I'd say 1d6 per 10 AP.

 

Third, just to note, your DEF isn't going to help against a side-effect - I'd therefore rate it at 'Extreme'. You might want to change that. ;)

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Re: Campaign: Pulling The Fangs

 

Ok, I see what you meant, sorry about that...

 

I changed the AP in the Multipower to 60pts by taking Reduced Endurance, reduced Soor's natural End and added a 100 END, 10 REC Endurance Reserve

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Re: Campaign: Pulling The Fangs

 

Here is the updated, upgraded version of Ragnarok's character.

 

This is my first try with an HTML format export, so let's see how this goes...

 

Oh- he currently needs an additional 50 points of Disads, but I decided to stop making them up based upon my guesses and intuition without seeing a character background.

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Re: Campaign: Pulling The Fangs

 

Ok, I see what you meant, sorry about that...

 

I changed the AP in the Multipower to 60pts by taking Reduced Endurance, reduced Soor's natural End and added a 100 END, 10 REC Endurance Reserve

Your magical robes barely qualify at the upper end of 'cheap magical items'; they're 'Uncommon', by what I wrote, so 3 sp. Not that important. If they had a single point more of PD or ED, they'd go to 'Rare' and that'd be a whole different ball-game.

 

Only thing left is that powers normally draw off either personal reserve or an endurance reserve. If you want them to work off your endurance reserve, there's a drop-down in each power (It toggles off of wether there is an endurance reserve in the powers section).

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Re: Campaign: Pulling The Fangs

 

Your magical robes barely qualify at the upper end of 'cheap magical items'; they're 'Uncommon', by what I wrote, so 3 sp. Not that important. If they had a single point more of PD or ED, they'd go to 'Rare' and that'd be a whole different ball-game.

 

Only thing left is that powers normally draw off either personal reserve or an endurance reserve. If you want them to work off your endurance reserve, there's a drop-down in each power (It toggles off of wether there is an endurance reserve in the powers section).

 

I've changed the cost of the robes to 3 sp, and went ahead and changed all of my powers to go ahead and run off of the End reserve, something I forgot to do.

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Re: Campaign: Pulling The Fangs

 

Chat logs for session #1, Practice.

Konan (05:30.09 PM)

 

OOC:

you have to wrap [] tags around the roll

 

 

Narf the Mouse (05:30.09 PM)

...I know I've seen this working...

Ah, thanks.

CHECK, 15-: (10, succeeded by 5) Wednesday, July 8, 2009 05:30:22.130 PM

 

Sea_Tempest (05:30.51 PM)

[Roll}

roll: 12 Wednesday, July 8, 2009 05:30:59.070 PM

whew

 

Narf the Mouse (05:31.35 PM)

[ name , # - ]

 

Sea_Tempest (05:31.48 PM)

lol

righto

PERCEPTION, 12-: (14, failed by 2) Wednesday, July 8, 2009 05:32:24.733 PM

 

Konan (05:32.37 PM)

Seeing Archeon doing this Soor asks with an inquisitive eyebrow raise, "Do you perceive anything?"

 

Narf the Mouse (05:33.04 PM)

 

Player/GM:

The window looks a bit reddish.

 

Player/GM:

...On the inside.

 

 

Sea_Tempest (05:33.35 PM)

"Bloodspray. Can't see through it."

 

Konan (05:33.53 PM)

"Damn, Well only one course of action then"

 

Narf the Mouse (05:34.01 PM)

 

Player/GM:

And then something mockingly knocks out 'shave and a haircut' on the window...

 

GM:

BRB, getting hamburger.

 

 

Sea_Tempest (05:34.26 PM)

brb, getting migraine meds lol

"Soor, let me open the door. After it's open, I will go right, and you will go left. Stay behind me if you need protection. Are you agreeable to this plan?"

 

Konan (05:37.26 PM)

"As long as your the one in the line of attack... Yes."

 

Narf the Mouse (05:37.28 PM)

 

GM:

back

 

GM:

You hear a muffled snort from the direction of the militia.

 

 

Konan (05:38.39 PM)

 

Action:

Soor is getting a Torch ready from her belt

 

 

Narf the Mouse (05:39.22 PM)

 

GM:

Torch is 2d6nd

 

 

Sea_Tempest (05:39.39 PM)

"Ready?"

 

Konan (05:39.58 PM)

"Yes"

 

Narf the Mouse (05:40.55 PM)

You hear a collective "Yep." "Yeah." "Sure." "Yes." "Fine with me...Mummy..." from behind you.

 

Konan (05:41.23 PM)

 

Action:

Soor follows him, ignoring the voices behind her

 

 

Narf the Mouse (05:41.25 PM)

 

GM:

One of these is not as sure as the others.

 

 

Sea_Tempest (05:42.26 PM)

PERSUASION, 12- : (6, succeeded by 6) Wednesday, July 8, 2009 05:42:26.724 PM You'll be fine soldier.

 

Narf the Mouse (05:42.53 PM)

""Sir...Yes sir!"

Alright, soon as you break in the (Wooden) door, I'll call phases and dex.

 

Sea_Tempest (05:43.52 PM)

A slow smile spreads on Acheron's face as he grips the stingray leather handles of his swords, and opens the door

 

Player/GM:

I have +3 Lightning Reflexes, bringing my effective Dex to 18

 

 

 

Narf the Mouse (05:45.41 PM)

 

GM:

Ok, Acheron is inside, to the left of the door. Soor is on the stairs, in front of the door. The soldiers have formed a 'Shield and spears' formation behind you; three in the front with longsword and shield; two in back with bow and arrow.

 

 

Konan (05:46.06 PM)

 

Player/GM:

I Have Lightning Reflexes +2 giving me 19 Dex

 

 

Narf the Mouse (05:46.27 PM)

Phase 4, DEX 19, then. Go

 

GM:

oh, right, interior...

 

 

Konan (05:47.34 PM)

 

Action:

Soor casts Magic Ice Armor on herself

 

POWER SKILL, 13-: (12, succeeded by 1) Wednesday, July 8, 2009 05:48:21.949 PM

 

Narf the Mouse (05:49.24 PM)

 

GM:

From left to right - Two long benches, with stools, about 8m long. A folding door to the kitchen. Two alcove/tables in back; five tables arranged front/left, left/back, right/back, right and far right of you; chimney and stairs at right/back.

 

Player/GM:

Soor is leaking 6 END/Phase, but is nigh-invulnerable.

 

 

Sea_Tempest (05:51.21 PM)

 

Player/GM:

I'm assigning all +3 with swords to OCV

 

 

 

Narf the Mouse (05:51.24 PM)

Phase 4, DEX 18, go.

 

Player/GM:

Acheron's OCV/DCV is now 8/5

 

 

Sea_Tempest (05:52.11 PM)

 

Action:

Per roll to see what's inside

 

 

PERCEPTION, 12-: (6, succeeded by 6) Wednesday, July 8, 2009 05:52:25.247 PM

 

Narf the Mouse (05:52.29 PM)

Ok, one-half phase, Per roll.

 

Player/GM:

You see a vampire hanging over the door, a vampire under the far-right table and another one peek out from the kitchen.

 

Player/GM:

They all have sharp, long, nasty claws and a dangerous stare.

 

 

Sea_Tempest (05:54.36 PM)

 

Player/GM:

I don't remember, can I still attack or do I have to hold my half phase?

 

 

 

Narf the Mouse (05:55.59 PM)

 

Player/GM:

Checking...Half-phase to attack, but it always ends your turn.

 

Player/GM:

I'll ask the chat channel afterwards (Poke me if I forget), but I want to keep things moving and that's the way it seems to read.

 

 

Sea_Tempest (05:56.49 PM)

Alright.

 

Action:

0 Phase action to yell "3 of them" to Soor and then attack

 

 

Target: Vamp over the door. Sword 1...

roll: 10 Wednesday, July 8, 2009 05:58:31.798 PM

 

Narf the Mouse (06:01.02 PM)

 

Player/GM:

Far as I know, two-weapon fighting means you don't have to wait for the results of roll #1. Also, sorry, probably should have said was getting a hamburger.

 

 

Sea_Tempest (06:01.19 PM)

Alright.

Sword 2 Target: Same vamp

roll: 11 Wednesday, July 8, 2009 06:01:37.580 PM

(At an 8 ocv)

 

Narf the Mouse (06:02.17 PM)

Hit and hit. Roll damage. [ N d X k ]

 

Sea_Tempest (06:03.24 PM)

1d6k

hmm

 

Narf the Mouse (06:03.41 PM)

 

Player/GM:

2d5k with STR.

 

 

Sea_Tempest (06:03.43 PM)

1D6K: 1 BODY, 1 STUN Wednesday, July 8, 2009 06:03:43.490 PM

 

Narf the Mouse (06:04.54 PM)

 

Player/GM:

...Er...2d6k with STR.

 

GM:

There are no d5's in Hero System...Oops.

 

 

Sea_Tempest (06:06.04 PM)

For some reason my second damage roll is not going through

 

Narf the Mouse (06:06.23 PM)

Hmm...10D6K: 4, 5, 5, 4, 5, 1, 1, 1, 5, 5 (36 BODY, 72 STUN) Wednesday, July 8, 2009 06:06:23.738 PM

[ 2 d 6 k ]?

 

Sea_Tempest (06:06.57 PM)

I'll try that

2D6K: 4, 1 (5 BODY, 25 STUN) Wednesday, July 8, 2009 06:07:13.602 PM

there

(Sorry guys, I'm getting used to this chat thing)

 

Narf the Mouse (06:07.54 PM)

Alright, second. We all are; this would be my second time using it.

 

GM:

As a side note, I had to reload once, so there's gonna be a bit missing off the top of the log.

 

 

Sea_Tempest (06:11.43 PM)

It's all good. Do I need to do anything else?

 

Narf the Mouse (06:12.17 PM)

Well, yeah - A damage roll for your second sword. :)

 

Sea_Tempest (06:13.27 PM)

2D6K: 5, 6 (11 BODY, 44 STUN) Wednesday, July 8, 2009 06:13:27.718 PM

 

Narf the Mouse (06:15.39 PM)

 

Player/GM:

Your swords stab deep into its thigh; it drops to the ground with a hiss of pain. However, only a small trickle of blood shows.

 

GM:

It appears unused to pain.

 

 

Sea_Tempest (06:16.33 PM)

Interesting

 

Narf the Mouse (06:17.55 PM)

Phase 4, DEX 15

 

Sea_Tempest (06:18.27 PM)

(Soor's turn, right?)

 

Narf the Mouse (06:19.56 PM)

 

GM:

Nope, Soor has an initiative of 19 - Her action was to cast an armour spell on herself.

 

The vampire that was grabbing onto the cieling has fallen to the floor and is hissing in pain, fear and wonderment.

The vampire that was under the table lunges foward, cackling madly. It leaps over the table and lands in front of you, arms spread wide, then brought foward, long, sharp claws seeking your blood...

 

GM:

Gah! English! Heh.

 

[Vampire's Claws, -18]

"VAMPIRE'S CLAWS", 18-: (9, succeeded by 9) Wednesday, July 8, 2009 06:24:05.532 PM

2D6+1K: 6, 4 (11 BODY, 22 STUN) Wednesday, July 8, 2009 06:24:19.741 PM

 

Sea_Tempest (06:24.32 PM)

.oO( This is inconvenient. )

 

Narf the Mouse (06:25.18 PM)

 

Player/GM:

Ouch! 8 BODY after armour, 18 STUN?

 

Player/GM:

No, 16 STUN.

 

 

Konan (06:25.53 PM)

.oO( : eek :

 

Sea_Tempest (06:26.01 PM)

 

Player/GM:

I have 3 Combat luck, not sure if you factored that in

 

 

 

Narf the Mouse (06:27.51 PM)

 

Player/GM:

Well, that's better for you - 5 BODY, 13 STUN.

 

 

Sea_Tempest (06:28.50 PM)

.oO( whew )

Alright, I'm down to 6 body and 12 stun

11 stun, rather

Double scratch that....14 stun left

(Migraines tend to interfere with my brain capacity...)

 

Narf the Mouse (06:31.34 PM)

 

Player/GM:

...And that's when the vampire in the kitchen (14 STUN, you were at 27, according to the sheet I have) comes tearing around the corner, lunging straight for you...

 

GM:

Phase 4, DEX 10.

 

 

Sea_Tempest (06:32.44 PM)

.oO( Oh dear... )

 

Konan (06:33.47 PM)

.oO(Looks like somebody's going to need a healer after this)

 

Narf the Mouse (06:34.08 PM)

Your hear two arrows being loosed, and...ARCHER #1, 14-: (7, succeeded by 7) Wednesday, July 8, 2009 06:34:08.121 PM, ARCHER #2, 14-: (6, succeeded by 8) Wednesday, July 8, 2009 06:34:08.121 PM

1D6K: 5 BODY, 15 STUN Wednesday, July 8, 2009 06:34:47.486 PM, 1D6K: 5 BODY, 20 STUN Wednesday, July 8, 2009 06:34:47.486 PM

 

Sea_Tempest (06:35.07 PM)

.oO( Looks like someones gonna get some new scars... )

 

Narf the Mouse (06:36.50 PM)

 

GM:

The vampire in the doorway discovers the danger of arrows, as one drills through his hip and the other nails him in the throat...

 

GM:

...Unfortunately, neither of them seem to be mortal wounds.

 

The vampire pokes at the arrows and says "Ow!?"

 

Konan (06:38.03 PM)

Soor thinks "You know, I almost forgot about those guys"

 

Sea_Tempest (06:38.10 PM)

 

Action:

Acheron raises his eyebrow

 

 

 

Narf the Mouse (06:39.10 PM)

 

GM:

It's at this point you note the bodies on the floor. From the looks of it, the vampires are messy feeders. Also, from the looks of it, the patrons were in no position to fight back - There's various smoking apparatus lying on the floor and, from the smell, none of it had anything to do with tobacco.

 

Also, the militia should have been Phase 6, DEX 10. On the other hand, they're the only ones with a phase at 6, so it works out.

Phase 8, DEX 19 - Soor.

 

Konan (06:41.19 PM)

Soor is too accustomed to death to really have any real gut-retching response from this sight, except to stick out her tongue in disgust

*In a gagging kind a way*

 

Narf the Mouse (06:43.28 PM)

 

GM:

Konan? Action?

 

 

Konan (06:45.38 PM)

 

Player/GM:

I don't think so

 

 

 

Narf the Mouse (06:45.40 PM)

 

Player/GM:

Acheron, I'm marking you down as at 30/32 END. Konan, unless Soor drops the PD/ED, she's at 88/100 on her END reserve.

 

Soor is going to...Do nothing, it seems.

 

Konan (06:46.36 PM)

Oh, sorry

 

Sea_Tempest (06:46.42 PM)

 

Player/GM:

Alright. Do you want me to keep track of it?

 

 

 

Narf the Mouse (06:47.00 PM)

 

Player/GM:

@Tempest: Can if you want.

 

 

Konan (06:47.08 PM)

 

Player/GM:

I didn't see that it was my phase...

 

 

 

Narf the Mouse (06:47.33 PM)

 

Player/GM:

@Konan: It is, in fact, your very own phase, all to yourself.

 

Player/GM:

Also, there's two archers up on either side of the staircase, aiming over your head. There's a nice gap and they've got a good angle.

 

 

Sea_Tempest (06:49.02 PM)

 

Player/GM:

If it's the same to you, I'd like you to. I'm still pretty new at all this.

 

 

 

Narf the Mouse (06:49.19 PM)

 

Player/GM:

Well, for anything right in front of the door, anyway.

 

 

Konan (06:49.43 PM)

 

Player/GM:

So where is Archeon at this moment?

 

Player/GM:

Is he blocking my shot?

 

 

Narf the Mouse (06:50.19 PM)

 

GM:

Inside, on the right side of the door. No.

 

You've got a clear line to the one attacking him on the right and a clear enough line to the one charging him from out of the kitchen - Take a -1 OCV if you target the second.

 

Konan (06:51.25 PM)

 

Player/GM:

And if I use a cone?

 

 

Narf the Mouse (06:51.37 PM)

'Frozen Acheron'.

 

Konan (06:52.23 PM)

 

Action:

ok then, Soor will cast bolts of deep cold at the vampy that attacked Archeron.

 

[Power Skill. 13-]

POWER SKILL, 13-: (15, failed by 2) Wednesday, July 8, 2009 06:52:47.997 PM

 

Player/GM:

who rolls the damage for the Side-effect?

 

 

Narf the Mouse (06:53.37 PM)

 

Player/GM:

Energies glow and gather around your hands, but then fizzle into nothingness.

 

Player/GM:

MWUHAHAHA! 6D6: 3, 1, 6, 5, 6, 1 (22 STUN, 6 BODY) Wednesday, July 8, 2009 06:53:57.517 PM

 

 

Sea_Tempest (06:54.07 PM)

Oh dear....

 

Narf the Mouse (06:54.26 PM)

 

Player/GM:

...And, one moment later, blow up in your face.

 

 

Konan (06:55.12 PM)

Soor, goes "Ahk!" as Mystic energy tears into her.

 

Narf the Mouse (06:55.53 PM)

 

Player/GM:

Soor is slightly K/O'd. -3 STUN left.

 

Phase 8, DEX 18 - Acheron.

 

Sea_Tempest (06:57.25 PM)

 

Player/GM:

Is reassigning CSLs a full or half phase?

 

 

 

Narf the Mouse (06:58.49 PM)

 

Player/GM:

Zero-phase.

 

 

Sea_Tempest (06:59.31 PM)

 

Action:

Assigning all CSLs to DCV, and attacking with both swords at the prone vamp I tore off the wall.

 

 

Roll 1:

roll: 13 Wednesday, July 8, 2009 06:59:49.569 PM

Roll 2:

roll: 15 Wednesday, July 8, 2009 07:00:05.742 PM

Any hits?

 

Narf the Mouse (07:00.55 PM)

 

Player/GM:

With great and terrible difficulty, you manage to kill the prone, completely-out-of-it vampire.

 

Phase 8, DEX 15 - Arrow'd vampire, Lunging vampire.

 

Sea_Tempest (07:02.47 PM)

.oO( Well, this is certainly more difficult than it should be...)

 

Konan (07:03.31 PM)

.oO( I assume Soor was supposed to be a bit more effective than this )

 

Sea_Tempest (07:04.04 PM)

.oO( Bad luck. We're rusty anyway, right? Just warmups... )

 

Narf the Mouse (07:04.13 PM)

Arrow'd vampire is examining the arrows in confusion (Recovering from being stunned)

 

GM:

Yeah, you should both be more effective - You can both retcon your characters powers. I'd suggest forum and chat help with this; I'm not the best at seeing problems in others' work. :)

 

Player/GM:

Also, Acheron and the vampires should both be using manuevers.

 

GM:

The vampires will be using manuevers starting next Phase (12)

 

 

Sea_Tempest (07:06.29 PM)

As will I...

 

Narf the Mouse (07:07.02 PM)

LUNGING VAMPIRE IS LUNGING, 18-: (9, succeeded by 9) Wednesday, July 8, 2009 07:07:02.035 PM

 

Player/GM:

Your DCV was 8?

 

 

Sea_Tempest (07:08.15 PM)

Correct

 

Narf the Mouse (07:08.24 PM)

Right, then. 2D6+1K: 6, 6 (13 BODY, 65 STUN) Wednesday, July 8, 2009 07:08:24.981 PM

 

Sea_Tempest (07:08.43 PM)

Oh god...

 

Narf the Mouse (07:09.16 PM)

 

Player/GM:

Erm. 6 rPD, 9 PD...7 BODY, 58 STUN

 

 

Sea_Tempest (07:10.11 PM)

I'm stunned, and at -1 BODY

 

Narf the Mouse (07:11.23 PM)

 

GM:

Acheron is dying on the floor at -1 BODY and -44 STUN. He won't be waking up soon.

 

GM:

Phase 12, DEX 19 - Soor.

 

Player/GM:

Soor is recovering from being Stunned and is currently at 2 STUN.

 

GM:

Phase 12, DEX 15...

 

 

Sea_Tempest (07:14.04 PM)

.oO( Methinks I need more armor, and more BODY )

 

Konan (07:15.00 PM)

.oO( Methinks I need more Power Skill and less RSR Penalties, but eh, live and learn )

 

Narf the Mouse (07:15.00 PM)

 

Player/GM:

Also, Soor is at 82/100 on her END reserve.

 

 

Konan (07:15.38 PM)

 

Player/GM:

Ok

 

 

Narf the Mouse (07:16.12 PM)

The Arrow'd vampire has recovered and lunges, hissing, at Soor, claws outstretched to rip and tear...ATTACK OF THE ARROW'D VAMPIRE, 18-: (11, succeeded by 7) Wednesday, July 8, 2009 07:16:12.809 PM

 

Sea_Tempest (07:16.20 PM)

.oO( Methinks I also might benefit from Sword and Shield Martial Arts rather than Dual wielding... )

 

Narf the Mouse (07:17.15 PM)

 

Player/GM:

You can get DCV from other means than a shield; and your two attacks/phase ripped them up rather well. If you had another 3 DCs with it and some more CSLs...

 

2D6+1K: 3, 2 (6 BODY, 18 STUN) Wednesday, July 8, 2009 07:17:32.062 PM

The vampire's claws skitter off your ice armour, not even managed to stun you.

 

Konan (07:18.37 PM)

Good thing powers running off of a END Reserve still continue to function as normal...

 

Narf the Mouse (07:18.43 PM)

 

Player/GM:

Also, that force field? I think even the END cost isn't enough balance. Take a look at the rDEF guidelines for Powerful Heroes.

 

Player/GM:

Maybe lower it to some rDEF and some DEF Only Versus STUN?

 

 

Konan (07:20.41 PM)

 

Player/GM:

Ok

 

 

Narf the Mouse (07:21.13 PM)

The Lunging vampire brings its claws together into a fierce smash at Soor (Haymaker, -5 DCV, +4 DC)...3D6K: 2, 6, 3 (11 BODY, 55 STUN) Wednesday, July 8, 2009 07:21:13.178 PM

 

Konan (07:22.09 PM)

 

Player/GM:

I'll nerf it somehow, I'll give the build to the forums.

 

Thats another 22 stun... I think

 

Narf the Mouse (07:23.29 PM)

 

Player/GM:

The vampire shoves you over and your head smashes to the ground. As you fade into unconsciousness, you hear the scritching sounds of claws scraping fruitlessly at your armour...And then a couple of bowstrings sing...

 

Player/GM:

I calculated it at 0 BODY, -27 STUN, which puts you at -25 STUN - 'Deeply unconscious'.

 

 

Sea_Tempest (07:24.13 PM)

 

Player/GM:

Is it daytime or nighttime? This lunging vampire would be outside the door right? Not sure if you chose to give those vamps that particular trope...

 

 

 

Konan (07:25.06 PM)

According to the Campaign Info I don't think he did.

/she

 

Narf the Mouse (07:25.17 PM)

 

GM:

As the legends say, the weaknesses and banes of vampires are not always consistant. These don't seem to burn in sunlight, anyway...

 

GM:

I would be a 'he'.

 

GM:

And...End, on a TPK/O.

 

 

Sea_Tempest (07:26.03 PM)

o.0

 

Narf the Mouse (07:26.09 PM)

I think this practice run was a very, very good idea.

'Total Party Knock-Out. You were rescue'd by the militia. The militia was rescue'd by more militia. And everyone lived happily ever after...At least until tomorrow night...

 

Konan (07:27.39 PM)

Apparantly, I'm still very new at playing HERO...

 

Narf the Mouse (07:28.06 PM)

Heh. So am I. Two sessions playing, three sessions running.

Probably other things I forgot, besides manuevers.

Ok, everyone, feedback for the GM: How badly did I do? :D

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Re: Campaign: Pulling The Fangs

 

My friend e-mailed me some more of the log, in which the group's patron mentions that his leg was taken off by a canon ball, and how the things have a tendency to blow up as much as shoot.

 

I find it hilarious to contrast Soor's comment:

"This is why technology pales in comparsion to the simplest spell."

 

with:

 

Player/GM:

Energies glow and gather around your hands, but then fizzle into nothingness.

 

Player/GM:

MWUHAHAHA! 6D6: 3, 1, 6, 5, 6, 1 (22 STUN, 6 BODY) Wednesday, July 8, 2009 06:53:57.517 PM

 

 

Sea_Tempest (06:54.07 PM)

Oh dear....

 

Narf the Mouse (06:54.26 PM)

 

Player/GM:

...And, one moment later, blow up in your face.

 

 

I've significantly retooled Acheron, but am holding off on posting him because DusterBoy and I might have a little deathmatch to test out his vampire lord (eep!) vs. "my" vampire hunter.

 

 

In the meantime, suggestions:

1) Definitely need to lose that particular Side Effect. Forever. Way too strong. If you REALLY want a Side Effect, I'd suggest and END Drain instead.

 

2) Cast your defensive spells before you go in the building, fight, whatever. Your first action "combat time" should ideally not be getting your defenses up.

 

3) How about an ice slick spell? Something to disrupt the movement of your enemies, especially if they're going to be charging at you at high speed from multiple directions.

 

4) Holy symbols all around. I'd suggest for one on this nice new big kite shield Acheron's getting...

 

5) In this particular instance, fall back through the door so the vampires have to come at you through the door way. Limits their movements, options, perhaps even down to just one at a time or two crowding a doorway.

 

 

 

 

Are Hit Locations being used? They didn't seem to be.

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Re: Campaign: Pulling The Fangs

 

My friend e-mailed me some more of the log, in which the group's patron mentions that his leg was taken off by a canon ball, and how the things have a tendency to blow up as much as shoot.

 

I find it hilarious to contrast Soor's comment:

"This is why technology pales in comparsion to the simplest spell."

 

with:

 

Player/GM:

Energies glow and gather around your hands, but then fizzle into nothingness.

 

Player/GM:

MWUHAHAHA! 6D6: 3, 1, 6, 5, 6, 1 (22 STUN, 6 BODY) Wednesday, July 8, 2009 06:53:57.517 PM

 

 

Sea_Tempest (06:54.07 PM)

Oh dear....

 

Narf the Mouse (06:54.26 PM)

 

Player/GM:

...And, one moment later, blow up in your face.

 

 

I've significantly retooled Acheron, but am holding off on posting him because DusterBoy and I might have a little deathmatch to test out his vampire lord (eep!) vs. "my" vampire hunter.

 

 

In the meantime, suggestions:

1) Definitely need to lose that particular Side Effect. Forever. Way too strong. If you REALLY want a Side Effect, I'd suggest and END Drain instead.

 

2) Cast your defensive spells before you go in the building, fight, whatever. Your first action "combat time" should ideally not be getting your defenses up.

 

3) How about an ice slick spell? Something to disrupt the movement of your enemies, especially if they're going to be charging at you at high speed from multiple directions.

 

4) Holy symbols all around. I'd suggest for one on this nice new big kite shield Acheron's getting...

 

5) In this particular instance, fall back through the door so the vampires have to come at you through the door way. Limits their movements, options, perhaps even down to just one at a time or two crowding a doorway.

 

 

 

 

Are Hit Locations being used? They didn't seem to be.

 

I was wondering if I was the only one who thought that Soor's comment turned out to be VERY ironic, maybe a little character development may come a little bit sooner than anticipated...

 

Anyway I am currently changing Soor's Multipower extensively, with regards to the advice of the Fantasy Hero Forum Gurus.

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Re: Campaign: Pulling The Fangs

 

Sir Garnsworth has a wee bit of a yearning for 'days of old', so his opinion on 'newfangled stuff' might not be entirely accurate. However, things like cannons are still in the stage where, apparently, they were made out of such things as brass bars welded together, with iron rings around them.

 

Hit locations are usable, but us newbies aren't thinking of them. Oops.

 

Any chance I could get the missing beginning? Post it here or something?

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Re: Campaign: Pulling The Fangs

 

I'd rather e-mail it to you and then you can edit it in, since these things take up space...

 

Additional suggestions:

 

1) Use those maneuvers! Your OCV/DCV matters from Phases to Phase. If you're under attack, try to Abort with a defensive maneuver.

 

 

Heads up- Each vampire attack had an 18- To Hit Roll. WOW. Our team was at a significant Disadvantage in terms of CV values. My update build should help equalize this, but right now it definitely goes over the suggested CV caps of Powerful Heroic. Again, no peeks until I hear from Dusterboy about whether we're going to do a shakedown run.

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Re: Campaign: Pulling The Fangs

 

I'm sorry, brainfart on my part. I'm still used to the formula: (OCV+11)- enemy DCV= To Hit Roll.

 

You're using the quicker, easier, superior: OCV+11 Roll= whatever you make it by is the DCV you can hit, and lower.

 

 

Likely I'll need to tone down the CVs I've taken Acheron to, but we'll burn that bridge when we get to it.

 

Man, building characters is fun!

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Re: Campaign: Pulling The Fangs

 

@Kor: Thanks for doing the calculations for me :) and, could you re-post that in my generic 'fantasy stuff' thread, to keep all the OT's straight? While it is potentially applicable to this campaign, it's in essence a generic system for use where-ever a magic system is needed, so its scope is somewhat wider than this thread.

 

Thanks. :)

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