Zed-F Posted September 7, 2003 Report Share Posted September 7, 2003 Just thought I'd run this by you guys and see what your take is... this is for a low-powered superheroic game (about 200-250 points for PCs.)From the summoner's point of view, the advantage of these constructs is that they are hard to get rid of without the proper attack forms. The disadvantage is that they are SLOW and easy to evade. They also don't hit much except at point-blank range. So, they are strong on defense but weak on offense (unless the opponent does something foolish like trying to punch one...) Ball Lightning I (Automaton) Val Char Cost 0 0 0 1 3 0 0 0 0 0 4 0 0 1 STRDEXCONBODYINTEGOPRE COMPDEDSPDRECENDSTUN -10 -30 -20 -18 -7 0 -10 -5 0 0 30 0 0 0 Cost Powers and Talents END -16 0 5 5 25 10 12 26 12 -6" Running, -2" Swimming, -2" Leaping Radio Vision (SSG: Radio group, replaces normal sight, GM's discretion) Note: Sees using reflected radio waves rather than reflected visible light 360 Degree Vision See Electricity (Passive, SSG: Vision) Note: SSG Vision incl. Sense, Range, Discriminatory, Targeting, 360 Degree Plasma Form: Desolid (Affected by Electricity, Wind, Water), 0 END Cost (+1/2), Persistent (+1/2), Always On (Can be turned off only to Explode, -1/4), Not through solids (-1/2), Activation 15- (-1/4), Side Effect (Extreme, [Disperse: instant death], constant power, -1 1/4) Suspended in Air: Flight 5", 0 END Cost (+1/2), Only along surfaces (-1/4), No NCM (-1/4) Plasma Burn: 1d6 EHA, Affects Solids (+2), NND vs. Force Field (+1), Does BODY (+1), 1" Radius (+1/2), Continuous (+1), 0 END Cost (+1/2), Damage Shield (all HTH, +3/4), Personal Immunity (+1/4), No Knockback (-1/4), HA Lim (-1/2), Activation 15- (-1/4), Side Effect (Extreme, [Disperse: instant death], constant power, -1 1/4) Ionizing Arc: 3d6 EB, Affects Solids (+2), 1" Radius (+1/2), NND vs. LS: Self- contained (+1), 0 END Cost (+1/2), Personal Immunity (+1/4), Limited Range (16", -1/4), Activation 15- (-1/4), Extra time (full phase, -1/2), Side Effect (Extreme, [Disperse: instant death], -1) Note: Damage is primarily from ozone inhalation, plus minor surface burns. Exploding Arc: 4d6 ERKA, 1" Radius (+1/2), Limited range (4", -1/4), 1 Charge (never recovers, -4), Side Effect (Extreme, [Disperse: instant death], always occurs, -2) Cost Skills and Perks 15 1 +5 OCV w/ Plasma Burn, Ionizing Arc, Exploding Arc Language: Electric Field Shifts 25+ Disadvantages 0 0 No hands (Always/Fully) Distinctive Features: 3' Diameter Ball of Plasma (NC, Major) OCV:0 DCV:0 ECV:0 Phases:3, 6, 9, 12 Costs Char-70 Powers95 Total25 Disads0 Base25 This ball lightning is composed of burning hot ionized gas particles. Normally, ball lightning is a short-lived phenomenon and somewhat random in its movements, but by manipulating the local ambient electric field, the summoner can form, maintain, and direct these vortices of ionized gas into a semi-autonomous weapon. The summoner's commands are effected by altering the local electric field in such a way that the ball lightning is naturally drawn to perform the desired task; for instance, to approach a particular target, or to remain in a particular area until something nearby disturbs the ambient electric field. However, a plasmoid's lifespan is limited by the amount of energy it contains, which is somewhat random; at any moment it could simply lose cohesion and vanish into a puff of harmless smoke. The average lifespan of this construct is about two minutes, but this is highly variable. This is a somewhat "comic-ized" version of ball lightning, in that it has abilities that real ball lightning doesn't have.See Electricity: Detection based on generated EM (radio) waves, e.g.: bio-electricity/brainwaves, electronics, etc. Field size (not strength) modifies PER roll.Ionizing Arc: The ball lightning attacks a hex with many small arcs of lightning. Individually these arcs do little damage, but the buildup of toxic ozone in the target hex is significant. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted September 7, 2003 Report Share Posted September 7, 2003 Very cool, Zed. Have you got a version for Hero Designer? Quote Link to comment Share on other sites More sharing options...
Zed-F Posted September 7, 2003 Author Report Share Posted September 7, 2003 Unfortunately, no hero designer. I can link to an excel spreadsheet if you'd like though. Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 7, 2003 Report Share Posted September 7, 2003 Nice work Zed. I don't see any rules problems. I'd allow it in one of my games. I quite like Language: Electricity field shifts. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted September 7, 2003 Author Report Share Posted September 7, 2003 Thanks. I may make a couple small modifications to make it more efficient (like putting some of the powers in an EC) but otherwise it looks good to go. EDIT: Ok, I saved 13 points by putting the attack powers and the Desolid in an EC. I put 5 of them into LS vs. Toxic Gasses (it has no lungs, but still needs oxygen.) So now what do I do with the rest of them... any suggestions? Quote Link to comment Share on other sites More sharing options...
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