ayinde Posted July 2, 2009 Report Share Posted July 2, 2009 Stunt power: this advantage allows a character to convert one power into another power this can not change the special effect so a Ice power is still an ice power nor can it add or take away advantages and limitations the points converted are the base power points only. Cost determines what percentage of points are converted 25% is a ¼ advantage 50% is ½ 75% ¾ and 100 is +1 advantage for an added ¼ you can pull from 1 different power category for 1 up to 4 power category example: zephyr is a speedster who's powers are defined as running she decided her character can use her running power to some extent anywhere so she buys this advantage at 50% now she can run 60 (120pts not including and modifiers) swim 60(60pts no mod) even fly 30(60 points no mod) her total base cost would be 180pts example 2: payload is a blaster with far above average skill in his power from his years at mutant U so he buys his power with the 50% option and buys 2 extra power categories +1 advantage so with all of this killing attack 8d6 create a force wall 12def and due to his advantage he can even fly total cost 240 pts what do you all think is there potential? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 2, 2009 Report Share Posted July 2, 2009 Re: new advantage im playing with What does this accomplish that's not already possible with either Variable Advantage, Multipower or Variable Power Pool? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted July 2, 2009 Report Share Posted July 2, 2009 Re: new advantage im playing with Stunt power: this advantage allows a character to convert one power into another power this can not change the special effect so a Ice power is still an ice power nor can it add or take away advantages and limitations the points converted are the base power points only. Cost determines what percentage of points are converted 25% is a ¼ advantage 50% is ½ 75% ¾ and 100 is +1 advantage for an added ¼ you can pull from 1 different power category for 1 up to 4 power category Multipowers and Variable Power Pools exist to allow for this kind of flexibility. Is there a reason they fail to meet your needs? example: zephyr is a speedster who's powers are defined as running she decided her character can use her running power to some extent anywhere so she buys this advantage at 50% now she can run 60 (120pts not including and modifiers) swim 60(60pts no mod) even fly 30(60 points no mod) her total base cost would be 180pts For 180 points, she could have a 60 point VPP, Cosmic (+2), Movement Powers only (say -1, which seems conservative) for 105 and buy +30" Running for 60, leaving 15 points extra to spend on other things. She can run 60, fly 30, swim 60, teleport and tunnel to her heart's content. example 2: payload is a blaster with far above average skill in his power from his years at mutant U so he buys his power with the 50% option and buys 2 extra power categories +1 advantage so with all of this killing attack 8d6 create a force wall 12def and due to his advantage he can even fly total cost 240 pts For 240 points, he can buy a 120 point VPP, Cosmic, with a -1/2 SFX limitation and have an 8d6 KA, a 24 DEF force wall or fly twice as fast, plus choose powers from other power categories. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted July 2, 2009 Report Share Posted July 2, 2009 Re: new advantage im playing with What does this accomplish that's not already possible with either Variable Advantage' date=' Multipower or Variable Power Pool?[/quote'] Or the Power Skill, which does exactly what's decsribed? Quote Link to comment Share on other sites More sharing options...
ayinde Posted July 2, 2009 Author Report Share Posted July 2, 2009 Re: new advantage im playing with well this power is as i see it the sister of variable advantege Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 2, 2009 Report Share Posted July 2, 2009 Re: new advantage im playing with But why do you think it's needed? Wouldn't a power with both this proposed advantage + Variable Advantage be equivalent to a VPP? Quote Link to comment Share on other sites More sharing options...
ayinde Posted July 2, 2009 Author Report Share Posted July 2, 2009 Re: new advantage im playing with you guys make a good point vpp at its basic level is just a .5 advantage that req a activation roll. i guess i jumped the gun on this idea. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.