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The Grimoire Project


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Guest Worldmaker

Re: The Grimoire Project

 

Spell #125

 

 

Call to My Hand

 

This spell allows the wizard to bring an object he is familiar with directly to his hand. The object must be small and light enough that he could hold it in his hand without effort. Objects that are currently being held by other creatures (such as a weapon) are subject to this spell.

 

College: Forces

Philosophy: Summoning

Effect: Teleport 10 Meters

Casting Time: 1/2 Phase

Target/Area Affected: Single Object

Duration: Instant

Range: 1000 Meters

Active Cost: 43

Skill Roll Penalty: -2

Real Cost: 13

END Cost: 4

 

Call to My Hand: Teleportation 10" - Ranged (+1/2), Usable As Attack (+1 1/4), MegaScale (1" = 100 Miles; +1 1/2)(42 Active Points); Can Only Teleport To Fixed Floating Location (-1/2), Only Works On Hand-Held Objects (-1/2), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) plus Teleportation: One Fixed Location (Caster's Hand)(1 Active Point).

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Guest Worldmaker

Re: The Grimoire Project

 

Call to the Elements

 

This spell allows the wizard to summon an elemental from any of the four elements. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.

 

College: Forces

Philosophy: Summoning

Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic

Effect: Summon Elemental

Casting Time: 1 Turn

Target/Area Affected: Single Elemental

Duration: Instant

Range: No Range

Active Cost: 145

Skill Roll Penalty: -7

Real Cost: 32

END Cost: 14

 

Call to the Elements: Summon One Elemental Built On Up To 485 Points - Expanded Class Of Being (Any Type Of Elemental; +1/4), Friendly (+1/4)(145 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Call to the Flames

 

This spell allows the wizard to summon a fire elemental. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.

 

College: Forces

Philosophy: Summoning

Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic, Heat/Fire

Effect: Summon Fire Elemental

Casting Time: 1 Turn

Target/Area Affected: Single Fire Elemental

Duration: Instant

Range: No Range

Active Cost: 121

Skill Roll Penalty: -6

Real Cost: 27

END Cost: 14

 

Call to the Elements: Summon One Fire Elemental Built On Up To 485 Points - Friendly (+1/4)(121 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Call to the Stones

 

This spell allows the wizard to summon a earth elemental. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.

 

College: Forces

Philosophy: Summoning

Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic, Earth Magic

Effect: Summon Earth Elemental

Casting Time: 1 Turn

Target/Area Affected: Single Earth Elemental

Duration: Instant

Range: No Range

Active Cost: 121

Skill Roll Penalty: -6

Real Cost: 27

END Cost: 14

 

Call to the Stones: Summon One Earth Elemental Built On Up To 485 Points - Friendly (+1/4)(121 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Call to the Waves

 

This spell allows the wizard to summon a water elemental. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.

 

College: Forces

Philosophy: Summoning

Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic, Water Magic

Effect: Summon Water Elemental

Casting Time: 1 Turn

Target/Area Affected: Single Water Elemental

Duration: Instant

Range: No Range

Active Cost: 121

Skill Roll Penalty: -6

Real Cost: 27

END Cost: 14

 

Call to the Waves: Summon One Water Elemental Built On Up To 485 Points - Friendly (+1/4)(121 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Call to the Winds

 

This spell allows the wizard to summon an air elemental. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.

 

College: Forces

Philosophy: Summoning

Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic, Air Magic

Effect: Summon Air Elemental

Casting Time: 1 Turn

Target/Area Affected: Single Air Elemental

Duration: Instant

Range: No Range

Active Cost: 121

Skill Roll Penalty: -6

Real Cost: 27

END Cost: 14

 

Call to the Winds: Summon One Air Elemental Built On Up To 485 Points - Friendly (+1/4)(121 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Calm the Winds

 

Using this spell, the wizard can negate the effects of wind (magical or natural).

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration, Air Magic

Effect:Suppress Wind Powers 4d6

Casting Time: Full Phase

Target/Area Affected: 6 Meter Radius

Duration: Instant

Range: 600 Meters

Active Cost: 60

Skill Roll Penalty: -3

Real Cost: 22

END Cost: 6

 

Calm the Winds: Suppress Wind/Air Powers 4d6 - Area Effect (6 Meter Radius; +1/2)(60 Active Points); Requires A Power Skill: Trnasfiguration Magic Roll (-1/2), Gestures (-1/2), Incantations (-1/4), Extra Time (Full Phase; Only To Activate; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cat Form

 

This spell allows the wizard to assume the functional form of a house cat (see page 143 of the Hero Bestiary).

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration, Animals

Effect: Multiform

Casting Time: 1/2 Phase

Target/Area Affected: Caster

Duration: Constant

Range: Self

Active Cost: 20

Skill Roll Penalty: -1

Real Cost: 8

END Cost: 2

 

Cat Form: Multiform (One 73-point House Cat Form), Instant Change - Reversion (+0)(20 Active Points); Costs END Only To Change (-1/2), Requires A Power Skill: Transfiguration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cenfirth's Rejuvenating Touch

 

This spell revives a tired or unconscious creature.

 

College: Matter

Philosophy: Necromancy

Special Effects: Arcane Magic, Matter, Necromancy, Healing

Effect: Aid END and STUN 4d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Instant

Range: No Range

Active Cost: 36

Skill Roll Penalty: -2

Real Cost: 14

END Cost: 4

 

Cenfirth's Rejuvenating Touch: Aid END And STUN 4d6 - Affects END And STUN Simultaneously (+1/2)(36 Active Points); Only Restores To Starting Values (-1/2), Requires A Power Skill: Necromancy Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cerne's Word of Death

 

By use of this spell, the caster utters a single word of power that induces such utter shock and terror in whoever hears it that they can literally die of fright.

 

College: Information

Philosophy: Charm

Special Effects: Arcane Magic, Information, Charm, Death Magic

Effect: RKA 2d6

Casting Time: 1/2 Phase

Target/Area Affected: 3 Meter Radius

Duration: Instant

Range: No Range

Active Cost: 105

Skill Roll Penalty: -5

Real Cost: 105

END Cost: 10

 

Cerne's Word of Death: Ranged Killing Attack 2d6 - Area Effect (3 Meter Radius; +1/4), Personal Immunity (+1/4), Does BODY (+1), No Normal Defense (Defense Is Any Presence Bought As Defense Only, Presence 25+, Power Defense, or Being Deaf; +1)(105 Active Points); No Range (-1/2), Requires A Power Skill: Charm Magic Roll (Penalty Is -1/20 Active Points; -1/4), Spell (-1/2), No Knockback (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Chain Lightning

 

With this spell, the character projects a charge of electricity at a group of foes. After striking one creature, the electrical charge then jumps from one foe within the area of effect to another.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Electricity

Effect: RKA 3d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Instant

Range: 450 meters

Active Cost: 79

Skill Roll Penalty: -4

Real Cost: 32

END Cost: 8

 

Chain Lightning: Ranged Killing Attack 3d6 - Area Effect (Any 5 Meter Area; +3/4)(79 Active Points) - Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Charm Person

 

This spell causes the target creature to consider the wizard a trusted friend and ally to be heeded and protected. The spell does not enable the caster to control the subject creature as if it were an automaton, but anything the caster says or does is automatically seen in the best possible way. Thus, the subject creature wouldn't follow an order to commit suicide, but he might believe the caster if assured that the only possible way to save the wizard's life is for the subject creature to hold back an onrushing dragon "for just a couple of minutes". The spell also doesn't convey any special linguistic or communicative skills to the caster; he must already have a language in common with the subject to communicate with it.

 

This spell has no required gestures.

 

For the purposes of this spell, the term "person" applies only to the races open to Player Characters, plus man-like creatures like lizard men, frog-men, ratlings, and others.

 

College: Information

Philosophy: Charm

Special Effects: Arcane Magic, Information, Charm, Charm

Effect: Major Transform 4d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Special

Range: No Range

Active Cost: 60

Skill Roll Penalty: -3

Real Cost: 12

END Cost: 6

 

Charm Person: Major Transform 4d6 (Changes A Person Into A Person With Psychological Limitation: Considers The Caster A Trusted Friend And Ally; Heals Back 1 EGO Per 3 Months) - Uses Alternate Combat Value OMCV vs. DMCV; +1/4), Works On EGO Not BODY (+1/4)(60 Active Points); All Or Nothing (-1/2), Concentration (0 DCV; -1/2), Eye Contact Required (-1/2), Mental Defense Applies (-1/2), No Range (-1/2), Requires A Power Skill: Charm Magic Roll (-1/2), Spell (-1/2), Suggestions Harmful To The Target Immediately End The Spell's Effect (-1/2), Incantations (-1/4), Limited Target (Persons Only; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Chime of Alarm

 

Once this spell is cast, it will create a loud chiming sound that repeats every few seconds when a creature that wasn't "vouch-safed" during casting enters the area of effect. The wizard "vouchsafes" other beings by touching them during the casting of the spell. Once the Chime Of Alarm is triggered, the sound repeats every four seconds until the caster wills it to end.

 

College: Change

Philosophy: Abjuration

Special Effects: Arcane Magic, Change, Abjuration

Effect: Hearing Group Images

Casting Time: 1/2 Phase

Target/Area Affected: 16 Meter Radius

Duration: Special

Range: No Range

Active Cost: 10

Skill Roll Penalty: -0

Real Cost: 1

END Cost: 1

 

Chime Of Alarm: Images (Hearing Group) - Trigger (Triggers When An Unauthorized Creature Enters The Spell's Area; Does Not Reset +1/4), Area Effect (16 Meter Radius; +3/4)(10 Active Points); No Range (-1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Choking Fog

 

 

This spell generates a cloud of fog that suffocates of living creatures within it. Such creatures cough and gasp for air as long as they are within the area of effect. The fog dissipates once the spell's duration ends.

 

College: Forces

Philosophy: Conjuration

Special Effects: Arcane Magic, Forces, Conjuration, Air Magic

Effect: Energy Blast 4d6 plus Change Environment

Casting Time: 1/2 Phase

Target/Area Affected: 5 Meter Radius

Duration: Constant

Range: 400 Meters

Active Cost: 91

Skill Roll Penalty: -4

Real Cost: 36

END Cost: 9

 

Choking Fog: Energy Blast 3d6 - Costs END Only To Activate (+1/4), Constant (+1/2), Uncontrolled (Lasts 1 Turn; +1/2), Area Effect (5 Meter Radius; +1/2), No Normal Defense (Defense Is Being In An Airtight Area or No Need To Breathe; +1)(75 Active Points); Requires A Power Skill: Conjuration Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) AND Change Environment (-3 To Sight PER Rolls; Long Lasting: 1 Turn) - Area Effect (5 Meter Radius; +1/2)(16 Active Points); Linked (Energy Blast; -1/2), Requires A Power Skill; Conjuration Magic Roll (-1/2), Spell (-1/2), Gesturea (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cleanse the Mind

 

This spell ends any magical effects that are controlling or influencing the mind of the subject creature.

 

College: Forces And Information

Philosophy: Abjuration And Charm

Effect: Dispel Mind-Influencing Powers 15d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Instant

Range: No Range

Active Cost: 45

Skill Roll Penalty: -2

Real Cost: 20

END Cost: 4

 

Cleanse the Mind: Dispel Mind-Influencing Powers 15d6 (45 Active Points); No Range (-1/2), Gestures (-1/4), Incantations (-1/4), Requires Either A Power Skill: Abjuration Magic Roll Or A Power Skill: Charm Charm Magic Roll (Player's Choice; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cloak of Blades

 

When cast, this spell creates numerous daggers, knives, swords, and axes that whirl through the air around the wizard in a tight but deadly orbit. Anyone who gets too close to the wizard while this spell is in effect is effectively sliced and hacked to pieces by the flying blades.

 

College: Change And Forces

Philosophy: Abjuration And Conjuration

Special Effects: Arcane Magic, Change, Forces, Abjuration, Conjuration

Effect: HKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: 1 Meter Radius

Duration: Constant

Range: Caster

Active Cost: 30

Skill Roll Penalty: -1

Real Cost: 12

END Cost: 3

 

Cloak of Blades: Hand Killing Attack 1d6 - Area Effect (1 Meter Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2)(30 Active Points); No STR Bonus (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (-1/4), Requires Either A Power Skill: Abjuration Magic Or A Power Skill: Conjuration Magic Roll (Player's Choice; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cloak of Brilliance

 

This spell wraps the caster in an aura of bright, colorful light. The brilliance of the light causes any creature within the same hex as the caster to go blind temporarily.

 

College: Change And Forces

Philosophy: Abjuration And Evocation

Special Effects: Arcane Magic, Change, Forces, Abjuration, Evocation, Light

Effect: Sight Group Flash 3d6

Casting Time: 1/2 Phase

Target/Area Affected: One Meter Radius

Duration: Constant

Range: No Range

Active Cost: 30

Skill Roll Penalty: -1

Real Cost: 11

END Cost: 3

 

Cloak Of Brilliance: Flash (Sight Group) 3d6 - Area Effect (1 Meter Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2)(30 Active Points); No Range (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Requires Either A Power Skill: Abjuration Magic Or Power Skill: Evocation Magic Roll (Player's Choice; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cloak of Flames

 

 

 

The caster wraps himself in a cloak of bright green flames that burn any opponents that strike him.

 

College: Change And Forces

Philosophy: Abjuration And Evocation

Special Effects: Arcane Magic, Change, Forces, Abjuration, Evocation, Heat/Fire

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: Self

Duration: Constant

Range: Caster

Active Cost: 30

Skill Roll Penalty: -1

Real Cost: 11

END Cost: 3

 

Cloak of Flames: Ranged Killing Attack 1d6 - Area Effect (1 Meter Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2)(30 Active Points); No Range (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Requires A Power Skill: Abjuration Magic Or Power Skill: Evocation Magic Roll (Player's Choice; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cloak of Sparks

 

The caster wraps himself in a cloak of electrical sparks that burn any opponents that strike him.

 

College: Change And Forces

Philosophy: Abjuration And Evocation

Special Effects: Arcane Magic, Change, Forces, Abjuration, Evocation, Electricity

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: Self

Duration: Constant

Range: Caster

Active Cost: 30

Skill Roll Penalty: -1

Real Cost: 11

END Cost: 3

 

Cloak of Sparks: Ranged Killing Attack 1d6 - Area Effect (1 Meter Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2)(30 Active Points); No Range (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Requires A Power Skill: Abjuration Magic Or Power Skill: Evocation Magic Roll (Player's Choice; -1/4).

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Re: The Grimoire Project

 

I would like to see this kind of resource you are creating on my wiki - threads here tend to die unless updated regularly and sooner or later this thread won't be updated and new posts will push it down.

 

Likewise - a wiki gives you search functionality that gives relevant results and a better organisational structure.

If interested, PM me with your email address and I'll create a user account for you.

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Guest Worldmaker

Re: The Grimoire Project

 

I would like to see this kind of resource you are creating on my wiki - threads here tend to die unless updated regularly and sooner or later this thread won't be updated and new posts will push it down.

 

 

As of right now, the only thing that will keep me from updating this is going to be getting banned again, the boards shutting down, or my dying. But I have no problem with you making the Grimoire Project a subsection of your wiki. I'm putting together one of my own, but only on my own system for now. When I do eventually post it to the web, having it in two places at once is no worries.

 

 

 

If interested, PM me with your email address and I'll create a user account for you.

 

You already have my email address. I'm Jack Butler. I also created the Master Lists of Limitations.

 

 

 

 

Cloud Writing

 

On occasion, a spell-caster might need to leave a message for all to see. This spell allows the caster to leave clearly visible writing high overhead using wisps of vapor gathered from the air.

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration

Effect: Sight Group Images

Casting Time: 1 Minute

Target/Area Affected: 10 Kilometer Radius

Duration: Constant

Range: 1600 Meters

Active Cost: 40

Skill Roll Penalty: -2

Real Cost: 9

END Cost: 3

 

Cloud Writing: Images (Sight Group) - Area Effect (1 Meter Radius; +1/4), Costs END Only To Activate (+1/4), Uncontrolled (Lasts 1 Hour; +1/2), Increased Maximum Range (1600 Meters; +1), MegaArea (1 Meter = 10 Kilometers; Not Scaleable; +1)(40 Active Points); Only To Write By Shaping The Clouds (+1), Extra Time (1 Minute; Activation Only; -3/4), Not In Low Overcast Or Foggy Weather, Winds Of More Than 10 KPH, Or Underwater (-1/2), Requires A Power Skill: Transfiguration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Cloud the Mind

 

 

This spell allows the caster to completely cover up his thoughts and emotions. He is undetectable by people trying to sense emotional states, detect lies, or determine intent.

 

College: Change, Information

Philosophy: Abjuration, Charm

Special Effects: Arcane Magic, Change, Information, Abjuration, Charm, Mind Magic

Effect: Mental Group And Mystic Group Invisibility

Casting Time: 1/2 Phase

Target/Area Affected: Caster

Duration: Constant

Range: Self

Active Cost: 25

Skill Roll Penalty: -1

Real Cost: 11

END Cost: 2

 

Cloud the Mind: Invisibility (Mental Group And Mystic Group), No Fringe (25 Active Points) - Only vs. Effects That Detect Emotions Or Intent (-1/2), Gestures (-1/4), Incantations (-1/4), Requires Either A Power Skill: Abjuration Magic Or A Power Skill: Charm Magic Roll (Player's Choice; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Condense Water

 

When this spell is cast, all of the water vapor in the air surrounding the caster collects on any surface indicated by the caster as dew. The water produced is not magical; its simply condensed out of the air. At the absolute most (given 100% humidity and a large open space), this spell precipitates about 3 cups of water out of the air. In very dry conditions (tightly enclosed areas or areas with less than 5% humidity), the spell is unable to produce any water at all. After this spell is cast, the humidity in the local area drops to 0% for several hours. This prevents the caster from using this spell multiple times in quick succession.

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration, Water Magic

Effect: Major Transform 3d6

Casting Time: Full Phase

Target/Area Affected: Special

Duration: Instant

Range: No Range

Active Cost: 30

Skill Roll Penalty: -1

Real Cost: 9

END Cost: 3

 

Condense Water: Major Transform 3d6 (Creates Water Out Of Nothing)(30 Active Points) - Extra Time (Full Phase: -1/2), No Range (-1/2), Requires A Power Skill: Transfiguration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Not In Arid Areas (-1/4), Side Effect (The 12 Meter Radius Area Around Caster Drops To 0% Humidity For 1d6 Hours After Spellcasting; Happens Automatically; -0).

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Guest Worldmaker

Re: The Grimoire Project

 

Cone of Cold

 

This spell creates a cone of freezing cold that lances out to damage the all targets caught in the area of effect

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Cold/Ice

Effect: Energy Blast 6d6

Casting Time: 1/2 Phase

Target/Area Affected: 10 Meter Cone

Duration: Instant

Range: No Range

Active Cost: 67

Skill Roll Penalty: -3

Real Cost: 22

END Cost: 7

 

Bolt Of Cold: Energy Blast 6d6 - Area Effect (10 Meter Cone; +1/2), Penetrating (+1/2)(67 Active Points); No Range (-1/2), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Conversphere

 

This spell allows the wizard to use a crystal ball as a mystical translator for all spoken languages. Once created, the Conversphere allows the caster to converse intelligibly with almost any sentient being who speaks. The magic of the spell fades after a day.

 

College: Change

Philosophy: Enchantment

Special Effects: Arcane Magic, Change, Enchantment

Effect: Universal Translator 21-

Casting Time: Full Phase

Target/Area Affected: Single Crystal Ball

Duration: 1 Day

Range: No Range

Active Cost: 45

Skill Roll Penalty: -2

Real Cost: 10

END Cost: 4

 

Conversphere: Universal Translator 21- Uncontrolled (Lasts 1 Day; +1/2)(45 Active Points); OAF: Crystal Ball To Be Enchanted (-1), Only To Translate Speech (-1), Requires A Power Skill: Enchantment Magic Roll (-1/2), Costs END Only To Activate (-1/4), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

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