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Vixen, an Urban Champion


JmOz

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I am thinking about a Urban Champions game, this is the first draft of Vixen.

6th edition, 325 points, 50 point complications, must buy everyman skills

Basic background, more to come: Vixen was once the teen sidekick to the greatest hero in Hudson City (My world does not use Harbinger), the Fox, she has since gone off on her own.

 

Basic stats as of right now (still working on and need complications, but please comment)

 

Basicaly she is the skill horse of the team

 

Vixen

 

Player:

 

Val Char Cost

15 STR 5

18 DEX 16

15 CON 5

10 BODY 0

23 INT 13

11 EGO 1

20 PRE 10

 

 

7 PD 5

7 ED 5

4 SPD 20

5 REC 1

30 END 2

25 STUN 3

 

10m RUN -2

4m SWIM 0

4m LEAP 0

Characteristics Cost: 114

 

Cost Power

75 Equipment: Variable Power Pool, 45 base + 30 control cost, Cosmic (+2) (90 Active Points); Only carry so many gadgets, only change at base, only powers from list (-1/4); all slots IIF (-1/4)

Powers Cost: 75

 

Cost Martial Arts Maneuver

4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/10, Target Falls

4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike

1 Weapon Element: Fist-Loads

Martial Arts Cost: 12

 

Cost Skill

3 Acrobatics 13-

1 Acting 8-

3 Breakfall 13-

3 CK: Hudson City 14-

3 Bureaucratics 13-

3 Scholar

2 1) KS: Common Knowledge (3 Active Points) 14-

2 2) KS: Hudson City Criminals (3 Active Points) 14-

2 3) KS: Hudson City Law Enforcment (3 Active Points) 14-

3 Climbing 13-

3 Charm 13-

3 Combat Driving 13-

1 Combat Piloting 8-

3 Computer Programming 14-

3 Concealment 14-

3 Conversation 13-

3 Criminology 14-

3 Deduction 14-

3 Forensic Medicine 14-

3 High Society 13-

3 Interrogation 13-

4 Language: English (idiomatic)

3 Lockpicking 13-

3 PS: Webmaster 14-

2 Paramedics 10-

3 Persuasion 13-

3 Security Systems 14-

3 Shadowing 14-

3 Stealth 13-

3 Streetwise 13-

3 TF: Helicopters, Jetskis, Small Motorized Boats, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

3 Teamwork 13-

3 Tracking 14-

4 WF: Common Missile Weapons, Boomerangs and Throwing Clubs, Thrown Grenades

3 Disguise 14-

Skills Cost: 99

 

Cost Perk

6 Money: Wealthy

8 Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 14-

Perks Cost: 14

 

Cost Talent

5 Eidetic Memory

6 Combat Luck (3 PD/3 ED)

Talents Cost: 11

 

Total Character Cost: 325

 

Pts. Disadvantage

5 Dependent NPC: Infrequently (Normal; Useful Noncombat Position or Skills)

Disadvantage Points: 5

Base Points: 275

Experience Required: 45

Total Experience Available: 0

Experience Unspent: 0

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Re: Vixen, an Urban Champion

 

I haven't digested 6th edition yet, so this may be obvious to those who have.

 

How do you get the gadget pool control cost down to 30 pts?

You show two (-1/4), so -1.5 more are required.

Are "Only change at base" and "Only carry so many (how many?) gadgets" both given listed values?

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Re: Vixen, an Urban Champion

 

I haven't digested 6th edition yet, so this may be obvious to those who have.

 

How do you get the gadget pool control cost down to 30 pts?

You show two (-1/4), so -1.5 more are required.

Are "Only change at base" and "Only carry so many (how many?) gadgets" both given listed values?

 

the new rules split control from pool (They are now independent of each other)

 

Control costs 2 points per 1 character point

 

so for 30 control it is 15 points, apply cosmic to it you get 45 points, apply .5 worth of limits that reduces the cost to 30. Add the Pool to the 30 points (45 in this case) for a net of 75 real points

 

each point of control is the maximum of active points allowed in a power in the pool

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Re: Vixen, an Urban Champion

 

I actualy thought about that issue for a bit, but when it comes down to it the game while more street level is going to be about super heroes, admitingly more like Batman or Daredevil, but it is using the superheroic rules set and is being set at the low powered supers level. It just seemed more appropriate to me

 

In some ways when I refer to Urban Champions I am refering to what they call Dark Champions The animated series...But I HATE THAT NAME WITH A RAGE THAT BURNS LIKE A THOUSAND SUNS.

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Re: Vixen, an Urban Champion

 

why not call it animated champions?

 

because it is not animated

 

Because the genre I am trying to play in, while it may be influenced by certain cartoons is equaly if not more influenced by a certain type of super hero comic book (which is why I consider it part of champions)

 

Because it is to similar to animation Hero, which would be my version of SJH's TOON

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Re: Vixen, an Urban Champion

 

This is getting near the final build, so here is the current version of Vixen

 

Vixen

 

Player:

 

Val Char Cost

15 STR 5

18 DEX 16

15 CON 5

10 BODY 0

23 INT 13

11 EGO 1

15 PRE 5

6 OCV 15

6 DCV 15

3 OMCV 0

3 DMCV 0

 

7/12 PD 5

7/12 ED 5

5 SPD 30

5 REC 1

30 END 2

25 STUN 3

 

13m RUN 1

4m SWIM 0

6m LEAP 1

Characteristics Cost: 123

 

Cost Power

Costume, all slots OIF (-1/2)10 1) Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2)

3 2) Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points); OIF (-1/2)

3 3) Nightvision (5 Active Points); OIF (-1/2)

6 4) High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Sight & Hearing (-1/2), OIF (-1/2)

3 5) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)

 

20 Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)

1f 1) Swinglines: Swinging 20m, x8 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)

1f 2) Brass Knuckles: Hand-To-Hand Attack +3d6, Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)

1f 3) Flashbangs: Sight and Hearing Groups Flash 3d6, Area Of Effect (15m Radius Explosion; +1/4) (25 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4)

1f 4) Skill Kits: +3 with all Non-Combat Skills (30 Active Points); OIF (-1/2), Physical Manifestation (-1/4), Real tools: Use must make sense, may require extra time or concentration, or not be usable in all situations (-1/4)

1f 5) Throwing Discs: Blast 6d6 (30 Active Points); OIF (-1/2), 6 Recoverable Charges (-1/4), Range Based On Strength (-1/4)

1f 6) Rebreather: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)

Powers Cost: 51

 

Cost Martial Arts Maneuver

4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/10, Target Falls

4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike

1 Weapon Element: Fist-Loads

Martial Arts Cost: 12

 

Cost Skill

6 +2 with Generic Marital Arts

3 Acrobatics 13-

1 Acting 8-

3 Breakfall 13-

3 Bureaucratics 12-

3 CK: Hudson City 14-

3 Charm 12-

3 Climbing 13-

3 Combat Driving 13-

1 Combat Piloting 8-

3 Computer Programming 14-

3 Concealment 14-

3 Conversation 12-

3 Criminology 14-

3 Deduction 14-

3 Disguise 14-

3 Forensic Medicine 14-

3 High Society 12-

3 Interrogation 12-

3 Linguist

3 1) Language: English (idiomatic) (4 Active Points)

1 2) Language: Japanese (fluent conversation) (2 Active Points)

1 3) Language: Spanish (fluent conversation) (2 Active Points)

3 Lockpicking 13-

3 PS: Writer (Crime Drama's) 14-

2 Paramedics 10-

3 Persuasion 12-

3 Scholar

2 1) KS: Common Knowledge (3 Active Points) 14-

2 2) KS: Hudson City Criminals (3 Active Points) 14-

2 3) KS: Hudson City Law Enforcment (3 Active Points) 14-

3 Security Systems 14-

3 Shadowing 14-

3 Stealth 13-

3 Streetwise 12-

3 TF: Helicopters, Jetskis, Small Motorized Boats, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

3 Teamwork 13-

3 Tracking 14-

3 WF: Boomerangs and Throwing Clubs, Thrown Grenades, Thrown Knives, Axes, and Darts

Skills Cost: 108

 

Cost Perk

6 Money: Wealthy

8 Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 14-

3 Positive Reputation: Helper of the disenfranchised, scourge of those who would prey on them in Hudson City (A medium-sized group) 11-, +3/+3d6

Perks Cost: 17

 

Cost Talent

5 Eidetic Memory

6 Combat Luck (3 PD/3 ED)

3 +1/+1d6 Striking Appearance

Talents Cost: 14

 

Total Character Cost: 325

 

Pts. Disadvantage

5 Dependent NPC: Infrequently (Normal; Useful Noncombat Position or Skills)

15 Hunted: Fox Rogue Gallery Frequently (As Pow; Harshly Punish)

15 Social Complication: Secret ID Frequently, Major

15 Psychological Complication: Code vs Killing (Common; Strong)

Disadvantage Points: 50

Base Points: 275

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Vixen, an Urban Champion

 

because it is not animated

 

Because the genre I am trying to play in, while it may be influenced by certain cartoons is equaly if not more influenced by a certain type of super hero comic book (which is why I consider it part of champions)

 

Because it is to similar to animation Hero, which would be my version of SJH's TOON

then would ACTION CHAMPIONS orCHAMPONS OF ACTION work?

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Re: Vixen, an Urban Champion

 

then would ACTION CHAMPIONS work/

 

Action Hero is what I call what is normaly refered to around here as Dark Champions. This to me is different. Just because it focuses on street level characters does not make it any less champions to me instead of what is normaly called dark champions. Characters like Luke cage, spider-man or Rand would be appropriate for instance

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Re: Vixen, an Urban Champion

 

Some more background, Vivian was adopted by the Hero known as the Fox after her policeman father died saving him.

 

She proved to be a prodigy, good at almost anything she tried to do. Her natural aptitude for the research aspect of crimefighting made her a capable partner to the fox.

 

As she aproached adulthood, she eventualy left to go to college. Where she decided to update her identidy and establish her own heroic legacy. In honor of the Fox she called herself "The Vixen"

 

Then she got "the call" from Charles (Fox's buttler and confident). He had been hurt, hurt bad, she was home on the next flight, now 6 months later crime is worse than ever in Hudson, and a team is being assembled

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