Bismark Posted September 7, 2009 Report Share Posted September 7, 2009 This is of course stating the blindingly obvious, but here we go Just started converting one of my old 5e Fantasy HERO characters to 6e - specifically, a Rolemaster-style sorcerer from my Shadow World game a couple of years back. Having just finished the characteristics and the CVs I noticed that 'grandfathering' this character is going to take a lot of points - rather more than the suggested point increase from 5e to 6e characters. It is 54 points more(!) and counting - and I have not even factored in the increased cost of the guy's magical Focus + supplementary Mana/END Reserve (which has got 7 points more expensive with the removal of the Independent Limitation). It appears that I min-maxed every single characteristic (STR 20, DEX 18 etc...) on this character (and even bought down some STUN I did not consider essential to add the proverbial 'cherry on top'). I shudder to think what the assassin dude will cost now. He was SPD 4 and - of course - DEX 23 (with the plethora of DEX-based Skills he had, plus the high SPD, it was simply not cost-effective to have less DEX). This has been a wake-up call; I can no longer optimise characters 'in my sleep'; I'm feeling quite inadequate now Quote Link to comment Share on other sites More sharing options...
NestorDRod Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! Well, that's progress for you. Quote Link to comment Share on other sites More sharing options...
secretID Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! Sounds more like just taking advantage of figured stats. I think the 3s - 23, 33, 43 - are/were optimal for STR. For DEX, 23 is great, obviously. I assume that bricks and high-DEXers will take the biggest hits under 6e. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! I would put it more like "Characteristic-based characters will take the biggest hit." It seems that Powers either stayed the same or, in some cases (e.g. Area of Effect most of the time) got cheaper. Quote Link to comment Share on other sites More sharing options...
Tasha Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! Whoops (Removed due to my foolishness) Quote Link to comment Share on other sites More sharing options...
phookz Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! It sounds like your "min-maxing" also included a heaping helping of cheese. I mean buying Independent on your End Reserve? That's real pungent cheese' date=' since Independent was designed for the creation of Magic Items in a normals game.[/quote'] Just started converting one of my old 5e Fantasy HERO characters to 6e - specifically' date=' a [i']Rolemaster[/i]-style sorcerer from my Shadow World game a couple of years back. Emphasis is mine, but he did say it was a Fantasy HERO character. Quote Link to comment Share on other sites More sharing options...
Tasha Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! Emphasis is mine' date=' but he did say it was a Fantasy HERO character.[/quote'] Wasn't paying that attention. It was a magic item that had independent. Which is totally appropriate Whoops! Tasha Quote Link to comment Share on other sites More sharing options...
Bismark Posted September 7, 2009 Author Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! The item in question was a supplementary END Reserve which doubled as his weapon - it was a Kopis/Falcata-type sword, which also had enhanced damage and armour-penetrating capability so the guy would have a decent weapon. The character's main END reserve was not Independent - in fact it was not even in a Focus, it was just a bog-standard 'built-in' END Reserve to power his Essence magic Multipower. [There was a bit of cheese in there though - but it wasn't HERO System cheese so much as Rolemaster conversion cheese - normally Rolemaster Essence Magic requires the caster to have both hands free for the Gestures, but this is waived if the character has a magic-boosting item in his/her hand - and if that item happens to be a handy weapon, well, that comes in very handy in combat situations ] Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 7, 2009 Report Share Posted September 7, 2009 Re: Breaking News! 6e exposes 5e min-maxing! [There was a bit of cheese in there though - but it wasn't HERO System cheese so much as Rolemaster conversion cheese - normally Rolemaster Essence Magic requires the caster to have both hands free for the Gestures' date=' but this is waived if the character has a magic-boosting item in his/her hand - and if that item happens to be a handy weapon, well, that comes in very handy in combat situations '] Ah. In Hero I'd just call that Gestures that requires only one hand, plus an additional -0 Limitation. Heh. Quote Link to comment Share on other sites More sharing options...
Guest steamteck Posted September 9, 2009 Report Share Posted September 9, 2009 Re: Breaking News! 6e exposes 5e min-maxing! I would put it more like "Characteristic-based characters will take the biggest hit." It seems that Powers either stayed the same or' date=' in some cases (e.g. [i']Area of Effect[/i] most of the time) got cheaper. Sounds about right to me. Quote Link to comment Share on other sites More sharing options...
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