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Tasha

HERO Member
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Everything posted by Tasha

  1. For a Champions game I would give it a -1 limitation or more. As it would be VERY simple for someone to slip behind the character. This is pretty much the same limitation that a hand held shield has. It only covers 3 hex facings. A character with minimal leaping could jump over it and strike it from behind. Hell, someone could walk around to the rear of the thing and wack it. A Brick could play "Tank" and keep the robot's attention on her, while the energy proj and everyone else can alpha strike from behind. This all becomes easier if the party has a higher spd than the Robot.
  2. It's fine where it's at. thanks for pointing out that I COULD sell it.
  3. IMHO the export formats always looked better anyways. At least the type doesn't go microscopic if you were too wordy in an entry.
  4. The Tags for the XML files are in the Documentation PDF. I suggest using something like Code Writer or Notepad++ if you are using windows. They can show the text in a format that is much easier to understand. That and a GUI HTML editor helped me with a quick and pretty clean code sheet when I did my Combat Record Template. I just added in the data tags where they needed to be. A bit tedious but they worked.
  5. Though with the current versions of Hero Designer you don't have to allocate ram using a batchfile. The program has a setting for more ram, and saves it in the preferences file
  6. Yeah, I would love to see this ship soonish. I have seen the characters people have posted here and I think I like the changes I am seeing. It's a much more modern looking game than the way they chose to market it. So I think I am going to buy it for curiosity sake if nothing else.
  7. Corea made an ass out of himself on his website way before he started playing games with the Hugos. Last I checked Both Game Kastle in Fremont CA, and Gator Games in San Mateo had the Hardcover in stock. They usually get stocked with other games because there's nothing on the spine to ID it as being Hero System compatable, The MHI dice are just big D6's with the MHI Logo on one face. They are nowhere near as functional as the Blue and Black Hero System dice. Also the MHI dice are this shitty looking white and green speckle. UGLY. Probably should have sold my book to Half Price books. I don't think I opened it to look at it after I bought it. So Hero Games got my cash on that one, but I have never bought another book by Corea.
  8. At this point I would be VERY interested in seeing the PDF. The character write-ups I am seeing are interesting.
  9. NPCs encountered 13 Black, a Cyberkinetic Uplifted Housecat. 13 Black's Clone Children- Simiilar powerset to 13 Black, but weaker as they are still kittens. Fury a Teleporting Martial Artist, who creates wormhole between places
  10. For Session Zero: The PCs were riding home on Public Transit and were passing though the Port of Oakland. When a huge explosion of Black energy engulfs the train. They ee a white flash behind their eyes and pass our. The PCs awake in a Hospital Room with no windows. Hooked up to IVs and monitoring machines. With a LARGE Kitten on their bed mind speaking with them urging them to awaken. The PCs do so, go out in the hall to meet the other PCs and a Very Large (large Bobcat/Lynx) sized black cat. Who explains to them that they were discovered during a rescue for the Kittens. They were recognized as the survivors of the commuter train accident a year ago and were added to the list of people that needed rescuing. On the way out security robot dogs attack the escapees. The PCs use powers they didn't know they had to defeat the security bots and then leave the facility. Met at the shoreline by and Established Superheroine Fury, who teleports them to a Superteam's base located at the former Alameda Naval Air Station. GM comments: The players had very sketched out PCs at the beginning of all of this. So what they had was basic and evolving. The experienced players picked up the rules quickly despite not having played since 4th edition. The true noobies picked up the rules quickly. Thanks to "hero in 2 Pages" and someone's Hero System Survival guide. The session was short due to the early character gen and campaign setup.
  11. Yeah, It was Heromaker for 3rd edition and then 4e, With Hero Creator (Creation Workshop/MetaCreator) coming for Fuzion and 4e and then 5e. Hero Designer does 5e and 6e.
  12. George Perez covers, Storn Cook, Denis Loubet (Champions Cardboard heroes).
  13. They are allowed to play the same type of icon. They would be playing a sub icon (a more specific icon than just "brick")
  14. Yeah, but you have to LOVE fiddling with the math behind allocating pool points to a number of powers. Fixed slots you just choose the abilities and that's pretty much all of the math you have to do. Kind of EC that you can only use one power at a time. I use fixed slots for characters that have a number of powers that aren't ever used at the same time. Usually thematically linked in their special effect (ie having a Blast, Darkness, Barrier and a Flash that are all based on wind special effects, but nothing that might not want to use together.
  15. I found the 2ed version of Multipowers SUPER confusing. After I had someone explain them to me (back in 83'ish), then they made sense. Never had a problem after that. I wonder if creatives use mostly Fixed slots and the Engineering/Accounting types are more likely to favor Multi slots.
  16. The essence of being the Iconic Brick, Martial Artist, etc. Kind of similar to the Gestalt Setting, but different :)
  17. Which is a common mistake in Game Jargon. Similar to when people confuse Phase with Segment.
  18. Heck, I had pretty much abandoned the system. It IS the system that I know the best. So when the players wanted to play Supers, it was the game I chose. We are running a beginning 6e Champions Game. Dex 18, SPD 5, DC10 (62 active), CV 7 as our averages. So Skill levels (yet) The PCs are the newest hosts for Beings that are Iconic for a character type. Developing I'm BACK!! LOL
  19. IIRC all of the early Hero Ebooks were offered on Floppy disk. My copy of UE came from a floppy.
  20. Usually only one, but certain character types do merit multiple foci. ie Batman types, & Weapons Masters
  21. Yeah, the math hasn't changed in 30 years and from the playtest doc, this edition will not have appreciably different math. I mean if you were doing something additive like Robot Warriors or Fuzion Champions Powers, you wouldn't need anything ex perhaps a simple spreadsheet that can add columns. But, it looks like Hero Math will be in force for this game PS the doc didn't really do anything to change my negative opinion about this project.
  22. So is there any news on when those books will be available for POD again?
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