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Everything posted by Tasha

  1. NPCs encountered 13 Black, a Cyberkinetic Uplifted Housecat. 13 Black's Clone Children- Simiilar powerset to 13 Black, but weaker as they are still kittens. Fury a Teleporting Martial Artist, who creates wormhole between places
  2. For Session Zero: The PCs were riding home on Public Transit and were passing though the Port of Oakland. When a huge explosion of Black energy engulfs the train. They ee a white flash behind their eyes and pass our. The PCs awake in a Hospital Room with no windows. Hooked up to IVs and monitoring machines. With a LARGE Kitten on their bed mind speaking with them urging them to awaken. The PCs do so, go out in the hall to meet the other PCs and a Very Large (large Bobcat/Lynx) sized black cat. Who explains to them that they were discovered during a rescue for the Kittens. They were recognized as the survivors of the commuter train accident a year ago and were added to the list of people that needed rescuing. On the way out security robot dogs attack the escapees. The PCs use powers they didn't know they had to defeat the security bots and then leave the facility. Met at the shoreline by and Established Superheroine Fury, who teleports them to a Superteam's base located at the former Alameda Naval Air Station. GM comments: The players had very sketched out PCs at the beginning of all of this. So what they had was basic and evolving. The experienced players picked up the rules quickly despite not having played since 4th edition. The true noobies picked up the rules quickly. Thanks to "hero in 2 Pages" and someone's Hero System Survival guide. The session was short due to the early character gen and campaign setup.
  3. Yeah, It was Heromaker for 3rd edition and then 4e, With Hero Creator (Creation Workshop/MetaCreator) coming for Fuzion and 4e and then 5e. Hero Designer does 5e and 6e.
  4. George Perez covers, Storn Cook, Denis Loubet (Champions Cardboard heroes).
  5. They are allowed to play the same type of icon. They would be playing a sub icon (a more specific icon than just "brick")
  6. Yeah, but you have to LOVE fiddling with the math behind allocating pool points to a number of powers. Fixed slots you just choose the abilities and that's pretty much all of the math you have to do. Kind of EC that you can only use one power at a time. I use fixed slots for characters that have a number of powers that aren't ever used at the same time. Usually thematically linked in their special effect (ie having a Blast, Darkness, Barrier and a Flash that are all based on wind special effects, but nothing that might not want to use together.
  7. I found the 2ed version of Multipowers SUPER confusing. After I had someone explain them to me (back in 83'ish), then they made sense. Never had a problem after that. I wonder if creatives use mostly Fixed slots and the Engineering/Accounting types are more likely to favor Multi slots.
  8. The essence of being the Iconic Brick, Martial Artist, etc. Kind of similar to the Gestalt Setting, but different :)
  9. Which is a common mistake in Game Jargon. Similar to when people confuse Phase with Segment.
  10. Heck, I had pretty much abandoned the system. It IS the system that I know the best. So when the players wanted to play Supers, it was the game I chose. We are running a beginning 6e Champions Game. Dex 18, SPD 5, DC10 (62 active), CV 7 as our averages. So Skill levels (yet) The PCs are the newest hosts for Beings that are Iconic for a character type. Developing I'm BACK!! LOL
  11. Yeah, the math hasn't changed in 30 years and from the playtest doc, this edition will not have appreciably different math. I mean if you were doing something additive like Robot Warriors or Fuzion Champions Powers, you wouldn't need anything ex perhaps a simple spreadsheet that can add columns. But, it looks like Hero Math will be in force for this game PS the doc didn't really do anything to change my negative opinion about this project.
  12. Will there eventually be a version for people who want color?
  13. from 6e1 pg 49 last paragraph on the page "The accompanying Characteristics Comparison Table lists some suggested guidelines that should apply well to most campaigns, but the GM can change the ranges listed for each category if he wants." The italicized words appear in the original text with that style. Besides that the text talks about the chart only applying to "Humans", which at once makes it very squishy. So an Ogre PC could have a 40Strength because they aren't human.
  14. I am pretty sure that those were there to help GM's come up with characteristic averages, not to use as a hard limit in Heroic Level gaming.
  15. With JW2 I find myself even more intrigued by the Criminal Organization that is centered around the Continental Hotels. With the Coins as currency for stuff done by criminals for other criminals.
  16. Fixed in my post. I should have known better. I did get spelled Artie right. persnick away!
  17. Without standing up and going to look, I am pretty sure that both characters were Stated out in Western Hero. Probably renamed to prevent lawsuits.
  18. The Show was a genre mashup of the very popular Super Spy which was ruling TV at the time and of course Westerns which had always been popular. It was a very well done show with great characters and good writing. It would have stayed on the air longer, but IIRC Ross Martin (Artemus Gordon) had a heart attack and couldn't continue. It's great RPG fodder esp if the players are into the Wild West and are looking for something different than the regular Western Storylines. As an RPG it could be fun doing a mashup between this show and Mission Impossible(Tv Show over the Movies). Where the players are "Secret Service" agents who unravel plots put there by enemies of the US Government. Give it all a slight Steampunk veneer with some fantastic critters tossed in to keep it interesting. You have the Gun Fighter, the Disguise expert, Demolitions expert, Faceperson, Technician. etc. Keep the character types spy feeling, but give it a western spin/flavoring edited to Fix spelling on Artie's name.
  19. Watch the YouTube video of Kevin Smith talking about his Superman Script. He talks about WildWildWest and how Producers and Studio Execs sometimes turn something good into crap. Language is NSFW
  20. though until fairly recently there hasn't been a ton of third party material available for Hero. Probably an artifact of them being owned by ICE for awhile and the Palladium vs WotC lawsuit. Pretty much all of the third party stuff was good. I can't think of a single product that was "Bad". The early PDF were all pretty decent products too. The later more modern stuff has also been decent to great. Depending on buyer taste mostly.
  21. While the questionnaire is very through, it doesn't need to be filled in completely. I like players to use it was a springboard for ideas. BTW the Lifepath that appeared in Champions New Millenium is also a great starting point for building backgrounds.
  22. I think that most GM's would be VERY happy to just get the questionnaire with lots of the questions filled in. Most GM's don't expect people to be novel writers.
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