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Aamurusko Hamara (a goddess)


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AAMURUSKO HAMARA



Daughter of the Sun and the Moon

 

[b]Val	CHA	Cost	Roll	Notes[/b]
40+10	STR	30	17- /19-	Lift 6400 kg/25.6 tons; 8d6/10d6 [4/5]
28	DEX	36	15-
30	CON	20	15-
25	INT	15	14-	PER Roll 14-
30	EGO	20	15-
30	PRE	20	15-	PRE Attack:  6d6

9	OCV	30	
9	DCV	30	
10	OMCV	21	
10	DMCV	21	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

20	PD	3		Total:  20 PD (15 rPD)
20	ED	3		Total:  20 ED (15 rED)
15	REC	11
60	END	8
25	BODY	15
60	STUN	20		[b]Total Characteristic Cost:  373

Movement:[/b]	Running:	24m/96m 
	Flight:		36m/72m
	Leaping:	16m/32m
	Swimming:	4m/8m

[b]Cost	Powers & Skills[/b]
5	Goddess Of The Twilight:  +10 STR; Power Only Works In Twilight 
(either dawn or dusk; -1), END 1
44	Divine Form:  +15 PD, Resistant (+½) plus +15 ED, Resistant (+½)
139	Become Either Day Or Night:  Multiform (1,018 Character Points in the 
most expensive form) (x2 Number Of Forms); Can Only Change Forms 
At The Proper Times (-½)

55	Aamurusko's Touch:  Multipower, 82-point reserve, all slots 
Restrainable (slots only usable with either the left or right 
hand; -½)
2f	1)  Touch Of The Falling Night:  Extra-Dimensional Movement (The 
Afterlife) (Single Dimension, Any Location), Affects Desolidified only 
affects ghosts, souls, and the like (+¼), Safe Blind Travel (+¼), 
Reduced Endurance (0 END; +½), Usable As Attack (+1 ¼); Power 
Only Works In Twilight (-1), Only To Send Ghosts, Lost Souls, And The 
Recently Slain To The Afterlife (-1), Restrainable (only usable with right 
hand; -½)
2f	2)  Touch Of The Rising Day:  Healing BODY 5d6, Can Heal Limbs, 
Reduced Endurance (0 END; +½); Extra Time (1 Turn (Post-Segment 
12), -1 ¼), Conditional Power Power Only Works at Dawn (-1), 
Restrainable (only usable with left hand; -½), Others Only (-½)

39	Holds Domain Over The North:  Multipower, 39-point reserve
2f	1)  Snow And Ice Is No Obstacle:  Flight 36m; Only On Appropriate 
Terrain (-1), Only In Contact With A Surface (-¼), END 4
3f	2)  Sense The Health Of The North:  Detect The General State Of Her 
Realm 14- (no Sense Group), Increased Arc Of Perception (360 
Degrees), Range, MegaScale (1m = 1,000 km; +1 ¾), Cannot Alter 
Scale (-¼)
2f	3)  Knows If The North Is In Trouble:  Danger Sense (general area, 
any danger, Function as a Sense); Only Perceives General Threats To 
The Realm As A Whole (-1) 14-

40	Daughter Of The Moon:  EB 6d6, Attack Versus Alternate Defense (Life 
Support [safe Environment: Intense Cold]; All Or Nothing; +1); No 
Range (-½), END 6
22	Taivas Tera (Heaven Blade):  HKA 2d6 (4 ½d6 w/STR), Reduced 
Endurance (0 END; +½); OAF (-1)
32	Surround Herself In Winter's Chill:  Change Environment (+1 Points of 
Touch Group Flash Damage, -2 Temperature Level Adjustment), 
Personal Immunity (+¼), Reduced Endurance (½ END; +¼), Area Of 
Effect (16m Radius; +¾); No Range (-½), Not Usable Outside Of Her 
Domain (-¼) plus Drain END 1d6, Personal Immunity (+¼), Reduced 
Endurance (½ END; +¼), Area Of Effect (16m Radius; +¾); Not 
Usable Outside Of Her Domain (-¼), END 2
60	Divine Form:  Physical Damage Reduction, Resistant, 50% plus 
Energy Damage Reduction, Resistant, 50%
20	Divine Will:  Mental Defense (20 points total)
10	Divine Form:  Power Defense (10 points)
6	Divine Strength:  Leaping +12m (16m forward, 8m upward), END 1
17	Divine Speed:  Running +12m (24m total), x4 Noncombat, END 2
20	Divine Far Sight:  Clairsentience (Sight And Hearing Groups); 
Increased Endurance Cost (x2 END; -½), END 6
18	Daughter Of The Sun:  Sight Group Images, +4 to PER Rolls, Area Of 
Effect (32m Radius; +1); Only To Create Light (-1), 
No Range (-½), END 4
34	Divine Being:  LS  (Immunity All terrestrial poisons and chemical 
warfare agents; Immunity: All terrestrial diseases and biowarfare 
agents; Longevity: Immortal; Safe in High Pressure; Safe in High 
Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low 
Pressure/Vacuum; Self-Contained Breathing)
10	Recognize Other Divine Beings:  Detect Fellow Divine Beings 14- 
(Mental Group), Discriminatory, Sense
5	Daughter Of The Moon:  Nightvision

[b]Perks[/b]
7	Contact:  Mother Earth (Contact has extremely useful Skills or 
resources, Contact has significant Contacts of his own, Very Good 
relationship with Contact) 8-
15	Fringe Benefit:  Goddess Of The North

[b]Talents[/b]
3	Daughter Of The Sun And Moon:  Absolute Time Sense
13	Holds Domain Over The North:  Animal Friendship; Only Applies To 
Animals Of The Far North (-½)
10	Holds Domain Over The North:  Beast Speech; Only Applies To Animals 
Of The Far North (-½)
Notes:  Fantasy Hero 5E, page 103
3	Daughter Of The Sun And Moon:  Bump Of Direction
10	Favored Of Mother Earth:  Divine Favor
Notes:  Fantasy Hero 5E, page 105
5	Divine Memory:  Eidetic Memory
2	Holds Domain Over The North:  Environmental Movement (no penalties 
on ice or snow)
14	Daughter Of The Sun And Moon, Favored Of Mother Earth:  Fearless
Notes:  Fantasy Hero 5E, page 106
3	Awakes Instantly:  Lightsleep
12	Divine Beauty:  +4/+4d6 Striking Appearance (vs. all characters)
2	Holds Domain Over The North:  Trackless Stride
Notes:  Fantasy Hero 5E, page 107
20	Command Of Earthly Tongues:  Universal Translator 14-

[b]Skills[/b]
32	Whirlwind In Battle:  +4 with HTH Combat

7	AK: The Far North, Her Domain 18-
3	Climbing 15-
3	Concealment 14-
3	Deduction 14-
10	Defense Maneuver I-IV 
2	Gambling (Board Games) 14-
3	High Society 15-
3	KS: Divine Lore 14-
3	KS: The Divine Hierarchy 14-
3	KS: Various Secrets And Hidden Truths 14-
2	Navigation (Land) 14-
3	Paramedics 14-
3	Divine Power Made Manifest:  Power:  Sun/Moon Powers 15-
3	Shadowing 14-
3	Stealth 15-
4	Survival (Arctic/Subarctic, Mountain) 14-
3	Tactics 14-
3	Tracking 14-
2	TF:  Riding Animals
4	WF:  Common Melee Weapons, Common Missile Weapons

[b]Total Powers & Skill Cost:  778
Total Cost:  1151

175+	Matching Complications[/b]
15	Distinctive Features:  Body Evenly Divided Into All Black/All White 
(Concealable; Always Noticed and Causes Major Reaction; Detectable 
By Commonly-Used Senses)
20	Distinctive Features:  Divine Aura (Not Concealable; Always Noticed 
and Causes Major Reaction; Detectable By Commonly-Used Senses)
15	Hunted:  Fellow Divine Beings Infrequently (Mo Pow; NCI; PC has a 
Public ID or is otherwise very easy to find; Watching)
25	Psychological Limitation:  Protective Of Her Domain And Those Within 
It (Very Common; Total)
15	Psychological Limitation:  Avoids The Sun And Moon Whenever Possible 
(Common; Strong)
15	Social Limitation:  Outcast Daughter Of Father Sun And Mother Moon 
(Frequently; Major)
976	[b]Experience Points

1151	Total Disadvantage Points[/b]

 

Background/History: Aamurusko Hamara is the seventh (and youngest) daughter of the Sun and the Moon. As three of her sisters went to live with Father Sun, and three with Mother Moon, Aamurusko found herself homeless and unwanted, neither accepted or acknowledged by either of her parents. Instead, she left the Sky and came to dwell on the Earth, wandering the frozen wastes as a spirit of the endless nights and the midnight sun, sharing aspects of both her parents, the Sun and the Moon.

 

In the countless millennia since her exile, Aamurusko has become a patron to those who walk alone -- such as trackers, hunters, rangers, and scouts. Her dual nature is felt to represent the known and the unknown, the life-giving sun of summer and the deathly cold of deepest winter, the light of reason and the shadows of mystery. She is a keeper and revealer of secrets, a gatherer of the dead and healer of the wounded, a goddess of the day and the night, and the lady of the twilight hour.

 

It is said she can be found in the deepest wastes, dwelling away from the other gods, avoiding the eyes of her mother, father, and sisters by coming out only at twilight, when the power of both the Sun and the Moon is at their weakest. Others say she wanders the world, aiding warriors of both light and dark as she pleases, seeking to maintain the balance between the two, so neither can get the upper hand. Still others describe her as a protector of mortals, standing with him against the heat of the Sun and the cold of the Moon, and ensuring neither takes a man before his time.

 

Personality/Motivation: Rejected by her parents, the Sun and the Moon, Aamurusko left her celestial home, to be welcomed into the open arms of Mother Earth, who adopted Aamurusko as one of her own, and gave her domain over the far northern wastes. Here, Aamurusko lives apart from other gods, with only the Nature Spirits for company, and avoids the sight of her all-seeing father for months at a time. She enjoys her solitude, but also enjoys the company of the spirits of the wind, water, trees, and land. She also has come to care and watch over those who are outcasts like herself -- either by choice or circumstance.

 

Quote: “I am many things -- the cold of the darkest night, the heat of the brightest day, the joy of the sunrise, the despair of nightfall, the watcher of the far reaches of the North. I am Aamurusko Hamara.”

 

Powers/Tactics: Although only a minor goddess, Aamurusko Hamara is still immensely powerful by mortal standards. Her strength is equal to a giants, while her agility and speed are supernaturally quick. She’s virtually immune to any hard the mortal realm can offer and can walk the frigid wastes near nude with no ill effects (and often does).

 

As a goddess, Aamurusko Hamara has access to a wide variety of powers, both innate to all divine beings and those granted to her by Mother Earth to enable her to watch over her domain of the far north. Normally, she avoid conflict, prefer to wander battlefields after the fighting is done, sending the dead to afterlife or healing the wounded (depending on the time of day). If pressed, however, she won’t hesitate to defend herself, usually starting with Surround Herself In Winter's Chill before using Daughter Of The Moon to take down any foes who try to approach. If anyone does manage to get within hand-to-hand range, she’ll draw Taivas Tera and promptly show them that even a minor goddess is not to be trifled with.

 

If the time is right, Aamurusko Hamara may transform into one of two forms: Palva (night) or Yoh (day). She can only become Palva at night and oh during the day. While somewhat less powerful than her normal form, each has specific powers relating to their domain, which Aamurusko Hamara will use as needed.

 

As guardian of the North, Aamurusko Hamara is loathe to leave any confrontation she find herself involved in. However, if she feels outnumbered or overpowered (a rare thing), she will leave using whatever means she has. That said, she will never be gone for long, and has been known to pursue unwanted intruders for days until they leave her realm.

 

Appearance: Aamurusko Hamara is tall and perfectly shaped, with a lithe body she scarcely adorns with clothes. The right half of her body is midnight black in color, while her left half is pure white and devoid of any features. Her thick hair is silvery in color, and worn long, falling to her waist in rippling waves. Regardless of the cold, Aamurusko tends to appear clad only in tall boots of fur, leather gauntlets, a sword harness, and a scant loincloth.

 

When appearing as Palva, Aamurusko body is midnight-black all over, and she is fully featured on both halves of her body. As Yoh, she becomes a featureless humanoid with bright white skin. Both forms retain her silver hair.

 

Designer's Notes: Aamurusko Hamara is based on a drawing I did about twenty years ago, which in turn was based off of a female figure sketch someone had left lying around at the art store where I worked. I'll admit to getting the idea for the appearance of the character from the description of Hel (or Hela) in the AD&D sourcebook Deities and Demigods. Recently, when I asked a friend to scan some of my sketchbooks, he labeled this one "goddess," which started me thinking about what sort of goddess I could make her. Working from the visuals, I came up with the idea of her being the daughter of light and dark (the Sun and the Moon), and started to fill in ideas from there. Her scant outfit is due to her swords-and-sorcery origins (Robert E Howard had the front giant’s daughter dressed only in sheer silks after all). For a more “realistic” version of Aamurusko Hamara, dress her in fully-covering furs and leathers.

 

For the record, Aamurusko Hamara is Finnish for "dawn" and "dusk," while Palva is "night" and Yoh (actually "Yo"), is "day."

 

(Character sheet created by Michael Surbrook)

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Re: Aamurusko Hamara (a goddess)

 

PALAU

(Night)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
28	DEX	36	15-
30	CON	20	15-
25	INT	15	14-	PER Roll 14-
30	EGO	20	15-
30	PRE	20	15-	PRE Attack:  6d6

9	OCV	30	
9	DCV	30	
10	OMCV	21	
10	DMCV	21	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

20	PD	3		Total:  20 PD (15 rPD)
20	ED	3		Total:  20 ED (15 rED)
15	REC	11
60	END	8
25	BODY	15
60	STUN	20		[b]Total Characteristic Cost:  373

Movement:[/b]	Running:	24m/96m 
	Flight:		36m/72m
	Leaping:	16m/32m
	Swimming:	4m/8m

[b]Cost	Powers & Skills[/b]
44	Divine Form:  +15 PD, Resistant (+½) plus +15 ED, Resistant (+½)

39	Holds Domain Over The North:  Multipower, 39-point reserve
2f	1)  Snow And Ice Is No Obstacle:  Flight 36m; Only On Appropriate 
Terrain (-1), Only In Contact With A Surface (-¼), END 4
3f	2)  Sense The Health Of The North:  Detect The General State Of Her 
Realm 14- (no Sense Group), Increased Arc Of Perception (360 
Degrees), Range, MegaScale (1m = 1,000 km; +1 ¾), Cannot Alter 
Scale (-¼)
2f	3)  Knows If The North Is In Trouble:  Danger Sense (general area, 
any danger, Function as a Sense); Only Perceives General Threats To 
The Realm As A Whole (-1) 14-

48	Cold Touch:  Blast 8d6, Attack Versus Alternate Defense (Resistant 
PD; +½); No Knockback (-¼), END 6
22	Taivas Tera (Heaven Blade):  HKA 2d6 (4 ½d6 w/STR), Reduced 
Endurance (0 END; +½); OAF (-1)
60	Divine Form:  Physical Damage Reduction, Resistant, 50% plus 
Energy Damage Reduction, Resistant, 50%
20	Divine Will:  Mental Defense (20 points total)
10	Divine Form:  Power Defense (10 points)
6	Divine Strength:  Leaping +12m (16m forward, 8m upward), END 1
17	Divine Speed:  Running +12m (24m total), x4 Noncombat, END 2
20	Divine Far Sight:  Clairsentience (Sight And Hearing Groups); 
Increased Endurance Cost (x2 END; -½), END 6
18	Sheath Of Night:  Change Environment (-4 to Normal Sight PER Rolls, 
-1 Temperature Level Adjustment), Personal Immunity (+¼), Area Of 
Effect (64m Radius; +1 ¼); No Range (-½), END 3
20	Divine Far Sight:  Clairsentience (Sight And Hearing Groups); 
Increased Endurance Cost (x2 END; -½), END 6
23	Become One With The Night:  Desolidification  (affected by fire or 
light-based attacks); Cannot Pass Through Solid Objects (-½), Only 
Within Areas Of Deep Shadow (-¼)
23	Blend Into The Night:  Invisibility to Sight and Hearing Groups , No 
Fringe; Only Usable Outdoors UNder A Night Sky (-½), END 3
40	Divine Being:  LS  (Eating: Character does not eat; Immunity All 
terrestrial poisons and chemical warfare agents; Immunity: All 
terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe 
in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in 
Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained 
Breathing; Sleeping: Character does not sleep)
57	Call Forth The Creatures Of The Night:  Summon 4 275-point nocturnal 
creatures of the far North, Expanded Class of Beings (nocturnal 
creatures of the far North; +¼), Loyal (+½); Arrives Under Own 
Power (-½), Summoned Being Must Inhabit Locale (-½), END 11
10	Recognize Other Divine Beings:  Detect Fellow Divine Beings 14- 
(Mental Group), Discriminatory, Sense
5	Daughter Of The Moon:  Nightvision

[b]Perks[/b]
7	Contact:  Mother Earth (Contact has extremely useful Skills or 
resources, Contact has significant Contacts of his own, Very Good 
relationship with Contact) 8-
15	Fringe Benefit:  Goddess Of The North

[b]Talents[/b]
3	Daughter Of The Sun And Moon:  Absolute Time Sense
13	Holds Domain Over The North:  Animal Friendship; Only Applies To 
Animals Of The Far North (-½)
10	Holds Domain Over The North:  Beast Speech; Only Applies To Animals 
Of The Far North (-½)
Notes:  Fantasy Hero 5E, page 103
3	Daughter Of The Sun And Moon:  Bump Of Direction
10	Favored Of Mother Earth:  Divine Favor
Notes:  Fantasy Hero 5E, page 105
5	Divine Memory:  Eidetic Memory
2	Holds Domain Over The North:  Environmental Movement (no penalties 
on ice or snow)
14	Daughter Of The Sun And Moon, Favored Of Mother Earth:  Fearless
Notes:  Fantasy Hero 5E, page 106
12	Divine Beauty:  +4/+4d6 Striking Appearance (vs. all characters)
2	Holds Domain Over The North:  Trackless Stride
Notes:  Fantasy Hero 5E, page 107
20	Command Of Earthly Tongues:  Universal Translator 14-

[b]Skills[/b]
32	Whirlwind In Battle:  +4 with HTH Combat

7	AK: The Far North, Her Domain 18-
3	Climbing 15-
3	Concealment 14-
3	Deduction 14-
10	Defense Maneuver I-IV 
2	Gambling (Board Games) 14-
3	High Society 15-
3	KS: Divine Lore 14-
3	KS: The Divine Hierarchy 14-
3	KS: Various Secrets And Hidden Truths 14-
2	Navigation (Land) 14-
3	Paramedics 14-
3	Divine Power Made Manifest:  Power:  Sun/Moon Powers 15-
3	Shadowing 14-
3	Stealth 15-
4	Survival (Arctic/Subarctic, Mountain) 14-
3	Tactics 14-
3	Tracking 14-
2	TF:  Riding Animals
4	WF:  Common Melee Weapons, Common Missile Weapons

[b]Total Powers & Skill Cost:  645
Total Cost:  1018

175+	Matching Complications[/b]
20	Distinctive Features:  Sold Black Form (Not Concealable; Always 
Noticed and Causes Major Reaction; Detectable By Commonly-Used 
Senses)
20	Distinctive Features:  Divine Aura (Not Concealable; Always Noticed 
and Causes Major Reaction; Detectable By Commonly-Used Senses)
15	Hunted:  Fellow Divine Beings Infrequently (Mo Pow; NCI; PC has a 
Public ID or is otherwise very easy to find; Watching)
25	Psychological Limitation:  Protective Of Her Domain And Those Within 
It (Very Common; Total)
15	Psychological Limitation:  Avoids The Sun And Moon Whenever Possible 
(Common; Strong)
15	Social Limitation:  Outcast Daughter Of Father Sun And Mother Moon 
(Frequently; Major)
15	Susceptibility:  when touched by the first rays of dawn 3d6 damage 
Instant (Uncommon)
843	[b]Experience Points

1018	Total Disadvantage Points[/b]

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Re: Aamurusko Hamara (a goddess)

 

YOH

(Day)

 

[b]Val	CHA	Cost	Roll	Notes
[/b]40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
28	DEX	36	15-
30	CON	20	15-
25	INT	15	14-	PER Roll 14-
30	EGO	20	15-
30	PRE	20	15-	PRE Attack:  6d6

9	OCV	30	
9	DCV	30	
10	OMCV	21	
10	DMCV	21	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

20	PD	3		Total:  20 PD (15 rPD)
20	ED	3		Total:  20 ED (15 rED)
15	REC	11
60	END	8
25	BODY	15
60	STUN	20		[b]Total Characteristic Cost:  373

Movement:[/b]	Running:	24m/96m 
	Flight:		36m/72m
	Leaping:	16m/32m
	Swimming:	4m/8m
	Tunneling:	12m/24m

[b]Cost	Powers & Skills[/b]
44	Divine Form:  +15 PD, Resistant (+½) plus +15 ED, Resistant (+½)

39	Holds Domain Over The North:  Multipower, 39-point reserve
2f	1)  Snow And Ice Is No Obstacle:  Flight 36m; Only On Appropriate 
Terrain (-1), Only In Contact With A Surface (-¼), END 4
3f	2)  Sense The Health Of The North:  Detect The General State Of Her 
Realm 14- (no Sense Group), Increased Arc Of Perception (360 
Degrees), Range, MegaScale (1m = 1,000 km; +1 ¾), Cannot Alter 
Scale (-¼)
2f	3)  Knows If The North Is In Trouble:  Danger Sense (general area, 
any danger, Function as a Sense); Only Perceives General Threats To 
The Realm As A Whole (-1) 14-

48	Heat Touch:  Blast 8d6, Attack Versus Alternate Defense (Resistant 
ED; +½); No Knockback (-¼), END 
23	Solar Brilliance:  Sight Group Flash 4d6, Area Of Effect (8m Radius 
Explosion; +¼), Armor Piercing (+¼), Personal Immunity (+¼); No 
Range (-½), END 3
22	Taivas Tera (Heaven Blade):  HKA 2d6 (4 ½d6 w/STR), Reduced 
Endurance (0 END; +½); OAF (-1)
60	Divine Form:  Physical Damage Reduction, Resistant, 50% plus 
Energy Damage Reduction, Resistant, 50%
20	Divine Will:  Mental Defense (20 points total)
10	Divine Form:  Power Defense (10 points)
6	Divine Strength:  Leaping +12m (16m forward, 8m upward), END 1
17	Divine Speed:  Running +12m (24m total), x4 Noncombat, END 2
30	Strength Of The Sun's Rays:  Tunneling 12m through 4 PD material, 
Fill In, Invisible Power Effects (Invisible to Sight And Hearing; +1); 
Limited Medium (ice and snow only; -1), END 6
15	Warmth Of The Sun's Rays:  Change Environment (+3 Temperature 
Level Adjustment), Reduced Endurance (½ END; +¼), Area Of Effect 
(64m Radius; +1 ¼); No Range (-½), END 1
20	Divine Far Sight:  Clairsentience (Sight And Hearing Groups); 
Increased Endurance Cost (x2 END; -½), END 6
20	Daughter Of The Sun:  Sight Group Images, +4 to PER Rolls, 
Persistent (+¼), Reduced Endurance (0 END; +½), Area Of Effect 
(32m Radius; +1); Only To Create Light (-1), No Range (-½), Always 
On (-½)
20	The Sun Behind The Clouds:  Invisibility to Sight Group , No Fringe; 
Only In Fog, Mist, Or Falling Snow (-½), END 3
40	Divine Being:  LS  (Eating: Character does not eat; Immunity All 
terrestrial poisons and chemical warfare agents; Immunity: All 
terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe 
in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in 
Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained 
Breathing; Sleeping: Character does not sleep)
10	Recognize Other Divine Beings:  Detect Fellow Divine Beings 14- 
(Mental Group), Discriminatory, Sense

[b]Perks[/b]
7	Contact:  Mother Earth (Contact has extremely useful Skills or 
resources, Contact has significant Contacts of his own, Very Good 
relationship with Contact) 8-
15	Fringe Benefit:  Goddess Of The North

[b]Talents[/b]
3	Daughter Of The Sun And Moon:  Absolute Time Sense
13	Holds Domain Over The North:  Animal Friendship; Only Applies To 
Animals Of The Far North (-½)
10	Holds Domain Over The North:  Beast Speech; Only Applies To Animals 
Of The Far North (-½)
Notes:  Fantasy Hero 5E, page 103
3	Daughter Of The Sun And Moon:  Bump Of Direction
10	Favored Of Mother Earth:  Divine Favor
Notes:  Fantasy Hero 5E, page 105
5	Divine Memory:  Eidetic Memory
2	Holds Domain Over The North:  Environmental Movement (no penalties 
on ice or snow)
14	Daughter Of The Sun And Moon, Favored Of Mother Earth:  Fearless
Notes:  Fantasy Hero 5E, page 106
12	Divine Beauty:  +4/+4d6 Striking Appearance (vs. all characters)
2	Holds Domain Over The North:  Trackless Stride
Notes:  Fantasy Hero 5E, page 107
20	Command Of Earthly Tongues:  Universal Translator 14-

[b]Skills[/b]
32	Whirlwind In Battle:  +4 with HTH Combat

7	AK: The Far North, Her Domain 18-
3	Climbing 15-
3	Concealment 14-
3	Deduction 14-
10	Defense Maneuver I-IV 
2	Gambling (Board Games) 14-
3	High Society 15-
3	KS: Divine Lore 14-
3	KS: The Divine Hierarchy 14-
3	KS: Various Secrets And Hidden Truths 14-
2	Navigation (Land) 14-
3	Paramedics 14-
3	Divine Power Made Manifest:  Power:  Sun/Moon Powers 15-
3	Shadowing 14-
3	Stealth 15-
4	Survival (Arctic/Subarctic, Mountain) 14-
3	Tactics 14-
3	Tracking 14-
2	TF:  Riding Animals
4	WF:  Common Melee Weapons, Common Missile Weapons

[b]Total Powers & Skill Cost:  639
Total Cost:  1012

175+	Matching Complications[/b]
20	Distinctive Features:  Glowing White Body (Not Concealable; Always 
Noticed and Causes Major Reaction; Detectable By Commonly-Used 
Senses)
20	Distinctive Features:  Divine Aura (Not Concealable; Always Noticed 
and Causes Major Reaction; Detectable By Commonly-Used Senses)
15	Hunted:  Fellow Divine Beings Infrequently (Mo Pow; NCI; PC has a 
Public ID or is otherwise very easy to find; Watching)
25	Psychological Limitation:  Protective Of Her Domain And Those Within 
It (Very Common; Total)
15	Psychological Limitation:  Avoids The Sun And Moon Whenever Possible 
(Common; Strong)
15	Social Limitation:  Outcast Daughter Of Father Sun And Mother Moon 
(Frequently; Major)
20	Susceptibility:  During A Solar Eclipse 2d6 damage per Phase 
(Uncommon)
837	[b]Experience Points

1012	Total Disadvantage Points[/b]

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  • 3 weeks later...

Re: Aamurusko Hamara (a goddess)

 

I like the image. I like the myth. Heck, I may borrow the myth for the campaign I mean to run some day.

 

But about the build, I'm not sure Day and Night are different enough to justify having two different forms, as opposed to, say, making a note that the Heat/Cold touch takes an SFX based on whether it's day or night, or even a Naked Advantage Variable Special Effects with No Conscious Control.

 

Or maybe more can be done to distinguish the two forms.

 

Lucius Alexander

 

You know the palindromedary's going to like something like this.

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Re: Aamurusko Hamara (a goddess)

 

I did the multiform just to make things extremely clear about how powers she has in each form.

 

I see your point.

 

I tend to think in terms of "point efficiency" even with non player characters. Which doesn't always mean "user friendly."

 

Lucius Alexander

 

The palindromedary tries to see both sides of everything.

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Re: Aamurusko Hamara (a goddess)

 

I see your point.

 

I tend to think in terms of "point efficiency" even with non player characters. Which doesn't always mean "user friendly."

 

When building NPCs like this, I go with concept over point totals. As it is she's 1150 points, so efficiency isn't really a factor. Anyway Lucius, I'm glad you liked the back story and her character sheet(s).

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Re: Aamurusko Hamara (a goddess)

 

For the record, Aamurusko Hamara is Finnish for "dawn" and "dusk," while Palva is "night" and Yoh (actually "Yo"), is "day."

 

(Character sheet created by Michael Surbrook)

 

Nice character. However you got day and night mixed.

 

day = päivä

 

night = yö

 

dusk = hämärä

 

Hamara means the dull edge of a blade, like the back of an axe:D

 

Palva is a method of smoking meat ie palvattu kinkku(smoked ham).:nonp:

 

Yo does not mean anything.:P

 

Aamurusko you got correctly:thumbup:

 

In Finnish the umlauts are important;) since the meanings of the words

change without them.

 

Yes I am Finnish.

 

Kari

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Re: Aamurusko Hamara (a goddess)

 

A very interesting character and well thought out details. Just curious but what export template do you use for 6th edition characters you post here on the HERO boards?:)

 

The Writer's Guide RTF for 6E xport from Hero Designer.

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