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Invisible Armor


Ninja-Bear

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Re: Invisible Armor

 

True' date=' but Sean, after looking at these boards for quite awhile, I think more of the problem is that when someone designs an ability, they don't or moreso can't foresee all the possible conclusions. Sometimes the weakness of a design only comes out during play. And another point is that in reality when you weigh the minor flaws to how much it [i']does [/i]come up, is it worth it ? I know I can spend hours making huge mountains outta mole hills. Now mind you, I do think this is a fun exercise, but its more frivilous than practical. :ugly:

 

I do wonder how many times Steve gets a question and goes "How did you think of this obscure detail, and is it that important?". And he probally thinks this everytime I post him a question.

 

This is true, but then experience will allow you to see a lot more of the consequences ahead of time, even if you can never forsee all of them - which is probably why the rule books are as big as they are :)

 

Also you are likely to be able to see the big issues, even if you do not cover all the little details - I've got no problem with sfx papering over a few cracks, but if an entire wall is missing, it doesn't matter how good a decorator you are, what you need is a builder.

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Re: Invisible Armor

 

 

Why is it an advantage to have your Armor only part of the time, and only when you do a certain action?

 

I admit I was trigger happy! :) I was going to say that with trigeer to dodge, then you can abort and have your defense, when I realised that since armor is defensive, you can abort to it anyways, IIRC. So your right. But now I know the true value of trigger, which is, it allows an action where normally you can't have one.:nonp:

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