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Free fall teleport


Steffen

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Re: Free fall teleport

 

I second this motion. I was just pointing out the consequences if it is a NC teleport. And frankly' date=' I like the idea of a CON roll to avoid a (IMO minor) DEX penalty. Over time, I might even award the guy a +1 to his CON roll (usable while teleporting, on rollercoasters, etc.) because he'd get used to it.[/quote']

 

Thank you, I'll keep your idea in mind although I'm not planning to include a theme park anytime soon. :winkgrin:

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Re: Free fall teleport

 

Just tell him to buy Safe Blind Teleport...then he won't have to worry about mis-ports.

 

He cannot yet afford to buy Safe Blind Teleport, Movement Skill Levels or Range Skill Levels to make sure that he arrives where he want to be. It's not just the fear of arriving inside of something, it's also the possibility to completely miss the target area.

 

While we're at it, how are teleporters like Cheshire Cat or Tesseract supposed to work without any of the above? Do they simply rely on their OCV when they cannot see their destination?

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Re: Free fall teleport

 

Well, one method I've used in the past, teleport your distance near the end of a segment just before your next segment usually at an upward angle. Then on your phase, teleport to a safe place you can see and you're not going very fast at that point.

 

However, most of the time, it doesn't come up. (I'm thinking 1/2 dozen times while playing since '81)

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Re: Free fall teleport

 

Thank you' date=' I'll keep your idea in mind although I'm not planning to include a theme park anytime soon. :winkgrin:[/quote']

I've run an adventure where the heroes had to defuse bombs on two roller coaster cars, while both were in motion. I gave them penalties to their Demolitions rolls due to the motion of the cars, but I really should have also allowed for potential motion sickness.

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